Rare News - Page 2

News: Rare Originally Conceived Dinosaur Planet As A Racing And Adventure Crossover

Rare Originally Conceived Dinosaur Planet As A Racing And Adventure Crossover

Until Miyamoto had his say, of course

If you're familiar with Nintendo's history then you'll know that Star Fox Adventures on the GameCube actually began life as Dinosaur Planet on the N64. Created by UK studio Rare — then a first-party Nintendo developer — the game had progressed quite far before Shigeru Miyamoto decided that it would make a...

News: A Decade After Being Bought By Microsoft, Rare Still Wants To Channel The Spirit Of Nintendo

A Decade After Being Bought By Microsoft, Rare Still Wants To Channel The Spirit Of Nintendo

UK studio wants Kinect Sports Rivals to emulate Nintendo classics

As we all know, Rare used to be one of Nintendo's most valuable development studios, but was acquired by Microsoft in 2002 to work on its Xbox console. As the years have passed the company has seen staff come and go, and few remain who can remember the days of the SNES, N64 and...

Review: Jet Force Gemini (Nintendo 64)

Jet Force Gemini (Nintendo 64)

A Rare gem?

The Nintendo 64 and Rare go together like Banjo and Kazooie. The developer was behind several of the stellar titles found on the system, many of which were some of the most original games in history. One of the most unique titles released by the UK-based developer was the 3D action-shooter Jet Force Gemini, which launched in 1999. While...

News: Gaze Upon One of the Rarest 3DS Systems

Gaze Upon One of the Rarest 3DS Systems

Just five to be produced in Taiwan

There have been lots of limited edition 3DS systems to date, including a good number that have only graced Japan. More are expected, of course, but the blue model pictured is possibly going to be the rarest of them all; only five will be produced and distributed in Taiwan. These models will be part of a promotion...

Review: Blast Corps (Nintendo 64)

Blast Corps (Nintendo 64)

Blast from the past

Long before the mainstream commercialisation of video games that exists today, developers were mostly free from the shackles of big business. AAA games weren't bound by "sequelitis" — although it was still very much present — and the relative youth of 3D gaming had paved the way for innovation. In this regard, Blast Corps is...

News: Former Rare Staffer Chris Seavor Hints At Wii U Development

Former Rare Staffer Chris Seavor Hints At Wii U Development

Is the Conker creator working on Nintendo's console?

Chris Seavor — otherwise known as the man who created Conker's Bad Fur Day — has already stated that Wii U development interests him a great deal. However, he's now given his most convincing indication yet that he has something in the works for Nintendo's system. When asked on Twitter if he...

News: Happy 15th Birthday, Banjo-Kazooie!

Happy 15th Birthday, Banjo-Kazooie!

Guh-huh!

It’s hard to believe now, but before 31st May, 1998, no one believed that a bear in yellow shorts and a bird in a backpack could ever make an effective team. A spunky little Twycross-based company called Rare, however, set out to prove the world wrong, and did so with quite admirable results. Today marks the 15th anniversary of the North...

News: GoldenEye 007 Multiplayer Took Just Six Weeks To Make

GoldenEye 007 Multiplayer Took Just Six Weeks To Make

Rare staffers put it together right at the end

In 1997, Rare released GoldenEye 007 on the N64 and it became an absolute classic that arguably redefined the first person shooter genre and revolutionised the way multiplayer was done on home consoles. It all nearly never happened though as according to Grant Kirkhope, the composer behind the game's...

News: Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Chris Seavor spills the beans on Conker, the chances of Killer Instinct 3 and why he left Rare

Conker's Bad Fur Day is famous for its bad language, adult themes and profusion of poo, but it didn't start life as a mature-rated piece of software. Originally intended as a direct sequel to the cute and cuddly Game Boy Color title Conker's Pocket Tales,...

News: The Truth Behind Donkey Kong Country's Opening Level Theme

The Truth Behind Donkey Kong Country's Opening Level Theme

It's a stitch-up

Remember the music for the opening level on Donkey Kong Country? Do you recall how it moves from one musical style to another, almost as if it's three different songs that have been fused together? That because it is. In an interview with CVG, former Rare composer David Wise reveals the truth behind the track: I was on holiday in...

News: Ex-Rare Developers Join Forces To Create A Spiritual Successor To Banjo-Tooie

Ex-Rare Developers Join Forces To Create A Spiritual Successor To Banjo-Tooie

All hope is not lost

Nothing puts a frown on a Nintendo fan's face like mentioning Rare. The company that once brought Perfect Dark, Donkey Kong 64, Banjo Kazooie and GoldenEye 007 are currently working on the Kinect Sports series for Microsoft. While most gamers have given up on seeing a new "proper" Banjo Kazooie sequel from Rare, a new glimmer of...

News: GoldenEye 007 Designer Gives Amazingly In-Depth Post-Mortem On The Game

GoldenEye 007 Designer Gives Amazingly In-Depth Post-Mortem On The Game

Martin Hollis talks about creating the perfect Bond game

Famed developer Martin Hollis may have gone on to other projects at the now-defunct Zoonami - creators of the WiiWare classic Bonsai Barber - but he started his career at Rare, where he worked on titles such as Killer Instinct, Perfect Dark and - possibly most famously - GoldenEye 007. Hollis...

News: Conker's Bad Fur Day Madness and Vulgarity The Work of "Twisted Genius"

Conker's Bad Fur Day Madness and Vulgarity The Work of "Twisted Genius"

Warning: poo references

Although Nintendo systems are notorious for censoring and toning down adult or vulgar content, there have been various mature games released on its consoles. A recent example, to name just one, is Madworld on Wii, which had enough violence and bad language to keep any mature gaming fan happy. If you want to go back to retro...

News: Wait, There's a Spectrum Emulator in GoldenEye?

Wait, There's a Spectrum Emulator in GoldenEye?

Secret agent

Of all the cheats and secrets tucked away in GoldenEye 007, we never suspected Rare's N64 classic harboured a fully functioning ZX Spectrum 48k emulator. Rare began a coding experiment to see if the N64 could support a Spectrum emulator, even embedding old-school Rare games Sabre Wulf, Jetpac and more in the code. Clearly the experiment...