Wii U Interviews
December2012
News System Faults Didn't Stop THQ From Bringing Metro: Last Light To Wii U
Clarification incoming!
We reported last month that A4 Games - developer of Metro: Last Light - had found that the Wii U had a "horrible, slow CPU", with Huw Beynon of THQ elaborating that the console wasn't "worth pursuing at this time". The end result is that Wii U owners aren't going to see the first person shooter on their consoles next year...
News Nintendo Land Was Originally Going To Feature Star Fox And Excitebike
Developers reveal the ideas that didn't make it into the final game
In this week's issue of Japanese magazine Famitsu, the developers behind the Wii U title Nintendo Land have spoken about its creation in a roundtable interview. Interestingly, they revealed that ideas for potential mini-game settings had to be put aside as development progressed...
News BioShock Creator Has A Wii U, But It's For Pleasure And Not Business
"Nothing is brewing right now"
Ken Levine is a pretty big name in the video game industry. The mind behind such seminal titles as Thief: The Dark Project, System Shock 2 and BioShock, Levine's one of those figures who could potentially make third party support for the Wii U explode if he decided to jump on board himself - but sadly, that doesn't...
News How A Modified Wii Zapper Inspired The Wii U
Prototype also impacted the development of the 3DS
With the Wii U launching in Japan tomorrow, the latest edition of Iwata Asks focuses on Nintendo Land, one of the console's most significant first-party titles. During the interview, Takayuki Shimamura from EAD's Software Development Department revealed a prototype Wii Zapper - with a screen...
November2012
News Molyneux: Wii U Is Good, But It's Not Great
Industry veteran has "unbelievable respect" for its creator, though
Co-founder of 22 Cans and industry legend Peter Molyneux has already spoken out a few times saying he doesn't think modern day consoles are equipped properly for the ever-changing gaming market. Recently the former Bullfrog and Lionhead boss said he "struggles to see anything...
News Iwata: We Don't Want To Emulate Xbox Live and PSN
Nintendo president also sorry for 1GB day-one update
Nintendo president Satoru Iwata has stated in an interview with IGN that his company is not attempting to play catch-up with rivals Microsoft and Sony when it comes to online services. With the recent launch of the Wii U and the establishment of Miiverse, Nintendo has recieved a few critical...
News Latest Iwata Asks Episode Reveals How Killer Freaks Became ZombiU
From hyperactive alien Rabbids to slow lumbering zombies
During E3 back in 2011 Ubisoft revealed a trailer for a Wii U exclusive game known as Killer Freaks from Outer Space. The game looked to be a light-hearted survival horror game that featured strange intergalactic creatures that were hell bent on consuming every living being in their path...
News Reggie: Sony and Microsoft Need To React To What Nintendo Is Doing With Wii U
"Faster processors and pretty pictures won't be enough"
The Wii U has its fair share of plaudits but its fair to say it also has an equal share of doubters as well. Since the new console has launched many developers have taken a swipe at it claiming its lack of power will make it outdated and irrelevant once Sony and Microsoft throw their new...
News 2K Boss Has No Doubts That Wii U Will Be Successful
"Nintendo always impresses and surprises me"
2K Games president Christoph Hartmann is clearly something of a Nintendo fan, and has made some incredibly positive noises to UK trade publication MCV. Speaking in an interview which goes live on MCV tomorrow, Hartmann was effusive in his praise: Nintendo always impresses and surprises me. The team...
"Wii U is a revolution of the social space of the play situation"
Spin The Bottle certainly isn't your average run-of-the-mill video game - but then the studio behind it is unique, as well. Spawned from the development hotbed of the Copenhagen Game Collective, KnapNok Games is all about creating unique experiences with modern technology, with a...
Developer Interview Nyamyam On Tengami, Life After Rare And Nintendo's Stance On Indies
"I think the hardware capabilities of the Wii U Game Pad are a good match for Tengami"
Last week, we revealed that UK studio Nyamyam was impressed with the Wii U eShop and the potential it offers for independent developers. Keen for more knowledge, we got in touch with Nyamyam's Jennifer Schneidereit to talk about Wii U, Nintendo and Tengami - the...
October2012
News Take A Look At The Inside Of The Wii U
It's the inside that counts
Ever wondered what the inside of the Wii U looks like? As part of the Iwata Asks series, four Nintendo product developers and general managers sat down this week to discuss the engineering behind the Wii U, as well as how it differs to the Wii. There is an incredible amount of detail on the challenges and processes that...
News Guess What? Michael Pachter Isn't a Fan of The Wii U
Doesn't think third parties will succeed on Nintendo's new console
Wedbush Securities Digital media and electronics analyst Michael Pachter seems to have an odd relationship with Nintendo. He's forever casting doubt on the company's chances, taking any chance he can to stick the boot in and predict naught but doom and gloom for Mario and company...
Interview Broken Rules Talks About Chasing Aurora and Being Early on Wii U
Taking flight on Nintendo's new system
Chasing Aurora is an eye-catching Wii U eShop title that's scheduled to arrive in November. While its art style immediately grabs attention, we wanted to know more about it, especially as it's only a matter of weeks away. We got in touch with developer Broken Rules and spoke to its man Martin Pichlmair about...
