Wii Interviews

May2014

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March2013

  • Ninterview Meet Adam Howden - Voice Actor For Shulk

    This is the Monado's power!

    Xenoblade Chronicles is an epic adventure on Wii, receiving universal praise from critics and gamers alike. Its release was so desired that it partly prompted fan-movement Operation Rainfall, and was the first of a trio of fantastic JRPGs to be localised for the West - The Last Story being second, and Pandora's Tower...

April2011

  • Interviews High Voltage Software - Conduit 2

    We go deep inside the Wii's newest FPS

    A little under a week ago saw the release of the first person shooter Conduit 2, the highly anticipated sequel from High Voltage Software. To take a closer look at the development of the game (as well as a possible hint at future 3DS outings), we went behind the scenes with Kevin Sheller, a senior producer at...

October2010

  • News Call of Duty: Black Ops Wii to Get Online Co-Op and Zombie Modes

    Activision interview opens up

    Call of Duty: Black Ops on Wii has been shrouded in secrecy for months, with next-to nothing concrete revealed, but now the game's senior producer Anna Donlan has spilled the beans on what gamers can expect on November 9th. The biggest news is arguably that the game will feature online co-operative play, including the...

  • Interviews Epicenter Studios - Rock of the Dead

    House of the Dead meets Rock Band meets Neil Patrick Harris. Thoughts and new screenshots revealed

    Sometimes, a game comes along that makes you say "Why didn't I think of that?" – right after you marvel at how cool it is, of course. Rock of the Dead, the upcoming title from independent studio Epicenter, is just one such game. Imagine, if...

  • News NBA Jam Man Disappointed by Gamers' Negative Attitudes

    Try to contain your surprise

    Trey Smith, Creative Director of recent Wii slam-a-jamma NBA Jam, is an old head in this industry, having been working on games for the best part of a decade. He must have seen his fair share of problems in his team, but when quizzed by the MTV Multiplayer blog what did he state as the number one biggest problem...

September2010

  • Interviews Hudson - Oops! Prank Party

    We talk with producer Yukihiro Kobayashi about the new Wii title

    While party games are relatively common today, the one that put the genre on the map is undeniably Hudson's Mario Party, released a little over a decade ago on the Nintendo 64. Now the company's making another foray into the party business with the devious Oops! Prank Party, set for...

August2010

  • News Sakamoto says Metroid: Other M is a "Perfect Metroid Experience"

    The wait is nearly over

    It's been a long wait for Metroid: Other M, but within a few weeks we'll finally know whether or not it's an excellent outing for the bounty hunter. Metroid creator Yoshio Sakamoto certainly seems to think so, even going so far as to say it's the perfect Metroid experience in an interview with Official Nintendo Magazine. But...

May2010

  • Interviews Ryozo Tsujimoto - Monster Hunter Tri

    We chat monsters, quests and gamers clocking 8,000 hours

    Initially scheduled for the week of the game's launch in April, ongoing issues with the Icelandic volcano dust cloud situation meant we had to postpone our interview with Monster Hunter Tri producer Ryozo Tsujimoto, but we're now able to bring you the interview in full. Nintendo Life: Why do...

  • Interviews NBA Jam Producer Pete Trenouth

    Yes, the announcer is back

    The upcoming NBA Jam revival for the Wii has been music to the ears of gamers wanting to taste that nostalgic goodness that will see them slam dunking like beasts as if it's easier than breathing, all to the enthusiastic commentary of the in-game announcer. The NBA Jam series is long overdue for a return and with the...

April2010

  • Interviews High Voltage Software - Conduit 2

    The sequel's producer talks new multiplayer features, weapons and more

    When it comes to Conduit 2, High Voltage Software's sequel to their debut Wii first-person shooter from 2009, we know a couple of things: that stuff is going to blow up and it will feature a whole host of new multiplayer bells and whistles, including a new co-operative mode...

  • News Suda51 Refers To No More Heroes 3 as a Bodily Function, Of Course

    Travis Touchdown's stories weren't the only things that came thick and fast

    Grasshopper Manufacture has successfully established itself as a force to be reckoned with when it comes to developing compelling games with stylistic artistry. It also seems that the studio's CEO, Goichi Suda, possesses the same kind of flair when articulating his...

March2010

  • Interviews Namco Bandai Games - Fragile Dreams

    Some interesting insights into the unique Wii release.

    With Fragile Dreams: Farewell Ruins of the Moon recently released in North America and hitting Europe today, we thought it would be a good time to get in touch with some of the guys at Namco Bandai in order to find out a little more information about this rather unique Wii title. Kentaro...

  • Interviews Steve Lycett - Sonic & Sega All-Stars Racing

    Sumo Digital's executive producer talks karts and characters

    Since the release of OutRun 2 back in 2004, Sumo Digital has gone on to become somewhat of a bedfellow with SEGA, having produced several games based on key IP. Following on from the release on Sonic & Sega All-Stars Racing, we caught up with Steve Lycett, Sumo Digital's executive...

