We're always intrigued by the games that take a simple design concept and run with it. There’s never any middle ground with such an endeavour; either it’s strong enough to hold a player's attention for the entire span of play or its gimmick doesn’t hold up beyond the first few minutes of “that was neat” and promptly falls...
Leaving subspace for a new generation
Star Ghost arrived on the Wii U eShop in Spring 2016 and was a bit of a gem. On the one hand it has old-school space shooter vibes, and on the other it adopts a smart control scheme to switch up the formula - we described it as "basically the barrel-riding section in Donkey Kong Country Returns writ large"...
Wii U eShop
Star Ghost's arrival on the Wii U eShop might appear to be fairly sudden - the game was announced mere weeks ago - but its inception and gestation have actually taken quite some time. Based on the 2015 iOS release Star Drift, this unique take on the old-school arcade shooter concept is notable for the fact that its developer -
A ghost in the machine
Star Ghost is docking with the Wii U eShop later this week, and to mark this event we've got an exclusive trailer for the game. Produced by former Rare and Retro Studios staffer Rhys Lewis, the game is a procedurally-generated shooter which borrows the control scheme from the rocket-barrel sections in Donkey Kong Country...
Oh, and David Wise is doing the soundtrack. Excited yet?
Rhys Lewis might have "indie game developer" on his business card these days, but his career has been anything but small-scale. Lewis has held roles at Rare, Confounding Factor, 3D Realms and Retro Studios, and can list titles like Banjo-Kazooie, Duke Nukem Forever, Metroid Prime 3, Donkey...
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