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Male, United States

Mon 23rd June, 2008

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ECM commented on First Impressions: Getting Down with Shantae: ...:

"...but this time parallax scrolling has been employed, giving the game a 2.5D appearance."

That phrase, "parallax scrolling", does not mean what you think it means, since the previous Shantae game--and countless thousands of others all the way back to at least Moon Patrol in arcades--used it.

"Parallax scrolling is a technique in computer graphics and web design, where background images move by the camera slower than foreground images, creating an illusion of depth in a 2D scene and adding to the immersion."



ECM commented on VS. Excitebike Launches Into Some Races Very S...:

@sleepinglion probably because they'd have to build another emulator to handle them, and why spend the money doing that instead of just giving us the cut-down NES ports?

(That said, I would vastly prefer the arcade iterations of games like DK, DKJR, MB, etc., but I'm not holding my breath.)



ECM commented on Review: Runbow (Wii U eShop):

@Shepdawg1 yes, I'm getting frame drops in every level during 1P, and it's badly marring the gameplay. (There was also an update a little while ago, but if it was meant to correct this, it didn't.)

EDIT: moved it to internal storage and the frame drops and skips are gone.



ECM commented on Take More Risks With Your eShop Purchases, Ple...:

A lot of us would take more 'risks' if the same games weren't available on every platform. Why would those of us w/, say, both a U and a PC pay more for what is generally an inferior experience on U? And then those of us w/ PS+ or XBL also have subs to those services and get buried in free indie games constantly, thus creating even less incentive to buy those games on U and/or 3DS.

Furthermore, if they don't want to do timed exclusivity, there is no incentive for just about anyone that owns any other platform to opt for the U versions of those games. The vast majority of ports to U don't even make any real use of the gamepad, and too much of the time the 3DS ports don't even use 3D, thus creating zero incentive to pick up less graphically pristine (generally sub-1080p, unlike on PC/PS4/1) ports. People pay for exclusivity, something Nintendo gets in all other facets of its business ("software dives hardware") but, for some reason, can't get their heads around this in the indie space.

(There's also the issue that, like it or not, indie games are several steps below Nintendo-branded games, quality-wise, even if the scores for them on sites like NL give the illusion that many of them are on par (which might be a knock against numerical rating systems), but I find it very difficult to believe that when presented with a $15-20 indie game that most people, having limited resources, aren't going to opt for the Nintendo option as it's far more of a sure thing than indie game 'x'.)



ECM commented on Star Fox Zero Doesn't Have Online Multiplayer,...:

Somehow I don't think anyone is surprised* by this, but it doesn't make it any less disappointing.

*They have a year, tops, to make the game, so the only real option, short spending gargantuan sums of money on development (which will never happen on a SF title in this day and age), is to focus on one aspect and bring that up to as close to perfect as possible because there simply isn't enough time or will (read: money) to do more than that.



ECM commented on Reaction: Nintendo's E3 Digital Event Brought ...:

Aaaand no online MP for Starfox:

“So, we’re really prioritising getting this new game playing at 60 frames-per-second,” he said. “In previous Star Fox games we had focused a lot on dogfighting, but here we’re really focused more the single-player experience.

“Of course, as we continue on and once people get a feeling for the game… as the process continues if we find that we do think it’d be really good we’ll definitely consider it, but right now we’re not.”


I'm sure no one is actually surprised by this, but there it is...



ECM commented on Star Fox Zero Is Being Co-Developed By Platinum:

@rjejr as I said above, they have one-year or so to do the game--you aren't going to get a focus on visuals with a dev cycle that painfully short due to a whole host of issues from tech to booking time for assets to be made.

It sucks, but it's that or you don't see the game until the end of 2016...



ECM commented on Star Fox Zero Is Being Co-Developed By Platinum:

They [the graphics] aren't bad, per se, they are just very, very, very plain and simple. While I'm all for frame rate>effects, etc., this still seems extremely simple for a WiiU revision of StarFox 64 but with a one-year or so dev cycle, we were never going to get a massive focus on the art side of things.

That said, maybe it runs in 1080p...



ECM commented on The First Mother Game Is Finally Coming To The...:

Let me rain on this parade before anyone gets their trumpets out: there was a pre-existing translation for Mother 1 from back in the day, done by NOA--this does not, however, mean that Mother 3 is a given* since there is no such, pre-existing, translation (unless you count the fan translation).

