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Male, United States

Mon 23rd Jun 2008

Recent Comments



ECM commented on Review: Typoman (Wii U eShop):

@Kirk "To everyone saying Limbo was a "weak" or "terrible" game—you clearly have no clue what makes a good/great game."

That must be it! People can't very well go around forming their own opinions! Based on their own likes and experiences! Kirk is the one, true, arbiter of what a "good" game is--all hail Kirk!

(For the record: Limbo was a weak game, and I've been playing games since the late 70s. (I know, that doesn't count, because even after thousands upon thousands of games, I don't know what makes a good game, unlike you who is an expert on such matters because you say you are.)



ECM commented on Talking Point: Five Potential Reveals Coming F...:


(Yes, this is somewhat covered under the heading for the Club Nintendo successor, but A PROPER ACCOUNT SYSTEM FOR THE LOVE OF GOD.)

EDIT: what Vriess said.



ECM commented on Nintendo Confirms That amiibo Sales Have Now R...:

@russellohh oh I know, but my point was that on no planet is 2-million units a month of virtually anything sold at the consumer level, in media, "low".

(And yes, the assertion--as you ably demonstrated--that the average Smash fan was going to buy many hundreds of dollars in amiibo figures is so absurd it's almost not worth addressing.)



ECM commented on Apparent Prototype of Unreleased N64 Game Foun...:

@dadajo hidden in the sense of games that are partially developed but never released (or even announced)? If all the games that started dev that were cancelled along the way were suddenly 'discovered', you'd be talking many hundreds of games, absolute minimum.

(I know: I've had the 'joy' of being involved in several games that have gone into dev but not only never came out, but weren't ever announced (or even rumored), several of those from very large, mainstream, pubs.)



ECM commented on First Impressions: Getting Down with Shantae: ...:

"...but this time parallax scrolling has been employed, giving the game a 2.5D appearance."

That phrase, "parallax scrolling", does not mean what you think it means, since the previous Shantae game--and countless thousands of others all the way back to at least Moon Patrol in arcades--used it.

"Parallax scrolling is a technique in computer graphics and web design, where background images move by the camera slower than foreground images, creating an illusion of depth in a 2D scene and adding to the immersion."



ECM commented on VS. Excitebike Launches Into Some Races Very S...:

@sleepinglion probably because they'd have to build another emulator to handle them, and why spend the money doing that instead of just giving us the cut-down NES ports?

(That said, I would vastly prefer the arcade iterations of games like DK, DKJR, MB, etc., but I'm not holding my breath.)



ECM commented on Review: Runbow (Wii U eShop):

@Shepdawg1 yes, I'm getting frame drops in every level during 1P, and it's badly marring the gameplay. (There was also an update a little while ago, but if it was meant to correct this, it didn't.)

EDIT: moved it to internal storage and the frame drops and skips are gone.



ECM commented on Take More Risks With Your eShop Purchases, Ple...:

A lot of us would take more 'risks' if the same games weren't available on every platform. Why would those of us w/, say, both a U and a PC pay more for what is generally an inferior experience on U? And then those of us w/ PS+ or XBL also have subs to those services and get buried in free indie games constantly, thus creating even less incentive to buy those games on U and/or 3DS.

Furthermore, if they don't want to do timed exclusivity, there is no incentive for just about anyone that owns any other platform to opt for the U versions of those games. The vast majority of ports to U don't even make any real use of the gamepad, and too much of the time the 3DS ports don't even use 3D, thus creating zero incentive to pick up less graphically pristine (generally sub-1080p, unlike on PC/PS4/1) ports. People pay for exclusivity, something Nintendo gets in all other facets of its business ("software dives hardware") but, for some reason, can't get their heads around this in the indie space.

(There's also the issue that, like it or not, indie games are several steps below Nintendo-branded games, quality-wise, even if the scores for them on sites like NL give the illusion that many of them are on par (which might be a knock against numerical rating systems), but I find it very difficult to believe that when presented with a $15-20 indie game that most people, having limited resources, aren't going to opt for the Nintendo option as it's far more of a sure thing than indie game 'x'.)



ECM commented on Star Fox Zero Doesn't Have Online Multiplayer,...:

Somehow I don't think anyone is surprised* by this, but it doesn't make it any less disappointing.