  • News Reggie: Innovation Is Still Nintendo's Priority

    Reggie Fils-Aime talks about the life that the Wii has ahead of itself, and Nintendo's competitors

    Nintendo representatives don't usually pay much attention to any smack talk that might come from their competitors, but in a recent interview with Kotaku, the President at Nintendo of America seems to have been doing a bit of trash talking himself!...

January2010

  • Interview Climax - Silent Hill: Shattered Memories

    Nintendo Life heads to Konami HQ to talk to the studio behind the storming new Silent Hill title

    UK-based developers Climax are kind of on fire right now. They've just released Silent Hill: Shattered Memories in partnership with Konami, and they're already working on two more projects for the gaming supergiant. Shattered Memories has already been...

  • News Sega: Nintendo Should Support Mature Gamers

    Bloody Mario...

    Speaking after the news that Sega is starting to have second thoughts at attempts to target older Wii gamers, following slow sales of other publishers' software and its own mature titles, the company believes that Nintendo should be trying to widen the market with its own 18 certificate games. James Rebours, the CEO of Sega for...

  • News Sega to Abandon Mature Wii Audience?

    Dead Space sales scare publisher

    Sega has been one of the forerunners when it comes to pushing mature games on the Wii. Unfortunately, it appears that poor sales of EA’s Dead Space Extraction - coupled with disappointing commercial performance of its own titles, such as MadWorld and House of the Dead: Overkill - has given Sega second thoughts on...

December2009

  • News Metroid is the Citizen Kane of Games

    Comparison confuses design director

    Outside of the gaming media, videogames rarely find much airspace, and at times suffer large-scale ‘video nasty’ shock stories. However, when ABC News ran a favourable webcast, comparing Metroid Prime Trilogy to Orson Welles' renowned cinematic classic Citizen Kane, Mark Pacini, the series' design director,...

  • News Monster Hunter 3 Made Just For You

    Game built from the ground up for Western users

    Capcom's latest behemoth-slaying epic still doesn't have a confirmed Western release date according to the latest Nintendo release schedule, giving us plenty of time to get excited about getting our hands on the series' first appearance on a Nintendo console. Notoriously popular in Japan, the game's...

  • News New Super Mario Bros. Wii Twenty Years In The Making

    Well, not literally

    Revelations afoot in the Iwata Asks interview for New Super Mario Bros. Wii. Toshihiko Nakago, currently the President of SRD2, reveals that Miyamoto’s dream of a multiplayer Mario was born during the development of Super Mario Bros. 3. Ultimately hardware limitations scuppered the plan, leaving the team to step back their...

October2009

  • News Get Ready for Macho King's Story!

    If Mr Kimura's latest idea reaches fruition, that is

    Now Little King's Story has successfully conquered all corners of the globe following its release in Japan last month, the game's creator and all-around genius Yoshiro Kimura spoke to Joystiq about his ideas for the potential follow-up we mentioned months ago, and they're as barmy as you'd expect...

September2009

  • News Trent Reznor Big Fan of Nintendo

    Charismatic frontman talks video games in his latest interview.

    You might not know it, but the charismatic front man of Nine Inch Nails just happens to be a huge video game fan. Not only that, he's also a huge fan of Nintendo. Joystiq recently caught up with Trent and conducted an interview in which he shared many of his thoughts and stories on the...

  • News Square Enix Prez Stares Into Crystal Ball; Sees New Wii in 2011

    Thoughts also passed on motion control

    Square Enix president Yoichi Wada has opened his mouth and allowed various predictions to spew forth, some of which were collected and bottled during an interview with The Financial Times. Wada has foretold that Nintendo's successor to the Wii will be available in 2011, and is likely to be closer to the PS3/360...

  • News More Metroid Prime in the Pipeline?

    Developer interview hints that the series is far from over

    When Retro Studios put the finishing touches to Metroid Prime 3: Corruption, it stated that it would be the final game in the series. The announcement of Metroid: Other M - which is being handled by Tecmo's Team Ninja - seemed to confirm this, despite the recent repackaging of all three...

  • Interviews Spaceball Revolution - Virtual Toys

    The Director answers a few questions for us about the past, present and future of Virtual Toys.

    After reviewing their most recent game Spaceball Revolution, it seemed a good time to find out a little more about veteran developer Virtual Toys. Corporate Director Fabriciano Bayo was kind enough to answer a few questions for us and give us some...

August2009

  • Features Metroid's Metal Makeover

    How five guys blasted the series' haunting soundtrack into a whole different genre - without sucking

    The trouble with covering beloved music is that it’s so easy to lose something in the translation. Successfully capturing the original work’s intent and mood is atypical; what most often happens when things go south is the heart and soul of the...

