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Interview: Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Critical reaction, the Wii U eShop and picking 3DS over smartphones

At this year's Eurogamer Expo we were lucky enough to get the opportunity to speak to Image & Form's Brjann Sigurgeirsson about the company's 3DS eShop title, SteamWorld Dig. In the interview, Sigurgeirsson speaks about the development of the game and its lore, its critical...

Interview: Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U

Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U

Wii U release dates also confirmed

Assassin's Creed IV Black Flag is, perhaps depending on your perspective, a highly tempting multi-platform blockbuster coming to the Wii U or, alternatively, a title below first-party releases and exclusives in the pecking order this Holiday season. It's a release, notably alongside another Ubisoft title in...

News: Ubisoft: Assassin's Creed IV Black Flag's Team Has "Worked to Improve" Overall Performance on Wii U

Ubisoft: Assassin's Creed IV Black Flag's Team Has "Worked to Improve" Overall Performance on Wii U

Developer gives us assurances on prioritising improved framerate

While it's easy to focus on the major first-party and exclusive games on the way to the Wii U in the coming months, it shouldn't be forgotten that Assassin's Creed IV Black Flag, one of the highest profile multi-platform games of the year, is coming to the Wii U. It was perhaps...

Developer Interview: Eric Carter on Skylanders: SWAP Force for Wii U

Eric Carter on Skylanders: SWAP Force for Wii U

Producer discusses UI differences and developing on Wii U

At the time of writing, the launch of Skylanders: SWAP Force, the third instalment in the highly successful Skylanders game series, is just a few short weeks away. In preparation for its release, we were generously invited to tour Vicarious Visions headquarters in Albany, NY to learn a...

Interview: Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

The man behind Eternity's Child is back

Remember Luc Bernard? He's the guy behind Eternity's Child — the WiiWare title that never was — and has since produced a string of titles such as Mecho Wars and SteamPirates on iOS and Android. A long-time fan of Nintendo, Bernard has been watching the recent developments on the Wii U and 3DS with...

Interview: Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo

Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo

Talks with us about inspiration, sequels, and Internet meltdowns

Hideki Kamiya's personality ripples across everything he touches, growing in strength as it travels and comes out like a roar. His signature, hardcore style is found in a long line of original gems like Viewtiful Joe and Bayonetta; these are titles that, arguably, couldn't have come...

News: Kamiya: Nintendo "Totally Respected" The Creativity Of Platinum During Wonderful 101 Development

Kamiya: Nintendo "Totally Respected" The Creativity Of Platinum During Wonderful 101 Development

Famed designer still wants to work on Star Fox, too

The Wonderful 101 is Platinum's first title for the Wii U and has met with widespread critical acclaim, scoring 9/10 in our review. Eurogamer recently sat down with director Hideki Kamiya to chat about the production of the title and Platinum's relationship with Nintendo, and the resultant comments...

Developer Interview: Mathew Solie on Disney Infinity, Toy Box Inspiration and Future Potential

Mathew Solie on Disney Infinity, Toy Box Inspiration and Future Potential

Producer sheds light on infinite possibilities

At the time of writing, Disney Infinity has just recently launched in both North America and Europe. With its use of collectible figurines that can be used as playable characters in-game and the inclusion of cross-platform user generated content, the new title from Disney Interactive is making leaps...

Interview: Ubisoft On Splinter Cell Blacklist, Taking the Series Forward and Wii U Features

Ubisoft On Splinter Cell Blacklist, Taking the Series Forward and Wii U Features

Going for a triple-A sneak kill

Splinter Cell Blacklist is, at the time of writing, just a few short weeks from sneaking onto the Wii U. This is the sixth home console game in the series, with just one of those games — Conviction — skipping the Wii in 2010; all others featured on the GameCube or Nintendo's last-gen system. Its arrival on Wii U...

News: Ubisoft: The Wii U GamePad "Feels Like a Natural Extension" in Splinter Cell Blacklist

Ubisoft: The Wii U GamePad "Feels Like a Natural Extension" in Splinter Cell Blacklist

Ubisoft producer tells us about the upcoming blockbuster

It may be having a relatively quiet build-up, but the arrival of Splinter Cell Blacklist later this month will be eagerly anticipated by fans of the franchise. It's also a return for the series on a Nintendo home console, after previous entry Conviction skipped the Wii. The Wii U version of...