Developer Interview Frozenbyte Talks Trine 2, Wii U eShop and Working with Nintendo
An ice chat
The excitement for Wii U isn't limited to the second screen, the possibility of five player games or the chance that Nintendo is getting its groove back with third party publishers: there's also the small matter of its approach to digital distribution. WiiWare started well before floundering and DSiWare hosted a few gems among its...
News Reggie: Time Spent on Rival Devices is a Missed Opportunity For Nintendo
Company looks to offer a broader degree of entertainment
Nintendo is entering a unique phase in its existance, a period where its rivals not only include Microsoft and Sony, but also Apple and Google. Despite Nintendo's best efforts to deny the threat, mobile and social gaming is most definitely on the rise, and many predict that the traditional...
News Trine 2 Developer: Nintendo is Reaching Out to Indies
Exclusive interview reveals information about Wii U patching process
Trine 2: Director's Cut developer Frozenbyte has spoken to us in an exclusive interview about working on Wii U, and has continued the current trend for positive comments about Nintendo's attitude towards smaller studios. Contrary to the perception that Nintendo is aloof and...
News Indie Developers Speak Highly of Wii U eShop
Positive comments suggest that Nintendo is working well with smaller studios
If you ask the average WiiWare developer how much money they made off the back of the service, you'd probably be shocked. In the past, indie devs have been less than positive about Nintendo's online portal, providing figures which make for very grim reading - even more so...
September2012
Interview 5th Cell - Scribblenauts Unlimited
Word up
If adorable lexical puzzle games are up your street, you're bound to have heard of Scribblenauts, the series that lets you generate any item into the world by simply entering its name. The series has been around for a while on Nintendo DS, plus iOS, but it'll be hitting a home console for the first time when Scribblenauts Unlimited is...
Interview Unity - Licensing Deal Means A New Era For Indies On Nintendo Systems
We speak exclusively to Unity's Tracy Erickson about the new agreement with Nintendo
Nintendo recently signed a worldwide license agreement with Unity Technologies to bring its multi-platform engine and development tools to the Wii U. To get a better idea of what benefits this deal will bring, we spoke exclusively to Unity's Tracy Erickson, who is...
News You Won't Be Able To Buy An Extra Wii U GamePad At Launch
Primarily because no games support two GamePads yet
Much has been made of the Wii U's ability to support more than one GamePad. Early rumours suggested anything from one to four GamePads could connect to a single console, but we've since heard from devs such as Blitz Game Studios that the system is now designed to work with two GamePads at once...
News Reggie: $299 Is Strong Value, And Is Going To Be For a Long Time
Nintendo of America's president talks Wii U pricing and the impact of the 3DS cut
Unless you're living under a rock, you'll know that yesterday Nintendo confirmed the global pricing for its new Wii U console. In North America, the Basic set will retail for $299.99 and the Deluxe for $349.99. Speaking to GI.biz, Reggie Fils-Aime outlined his...
News Rayman Creator: Wii U Is For The Core Gamer
Legendary designer seems very pleased by Nintendo's new console
Rayman creator Michel Ancel has taken part in an interview with French site GameBlog, where he talks about his experience with Nintendo's new Wii U console. Ancel's comments, which have been translated by a NeoGAF forum member, give a tantalising glimpse into the power and potential of...
August2012
News Blitz: Forget The Specs, Wii U Is Getting Developers Excited
UK studio speaks out on Wii U tech specs, and why they're irrelevant
Blitz Game Studios has spoken exclusively to Eurogamer.net about the forthcoming Wii U console, and has addressed some of the irksome issues regarding the technical specifications of the machine. With many Nintendo-hating nay-sayers pointing out that the Wii U is only capable of...
Interview Two Tribes - Toki Tori 2
No more flapping around
A little over a week ago Two Tribes released its first trailer for Toki Tori 2, showing off footage of the diminutive feathered hero solving puzzles and using various creatures in the environment to help him on his way. It showed off some nifty gameplay mechanics, while the developer revealed details via its blog of the...
July2012
Interview Tomorrow Corporation - Little Inferno
Burning down the house
When some of the folks behind WiiWare wonder World of Goo and the creator of DS darling Henry Hatsworth in the Puzzling Adventure team up for a project, well, you best sit down and pay attention. Tomorrow Corporation is hoping to light up Wii U when their debut title Little Inferno hits this winter. We caught up with the men...
June2012
Interview Farsight Studios - Pinball on Wii U, 3DS and Kickstarter
Bringing tables onto your screens
Farsight Studios has been in the gaming industry for over 20 years, but is probably best known for its extensive range of pinball titles including Pinball Hall of Fame — The Williams Collection on Wii and 3DS. The studio recently announced that its latest title, The Pinball Arcade will come to Wii U and 3DS, as...
September2011
Interview Tanukii Studios - Go! Go! Kokopolo and Beyond
We sit down with the sole member of the young DSiWare dev
Here at Nintendo Life, two things we love are creative independent developers and unique game designs. One great example of the latter is the recently released Go! Go! Kokopolo, a quirky, challenging downloadable title that hit the DSi Shop a little while ago and scored an 8/10 in our Go! Go!...