*I note this because I see some of the more rabid corners of the net screaming "MOTHER 3 HAS TO HAPPEN THIS WEEK, TOO!", even though I'm reasonably certain nobody here would be quite that excitable...right?



ECM commented on Review: M.C. Kids (NES):

I remember the ad being very strange for the type of game they were selling: the mohawked programmer pitching the game to the 'hardcore' of the era, in EGM and the like. (IIRC, and it's been a while, his name was Darren Bartlett or somesuch.)



ECM commented on Super Mario Bros. was Gaming's Big Bang, says ...:

And then those of us that were actually there during the "Big Bang" of the 2600, Pong, et al must have imagined the entire thing...

Either Kojima has no idea what "Big Bang" cosmology is or he's decided to write off the precursors that actually allowed Miyamoto to create SMB.



ECM commented on Red Steel 2 Met Ubi's Sales Expectations:

<i>...resulting in almost three million cases of people looking like idiots in their own homes.</i>

You must not know a single hot female to be making statements such as this.



ECM commented on Fear the REAPER:

Wow, saw this headline in my feed reader and then I click through and it's about...Luc Bernard--talk about buzzkill.



ECM commented on Want Kid Icarus? Hey, Just Ask:

It's reading things like this that you get a crystal clear view into how out-of-touch the Japanese parent companies are in regards to what their fans not in Japan want as people have been screaming for a Kid Icarus since the GameBoy version, and it's only intensified in recent years.



ECM commented on Ubisoft: The DS Salad Days Are Over:

Ubi has, essentially, managed to kill their own golden goose by flooding it with generic, 'me too', games (the irony is that they're doing me toos of their me toos). It's amazing that all of the MBAs that Ubi no doubt employs couldn't see this crack up coming, but I guess there was just to much immediate money to be had that prudently managing their product line was sacrificed on the altar of fast money instead of creating a sustainable flow with fewer, higher quality, releases. (Though you can hardly point to ubi as being the only perpetrator of this idiotic phenomenon--witness what is likely the impending implosion of the Guitar Hero/Rock Band genre as the market is flooded with games of these types--mainly from the company that popularized it.)



ECM commented on Nintendo Download: Rygar, Solomon's Key, Space...:

Am I crazy or did you delete my post about Rygar and then edit your original post to remove the mistake I pointed out?? I realize it looks bad that it appeared you've never actually played the game when commenting on its (supposed) features, but removing my post and then covering your tracks is pretty shady stuff.



ECM commented on Excitebots Crashes Out At Retail:

The Fox has it right: this was another Wii game in a long line of them that received zero marketing push.

Meanwhile, we drown in TV commercials for every EA or Activision console game to Nintendo (and Capcom for, say, Zak & Wiki).



ECM commented on Icarian: Kindred Spirits - Kid Icarus In All B...:

^Did you play Kid Icarus when it first came out? It wasn't really that much more difficult than tens of other titles out at the time ande I don't recall ever having a hard time with it at all (gamers were made of sterner stuff way back then



ECM commented on World of Goo is Officially the Best Wii Game Ever:

"You just happen to be in that little exclusive group that happens to think World of Goo is overrated.."

You honestly believe that if you took away all the hype and hyperbole, talk about price, etc., and sat down two gamers in front of Mario Galaxy (or Zelda or Metroid Prime 3) and World of Goo that a majority would not only state that Goo was better than Galaxy but that Goo is the best Wii game yet? Really? You really believe this?



ECM commented on World of Goo is Officially the Best Wii Game Ever:

I must be playing a completely different game: is it fun? Yes. Is it a high 90s (or even 90s title)? No, not at all, and it isn't even in remotely the same league as Galaxy, which isn't even my favorite Wii title.

This game is starting to take on the ridiculous air of GTA IV or Gears of War, two other series with games that, as far as I'm concerned, don't come close to the ridiculous amounts of praise heaped upon them by, principally, the gaming media.



ECM commented on More Bit Generations Games Coming To WiiWare:

"If I were to describe Coloris in a few words its Platchan: Twist and Paint done correctly but that doesn't really do credit to the game but its an okay description of the gameplay."

This is a fair description but it doesn't do the game justice. It's also probably the best of the Bit Generation titles insofar as pure addiction-factor.



ECM commented on Treasure: Buy Dynamite Headdy, You Fools:

Dynamite Headdy was the one game that Treasure always wanted to do a sequel to (even when they supposedly didn't want to do sequels)--it's too bad it isn't performing very well on the VC since that means it'll likely never come to light.



