Rare News - Page 2

News: GoldenEye 007 Multiplayer Took Just Six Weeks To Make

GoldenEye 007 Multiplayer Took Just Six Weeks To Make

Rare staffers put it together right at the end

In 1997, Rare released GoldenEye 007 on the N64 and it became an absolute classic that arguably redefined the first person shooter genre and revolutionised the way multiplayer was done on home consoles. It all nearly never happened though as according to Grant Kirkhope, the composer behind the game's...

News: Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Chris Seavor spills the beans on Conker, the chances of Killer Instinct 3 and why he left Rare

Conker's Bad Fur Day is famous for its bad language, adult themes and profusion of poo, but it didn't start life as a mature-rated piece of software. Originally intended as a direct sequel to the cute and cuddly Game Boy Color title Conker's Pocket Tales,...

News: The Truth Behind Donkey Kong Country's Opening Level Theme

The Truth Behind Donkey Kong Country's Opening Level Theme

It's a stitch-up

Remember the music for the opening level on Donkey Kong Country? Do you recall how it moves from one musical style to another, almost as if it's three different songs that have been fused together? That because it is. In an interview with CVG, former Rare composer David Wise reveals the truth behind the track: I was on holiday in...

News: Ex-Rare Developers Join Forces To Create A Spiritual Successor To Banjo-Tooie

Ex-Rare Developers Join Forces To Create A Spiritual Successor To Banjo-Tooie

All hope is not lost

Nothing puts a frown on a Nintendo fan's face like mentioning Rare. The company that once brought Perfect Dark, Donkey Kong 64, Banjo Kazooie and GoldenEye 007 are currently working on the Kinect Sports series for Microsoft. While most gamers have given up on seeing a new "proper" Banjo Kazooie sequel from Rare, a new glimmer of...

News: GoldenEye 007 Designer Gives Amazingly In-Depth Post-Mortem On The Game

GoldenEye 007 Designer Gives Amazingly In-Depth Post-Mortem On The Game

Martin Hollis talks about creating the perfect Bond game

Famed developer Martin Hollis may have gone on to other projects at the now-defunct Zoonami - creators of the WiiWare classic Bonsai Barber - but he started his career at Rare, where he worked on titles such as Killer Instinct, Perfect Dark and - possibly most famously - GoldenEye 007. Hollis...

News: Conker's Bad Fur Day Madness and Vulgarity The Work of "Twisted Genius"

Conker's Bad Fur Day Madness and Vulgarity The Work of "Twisted Genius"

Warning: poo references

Although Nintendo systems are notorious for censoring and toning down adult or vulgar content, there have been various mature games released on its consoles. A recent example, to name just one, is Madworld on Wii, which had enough violence and bad language to keep any mature gaming fan happy. If you want to go back to retro...

News: Wait, There's a Spectrum Emulator in GoldenEye?

Wait, There's a Spectrum Emulator in GoldenEye?

Secret agent

Of all the cheats and secrets tucked away in GoldenEye 007, we never suspected Rare's N64 classic harboured a fully functioning ZX Spectrum 48k emulator. Rare began a coding experiment to see if the N64 could support a Spectrum emulator, even embedding old-school Rare games Sabre Wulf, Jetpac and more in the code. Clearly the experiment...

News: Ex-Rare Staff Talk Nintendo, Microsoft and Where It All Changed

Ex-Rare Staff Talk Nintendo, Microsoft and Where It All Changed

Going places

Many long-standing Nintendo fans have a special place in their hearts for Rare, the British developer responsible for Banjo Kazooie, GoldenEye 007, Jet Force Gemini and more. In 1994 Nintendo bought a 49% stake in the developer, guiding it to create hit after hit, but in 2002 the studio was bought outright by Microsoft, spelling the end...

Rumour: Rare Looking Into 3DS Development

Rare Looking Into 3DS Development

Banjo-Kazooie 3D a possibility

The rumour mill has been churning up some pretty exciting stuff lately, and here's a bit that seems plausible considering that Microsoft saw no problem with Rare working on DS games like Viva Piñata and Diddy Kong Racing. Supposedly, the company is in talks with Nintendo to develop games for the 3DS platform,...

News: GameCube Tech Demo Shows Banjo Threeie in Action

GameCube Tech Demo Shows Banjo Threeie in Action

What could have been...

N64 adventures Banjo-Kazooie and Banjo Tooie made plenty of fans back in their 64-bit heyday, but they never appeared on the GameCube. A threequel was planned but never released, but now unreleased game-finders par excellence Unseen 64 have posted a short video of the project. Shown off at Spaceworld 2000 before the...

Talking Point: Why Nintendo and Rare Should Reunite

Why Nintendo and Rare Should Reunite

Is now the right time for Rare to come back home?

Last week wasn't the best of times for the UK games industry. We reported that indie dev The Code Monkeys shut its doors after 23 years and on Friday Bizarre Creations – who produced the brilliant Project Gotham Racing for Microsoft, as well as the criminally underrated Blur – finally closed...

News: Original GoldenEye Designer Suspicious of Wii Publisher's Eye for Gold

Original GoldenEye Designer Suspicious of Wii Publisher's Eye for Gold

Though developer Eurocom is in his good books

Whether Activision is all about the money isn't really for us to say, but one thing most will agree on is that it has several franchises in its pockets into which at any given time the company can reach, pulling out a sequel or spin-off. So with the upcoming revival of the GoldenEye name, the publisher's motivation is being questioned by one of the..

News: Rare Reveals Nintendo Wanted to Cancel GoldenEye

Rare Reveals Nintendo Wanted to Cancel GoldenEye

The Bond title nobody wanted but everybody loves

Ahh, GoldenEye 007: so many wasted hours, so many headshots, so many arguments over Oddjob. It all could have been so different had Rare acted on a letter sent by Nintendo that pulled the plug on the shooter. Speaking to British magazine EDGE, Studio Director Mark Betteridge revealed the team's initial trepidation when approached by Nintendo to..

News: MundoRare Shuts Down After Losing Faith in Rare's New Direction

MundoRare Shuts Down After Losing Faith in Rare's New Direction

Operators of long-running fan community saw no other choice

When you have a fan community website that has been up and running for almost a decade, you'd think that it would stick by the developer through thick and thin, right? Apparently not, if that developer is Rare. It appears that MundoRare has run out of reasons to support the creator of such...

News: Turns Out Shigeru Miyamoto Does Like Donkey Kong Country

Turns Out Shigeru Miyamoto Does Like Donkey Kong Country

Miyamoto clears things up once and for all

Following on from the E3 announcement of Donkey Kong Country Returns, it seems that something Shigeru Miyamoto had said in the past about the SNES original has re-surfaced. In a recent interview with IGN, Miyamoto cleared up the situation surrounding claims that he didn't like Donkey Kong Country, despite his involvement in the game's development. The..

Feature: The Making of Jet Force Gemini - Part Two

The Making of Jet Force Gemini - Part Two

In the second and final part of our N64-themed making of, we look at the critical and commercial impact of one of Rare's best action titles

One of the most refreshing aspects of Jet Force Gemini was the way in which the player’s progression throughout the various levels was handled; initially, the only character available is Juno, but eventually other heroes are added to the roster, each faced..