Wii U Interviews - Page 2

Developer Interview: Broken Rules on the First Days of the Wii U eShop

Broken Rules on the First Days of the Wii U eShop

Taking flight

While the launch line-up of download-only games on the Wii U eShop features some multi-platform releases or exclusives from studios well-known to Nintendo enthusiasts, Chasing Aurora is potentially in a category of its own. Broken Rules had previously released its highly regarded PC title And Yet It Moves on WiiWare, but may not...

Developer Interview: Shin'en Multimedia on the First Days of the Wii U eShop

Shin'en Multimedia on the First Days of the Wii U eShop

Neo beginnings

Shin'en Multimedia is a developer likely to be well-known to Nintendo download enthusiasts, with the company having made multiple appearances on Wii and 3DS, in particular. Some of its releases, such as Jett Rocket and Art of Balance TOUCH!, have been among the best titles on WiiWare and the 3DS eShop, respectively, while the small...

Developer Interview: Neko Entertainment on the First Days of the Wii U eShop

Neko Entertainment on the First Days of the Wii U eShop

The cat meows

Neko Entertainment has been ever-present on Nintendo consoles since it was formed in 1999. Based near Paris, France, the developer has created both retail and digital download games for most major systems of the last decade, from Nintendo 64 right through to Wii U. In something of a coup for the outfit, Neko secured a place in Wii U...

Developer Interview: Frozenbyte on the First Days of the Wii U eShop

Frozenbyte on the First Days of the Wii U eShop

A not-so frosty reception

Over the last few months, Nintendo has displayed a significant shift in its attitude towards digital distribution and online in general. On 3DS we've seen the addition of downloadable retail games, a more regular stream of demos and downloadable content for first party titles. Wii U looks set to extend this approach...

Developer Interview: ZombiU Producer Talks About Beginnings, Reactions and Survival Horror

ZombiU Producer Talks About Beginnings, Reactions and Survival Horror

"Some players are not into survival, and that’s totally fine"

In terms of high-profile third-party exclusives on Wii U launch day, ZombiU was comfortably the biggest show in town. While a number of multi-platform titles brought their HD shine to a Nintendo platform for the first time, those looking for a new experience that was hardcore in...

News: System Faults Didn't Stop THQ From Bringing Metro: Last Light To Wii U

System Faults Didn't Stop THQ From Bringing Metro: Last Light To Wii U

Clarification incoming!

We reported last month that A4 Games - developer of Metro: Last Light - had found that the Wii U had a "horrible, slow CPU", with Huw Beynon of THQ elaborating that the console wasn't "worth pursuing at this time". The end result is that Wii U owners aren't going to see the first person shooter on their consoles next year...

News: Nintendo Land Was Originally Going To Feature Star Fox And Excitebike

Nintendo Land Was Originally Going To Feature Star Fox And Excitebike

Developers reveal the ideas that didn't make it into the final game

In this week's issue of Japanese magazine Famitsu, the developers behind the Wii U title Nintendo Land have spoken about its creation in a roundtable interview. Interestingly, they revealed that ideas for potential mini-game settings had to be put aside as development progressed...

News: BioShock Creator Has A Wii U, But It's For Pleasure And Not Business

BioShock Creator Has A Wii U, But It's For Pleasure And Not Business

"Nothing is brewing right now"

Ken Levine is a pretty big name in the video game industry. The mind behind such seminal titles as Thief: The Dark Project, System Shock 2 and BioShock, Levine's one of those figures who could potentially make third party support for the Wii U explode if he decided to jump on board himself - but sadly, that doesn't...

News: How A Modified Wii Zapper Inspired The Wii U

How A Modified Wii Zapper Inspired The Wii U

Prototype also impacted the development of the 3DS

With the Wii U launching in Japan tomorrow, the latest edition of Iwata Asks focuses on Nintendo Land, one of the console's most significant first-party titles. During the interview, Takayuki Shimamura from EAD's Software Development Department revealed a prototype Wii Zapper - with a screen...

News: Molyneux: Wii U Is Good, But It's Not Great

Molyneux: Wii U Is Good, But It's Not Great

Industry veteran has "unbelievable respect" for its creator, though

Co-founder of 22 Cans and industry legend Peter Molyneux has already spoken out a few times saying he doesn't think modern day consoles are equipped properly for the ever-changing gaming market. Recently the former Bullfrog and Lionhead boss said he "struggles to see anything...