ECM commented on Luc Bernard's Pitch For A Castlevania-Like Gam...:

Anyone else remember when CV wasn't an "adventure" game? I miss CV III-style action _

(Note: i do like the Castleroid games, but sometimes I just want me, my whip and maybe a sidekick or two rampaging across a castle filled with old school challenge.)



ECM commented on Hudson's Adventure Island Could Be Revived On ...:

I'm all for these updates/remakes/retro-updates but Adventure Island and/or Wonder Boy (excluding the Monster World games) weren't really fun the first time around so, yeah, how about Devils Crush (better than Alien Crush) and a full-on sequel to Star Soldier instead, Hudson?



ECM commented on USA WiiWare Update: Gyrostarr:

One note: I live, eat breathe and die scrolling shooters of all varieties (my favorite is vertical scrolling shoot 'em ups, but I love Everday Shooter, Tempest et al, Geo Wars, etc.) so don't think my criticisms come from someone that doesn't enjoy the genre(s) (I also own every shooter--import and domestic--on every console from Mega Drive through present).

Anyway, a few clarifications:

*The game gets fast (eventually). That is not the issue. The issue is screen update, i.e. frame rate and that is nowhere near the vicinity of 60fps (and is more and more noticeable and intrusive the faster the games gets).

*You won't notice it at first, you'll just notice that a. it's not 60fps (compare it directly to, say, F-Zero X if you doubt this) and b. it seems quite slow all things considered, initially.

*However, as the rate of speed picks up, it appears for all the world that frames are being dropped left and right. Now, this could be a visual artifact of the track design in that they're stacking lots of twists, turns, drops, etc. on top of one another but it almost feels like the track is a streaming backdrop (akin to FMV) in the way that it responds to increased velocities--the road itself doesn't appear to move any faster, but it's rather l ike they're taking chunks of it away to generate the illusion of speed (a strobe-like effect) so that you're almost jumping to the beginning of each new section of track (a curve, straightaway, drop, etc.), rather than smoothly traveling over it. It looks to me like massive frame drop, but maybe it was intentionally (?!) coded this way?

*I got to level 20 and I'm done with it. It does not have the 'hook' that you really like to see in games like this. The scoring system is overly basic (a bad move in a game that's designed for reaping high scores) and it really is very, very easy (even through level 20).

Also, the bonus rounds are so generic that you'll actually start to wonder if it's worth making mistakes just so you can skip them altogether.

I'm sorry to say it, but it's definitely nowhere near the game I was hoping for (something akin to the Wii's answer to what Geo Wars was for the early days of XBLA: an incredibly addictive, difficult, technique-filled shoot 'em up). If you have the points to spend and haven't, get Star Soldier R or a VC shooter instead.



ECM commented on USA WiiWare Update: Gyrostarr:

Just a warning for those that haven't grabbed it yet: the scrolling is very, very choppy (I had, apparently mistakenly, assumed this game would be a rock-solid 60fps when it's, at best 30 and, oftentimes, looks quite a bit lower).

This is especially apparent on the high-speed bonus stages where there's an almost strobe-like effect to the way the playfield scrolls and, I imagine, this will also apply to the main levels once you progress far enough (I'm just beyond level 15 at the moment). Due to the frame rate, it neuters the bonus stages because it can be very difficult to judge where a pick-up is because it can be 'there and gone' as it chops on by (if it gets like this in the primary levels, it will break the game).

As of right now it is nowhere near the same league as, say, Tempest 2K or Geometry Wars as far as fun and/or instant-addiction appeal goes (I'll keep playing and hope it gets better, but the frame rate really, really bothers me and the muted color palette isn't exactly eye-pleasing, either).

Also, up to level 15 at least, the game is very, very basic and features very little technique. You just roar down a half-pipe, firing bullets, occasionaly dodging (very occasionally) and firing off your grapple to snag receding pick-ups. There is a distinct lack of challenge and it seems as if the game may be treating you with a pair of very thick kid gloves (I'm sure it gets harder later, but my desire to get to that point is rapidly waning).

Basically, it just doesn't seem to grab you at least like I expected it would (generally, arcade throwbacks like this will grab you right off the bat or they won't ever, minus a few exceptions).

I strongly suggest everyone that hasn't bought it hold out for a number of reviews before taking the plunge.

*Yes, I know, it's only 7 bucks so please don't reply with "what do you expect for 700 points?" (answer: I expect to be entertained for at least a few hours).