News: SteamWorld Dig Dev: Wii U Is "Very Powerful", But Nintendo Is Struggling To Explain Its Appeal

SteamWorld Dig Dev: Wii U Is "Very Powerful", But Nintendo Is Struggling To Explain Its Appeal

Studio has ideas in the works for the console

Brjann Sigurgeirsson — CEO of Image & Form — has been talking to Nintendo Difference about his company's forthcoming 3DS title SteamWorld Dig, and was predictably asked about the chances of it coming to the Wii U eShop. He replied: We are still considering SteamWorld Dig for Wii U, but I also...

News: Kickstarter J-RPG Soul Saga: Episode I Heading to the Wii U, if Funded

Kickstarter J-RPG Soul Saga: Episode I Heading to the Wii U, if Funded

We catch up with the developer for more details

The one-man-band behind Indie development studio, Disastercake, is hoping to bring its J-RPG style Kickstarter project to the Wii U eShop in Q4 2014. Described as a "love letter to J-RPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona", Soul Saga: Episode I...

Interview: Zelda Producer Eiji Aonuma Talks DLC, Missing Dungeons And Majora's Mask

Zelda Producer Eiji Aonuma Talks DLC, Missing Dungeons And Majora's Mask

Exclusive access to Link's protector

Eiji Aonuma has presided over the The Legend of Zelda series for the past 15 years and has overseen some of the franchise's most iconic entries. We got the chance to sit down and speak with him during this year's E3 event, where he was promoting the two forthcoming instalments: The Legend of Zelda: Wind Waker...

News: Shin'en: Wii U Has Enough Power For Years To Come, GPU Is "Several Generations" Ahead of Current Consoles

Shin'en: Wii U Has Enough Power For Years To Come, GPU Is "Several Generations" Ahead of Current Consoles

German developer heaps more praise on Nintendo's system

Recently, we reported that Martin Sauter of Shin'en Multimedia — the studio responsible for the Nano Assault and Jett Rocket series — had made very positive comments regarding the Wii U. Now it's the turn of Shin'en's Manfred Linzner to make encouraging noises about the platform. Speaking...

Developer Interview: Dark Tonic Games On The "Awesome Potential" Of The Wii U

Dark Tonic Games On The "Awesome Potential" Of The Wii U

"Nintendo has been making it easier and easier for smaller studios"

Dark Tonic Games may be a young studio, but it's made up of seasoned developers with plenty of experience under their belts. We can exclusively reveal that Dark Tonic has been approved as a Wii U eShop developer, and we've secured an interview with Creative Director Eric Boosman...

Interview: Michael Pachter On Wii U, 3DS And The Challenges Facing Nintendo This Generation

Michael Pachter On Wii U, 3DS And The Challenges Facing Nintendo This Generation

"I don’t hate Nintendo at all"

Michael Pachter has been called a lot of things — not all of them repeatable on a family-friendly site such as this — but many of his harshest critics seem to miss the point of what he is actually saying; his job is to ensure that people invest their cash wisely and not to placate over-zealous fans...

Interview: TT Fusion On Building LEGO City: Undercover

TT Fusion On Building LEGO City: Undercover

One brick at a time

As you may have seen from our LEGO City: Undercover first impressions, we recently visited TT Fusion to go hands-on with the upcoming Wii U title and to learn more about its development. We also had the opportunity to talk in detail with four members of the development team: executive producer Loz Doyle, script writer Graham...

News: TT Fusion: LEGO City Undercover Could Take 40-50 Hours To Beat Fully

TT Fusion: LEGO City Undercover Could Take 40-50 Hours To Beat Fully

GamePad is a "central and a core element of the game"

We recently had the opportunity to spend a day at TT Fusion games in Wilmslow, England, to learn more about LEGO City: Undercover and have an extensive play-through on a close-to-final build. You can check out our first impressions of LEGO City: Undercover here, but our day at the studio also...

Developer Interview: Ambient Studios On The Possibility Of Bringing Death Inc. To Wii U

Ambient Studios On The Possibility Of Bringing Death Inc. To Wii U

"Vote with your wallets!"

Last week, we reported that Ambient Studios — the team behind Kickstarter title Death Inc. — were considering bringing the game to the Wii U eShop. Soon after the story went live, Ambient director and co-founder Jonny Hopper got in touch with us to explain a bit more about his company and the long-term aspirati

News: Renegade Kid "Certain The Wii U Will Have an Excellent Future"

Renegade Kid "Certain The Wii U Will Have an Excellent Future"

Mutant Mudds 2 looks like it "will be a 2014 release"

Renegade Kid may be a developer best known for Mutant Mudds on the 3DS eShop, but it's a studio with a lot of experience in the industry, with team members working in game development long before the company was formed. As its increasing output on Nintendo's download platforms is also showing...