*They have a year, tops, to make the game, so the only real option, short spending gargantuan sums of money on development (which will never happen on a SF title in this day and age), is to focus on one aspect and bring that up to as close to perfect as possible because there simply isn't enough time or will (read: money) to do more than that.



ECM commented on Reaction: Nintendo's E3 Digital Event Brought ...:

Aaaand no online MP for Starfox:

“So, we’re really prioritising getting this new game playing at 60 frames-per-second,” he said. “In previous Star Fox games we had focused a lot on dogfighting, but here we’re really focused more the single-player experience.

“Of course, as we continue on and once people get a feeling for the game… as the process continues if we find that we do think it’d be really good we’ll definitely consider it, but right now we’re not.”


I'm sure no one is actually surprised by this, but there it is...



ECM commented on Star Fox Zero Is Being Co-Developed By Platinum:

@rjejr as I said above, they have one-year or so to do the game--you aren't going to get a focus on visuals with a dev cycle that painfully short due to a whole host of issues from tech to booking time for assets to be made.

It sucks, but it's that or you don't see the game until the end of 2016...



ECM commented on Star Fox Zero Is Being Co-Developed By Platinum:

They [the graphics] aren't bad, per se, they are just very, very, very plain and simple. While I'm all for frame rate>effects, etc., this still seems extremely simple for a WiiU revision of StarFox 64 but with a one-year or so dev cycle, we were never going to get a massive focus on the art side of things.

That said, maybe it runs in 1080p...



ECM commented on The First Mother Game Is Finally Coming To The...:

Let me rain on this parade before anyone gets their trumpets out: there was a pre-existing translation for Mother 1 from back in the day, done by NOA--this does not, however, mean that Mother 3 is a given* since there is no such, pre-existing, translation (unless you count the fan translation).

*I note this because I see some of the more rabid corners of the net screaming "MOTHER 3 HAS TO HAPPEN THIS WEEK, TOO!", even though I'm reasonably certain nobody here would be quite that excitable...right?



ECM commented on Review: M.C. Kids (NES):

I remember the ad being very strange for the type of game they were selling: the mohawked programmer pitching the game to the 'hardcore' of the era, in EGM and the like. (IIRC, and it's been a while, his name was Darren Bartlett or somesuch.)



ECM commented on Super Mario Bros. was Gaming's Big Bang, says ...:

And then those of us that were actually there during the "Big Bang" of the 2600, Pong, et al must have imagined the entire thing...

Either Kojima has no idea what "Big Bang" cosmology is or he's decided to write off the precursors that actually allowed Miyamoto to create SMB.



ECM commented on Red Steel 2 Met Ubi's Sales Expectations:

<i>...resulting in almost three million cases of people looking like idiots in their own homes.</i>

You must not know a single hot female to be making statements such as this.



ECM commented on Fear the REAPER:

Wow, saw this headline in my feed reader and then I click through and it's about...Luc Bernard--talk about buzzkill.



ECM commented on Want Kid Icarus? Hey, Just Ask:

It's reading things like this that you get a crystal clear view into how out-of-touch the Japanese parent companies are in regards to what their fans not in Japan want as people have been screaming for a Kid Icarus since the GameBoy version, and it's only intensified in recent years.



ECM commented on Ubisoft: The DS Salad Days Are Over:

Ubi has, essentially, managed to kill their own golden goose by flooding it with generic, 'me too', games (the irony is that they're doing me toos of their me toos). It's amazing that all of the MBAs that Ubi no doubt employs couldn't see this crack up coming, but I guess there was just to much immediate money to be had that prudently managing their product line was sacrificed on the altar of fast money instead of creating a sustainable flow with fewer, higher quality, releases. (Though you can hardly point to ubi as being the only perpetrator of this idiotic phenomenon--witness what is likely the impending implosion of the Guitar Hero/Rock Band genre as the market is flooded with games of these types--mainly from the company that popularized it.)



ECM commented on Nintendo Download: Rygar, Solomon's Key, Space...:

Am I crazy or did you delete my post about Rygar and then edit your original post to remove the mistake I pointed out?? I realize it looks bad that it appeared you've never actually played the game when commenting on its (supposed) features, but removing my post and then covering your tracks is pretty shady stuff.