Tsubasa Sakaguchi News

News: Players Reached Splatoon's Level Cap So Fast That Nintendo Worried About Their General Well-Being

Players Reached Splatoon's Level Cap So Fast That Nintendo Worried About Their General Well-Being

​"We worried that they're still sleeping and eating!"

Splatoon co-director Tsubasa Sakaguchi has revealed to Eurogamer that he and the rest of the team were surprised at how quickly players reached the game's level cap. As you'll be aware if you've already played Nintendo's excellent online shooter, Splatoon features an experience point system...

Interview: Splatoon Co-Director Tsubasa Sakaguchi On His Best Weapon, Mastering Gyro Controls And The Future Of Nintendo's Freshest IP

Splatoon Co-Director Tsubasa Sakaguchi On His Best Weapon, Mastering Gyro Controls And The Future Of Nintendo's Freshest IP

"I want to grow Splatoon as an IP"

Splatoon was a bit of a risk for Nintendo - it was a new IP in a genre that the company has little experience in. However, the title has proven to be a sizeable critical and commercial smash hit all over the world, repaying Nintendo's faith in a young and creative development team. We were lucky enough to sit down...