  • News Miyamoto: Have Confidence in Us

    Nintendo legend Shigeru Miyamoto has urged fans to keep the faith

    In an interview with Mercury News, Miyamoto has reasserted that the company has plenty of ideas with the much-maligned Wii Vitality Sensor. For those of you that don't know, the Vitality Sensor is a fingertip pulse oximeter sensor that connects through the Wii Remote and was announced...

July2009

  • Interviews Red Steel 2 Developer Videos

    Ubisoft throw us a bone with some excellent insight videos into the upcoming Red Steel 2 for Wii.

    If you're a regular to Nintendo Life you'll already know our newly married James Newton has already visited Ubisoft to play their upcoming Red Steel follow up. Well now we've got some lovely new videos to show you detailing more of the 'behind the...

June2009

  • News Shia LaBeouf Disses the Wii

    Tranformers actor not a big fan of the Wii or its fans.

    It seems that actor Shia LaBeouf isn't much of a Nintendo Wii fan. In fact, it appears he's not even that fond of Wii gamers in general. Below is a snippet taken from the Big Download interview with Shia LaBeouf, in which he's asked about the Wii Transformers game and then decides to unload on...

  • News Little King's Story's Inspirations Revealed

    Game designer speaks of Animal Crossing and lots of drinking

    We're huge fans of Little King's Story here at NintendoLife, partly because of its phenomenally addictive gameplay but also its bizarre vision of the world and the citizens and enemies that inhabit it. When the game's designer Yoshiro Kimura spoke to N-Sider recently about his inspiration...

  • News Miyamoto: You Need A Controller For True Immersion

    Mario's dad isn't sure Project Natal is a step forward

    Microsoft is pretty smug with itself right now. Project Natal has gone down a storm at E3 and the company clearly sees it as the 'next step' in motion control; holding controllers in your hand is so last year, dude. However, Nintendo's Shigeru Miyamoto isn't so sure and insists that for true...

  • News Iwata: Nintendo Will Not Be Standing Still

    Nintendo's big boss warns rivals after motion-control announcements at E3

    This year's E3 was all about motion control as both Sony and Microsoft decided to jump on the bandwagon that Nintendo got rolling when the Wii was released some time ago. However, Nintendo president Satoru Iwata - speaking in an interview with British newspaper The Times -...

  • Interviews Red Steel 2's Roman Campos Oriola

    Plus your chance to pitch your questions to the developers!

    Before I got the MotionPlus add-on in my sweaty hands, we had an in-depth presentation from the game's development team outlining the game's story to us. The original Red Steel revolved around an American entering the seedy underbelly of the Japanese mob world, but the second title tells a...

  • Interviews Red Steel 2's Jason VandenBerghe

    In the great man's words, "f***ing A!"

    After my extremely enjoyable but all-too short time spent playing the game I was bursting with questions, and luckily I got to sit down with just the man to answer them - Red Steel 2's Creative Director, Jason VandenBerghe. Nintendo Life: It seems almost compulsory for every Wii game these days to include...

May2009

February2008

  • News Factor 5 Speak About Secret Wii Project

    Julian Eggebrecht spills the beans, but still no name as yet

    They won’t reveal the name of the top secret project they’re working on, but those fine chaps at Factor 5 have still given us a few juicy pieces of information to chew on for the time being. Speaking to IGN, Factor 5 president Julian Eggebrecht shed a little light on this mysterious...

January2008

  • News Samba De Amigo Wii - Gearbox Speaks

    The FPS expert is bringing the Dreamcast classic bang up to date, so dust off your maracas, people

    Brothers in Arms developer Gearbox Software may not be a name that instantly springs to mind when considering which software house should be tasked with updating the Sega classic Samba de Amiga, but the company has nevertheless been awarded that...

  • News Sega Hint At More Wii-based NiGHTS Titles

    After waiting over a decade it seems that Sega are willing to milk the franchise for all it's worth

    It may not have lived up to the expectations of many fans, but Sega’s NiGHTS: Journey into Dreams has obviously performed well enough at retail for its developers to be considering future titles and it would appear that the Wii is the favoured...

November2007

  • News Iwata Asks About Super Mario Galaxy

    The head honcho of Nintendo talks to the developers of Super Mario Galaxy in a series of interviews.

    Following on from the 'Iwata asks' series of interviews around the launch of the Wii, the top dog of Nintendo talks to the developers of Super Mario Galaxy about the latest Mario game. Here's a short extract: Shimizu:So we had quite a few members of...

August2006

  • Feature Exclusive Interview: Opera Talk Wii

    The norwegian software company talk Opera for Nintendo DS and the Wii

    Opera's Berit Hanson was nice enough to answers our questions regarding their web browser currently in development for Wii. Why do you think Nintendo chose Opera for their Wii browser? There are a lot of browsers out there, and some are more popular than Opera? Opera is...