News: Reggie: Sony and Microsoft Need To React To What Nintendo Is Doing With Wii U

Reggie: Sony and Microsoft Need To React To What Nintendo Is Doing With Wii U

"Faster processors and pretty pictures won't be enough"

The Wii U has its fair share of plaudits but its fair to say it also has an equal share of doubters as well. Since the new console has launched many developers have taken a swipe at it claiming its lack of power will make it outdated and irrelevant once Sony and Microsoft throw their new...

News: 2K Boss Has No Doubts That Wii U Will Be Successful

2K Boss Has No Doubts That Wii U Will Be Successful

"Nintendo always impresses and surprises me"

2K Games president Christoph Hartmann is clearly something of a Nintendo fan, and has made some incredibly positive noises to UK trade publication MCV. Speaking in an interview which goes live on MCV tomorrow, Hartmann was effusive in his praise: Nintendo always impresses and surprises me. The team...

Developer Interview: KnapNok On Spinning The Bottle For Wii U And Creating Innocent Social Games For Adults

KnapNok On Spinning The Bottle For Wii U And Creating Innocent Social Games For Adults

"Wii U is a revolution of the social space of the play situation"

Spin The Bottle certainly isn't your average run-of-the-mill video game - but then the studio behind it is unique, as well. Spawned from the development hotbed of the Copenhagen Game Collective, KnapNok Games is all about creating unique experiences with modern technology, with a...

Developer Interview: Nyamyam On Tengami, Life After Rare And Nintendo's Stance On Indies

Nyamyam On Tengami, Life After Rare And Nintendo's Stance On Indies

"I think the hardware capabilities of the Wii U Game Pad are a good match for Tengami"

Last week, we revealed that UK studio Nyamyam was impressed with the Wii U eShop and the potential it offers for independent developers. Keen for more knowledge, we got in touch with Nyamyam's Jennifer Schneidereit to talk about Wii U, Nintendo and Tengami - the...

News: Take A Look At The Inside Of The Wii U

Take A Look At The Inside Of The Wii U

It's the inside that counts

Ever wondered what the inside of the Wii U looks like? As part of the Iwata Asks series, four Nintendo product developers and general managers sat down this week to discuss the engineering behind the Wii U, as well as how it differs to the Wii. There is an incredible amount of detail on the challenges and processes that...

News: Guess What? Michael Pachter Isn't a Fan of The Wii U

Guess What? Michael Pachter Isn't a Fan of The Wii U

Doesn't think third parties will succeed on Nintendo's new console

Wedbush Securities Digital media and electronics analyst Michael Pachter seems to have an odd relationship with Nintendo. He's forever casting doubt on the company's chances, taking any chance he can to stick the boot in and predict naught but doom and gloom for Mario and company...

Developer Interview: Frozenbyte Talks Trine 2, Wii U eShop and Working with Nintendo

Frozenbyte Talks Trine 2, Wii U eShop and Working with Nintendo

An ice chat

The excitement for Wii U isn't limited to the second screen, the possibility of five player games or the chance that Nintendo is getting its groove back with third party publishers: there's also the small matter of its approach to digital distribution. WiiWare started well before floundering and DSiWare hosted a few gems among its...

News: Reggie: Time Spent on Rival Devices is a Missed Opportunity For Nintendo

Reggie: Time Spent on Rival Devices is a Missed Opportunity For Nintendo

Company looks to offer a broader degree of entertainment

Nintendo is entering a unique phase in its existance, a period where its rivals not only include Microsoft and Sony, but also Apple and Google. Despite Nintendo's best efforts to deny the threat, mobile and social gaming is most definitely on the rise, and many predict that the traditional...

News: Trine 2 Developer: Nintendo is Reaching Out to Indies

Trine 2 Developer: Nintendo is Reaching Out to Indies

Exclusive interview reveals information about Wii U patching process

Trine 2: Director's Cut developer Frozenbyte has spoken to us in an exclusive interview about working on Wii U, and has continued the current trend for positive comments about Nintendo's attitude towards smaller studios. Contrary to the perception that Nintendo is aloof and...

Interview: Unity - Licensing Deal Means A New Era For Indies On Nintendo Systems

Unity - Licensing Deal Means A New Era For Indies On Nintendo Systems

We speak exclusively to Unity's Tracy Erickson about the new agreement with Nintendo

Nintendo recently signed a worldwide license agreement with Unity Technologies to bring its multi-platform engine and development tools to the Wii U. To get a better idea of what benefits this deal will bring, we spoke exclusively to Unity's Tracy Erickson, who is...