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Exclusive Martin Hollis Talks GoldenEye 64 Development In This New Interview
Taken from the forthcoming N64 Anthology
News GoldenEye 007 Director Martin Hollis Found A Weakness In The N64 That Almost Caused Another Delay
"SGI very nearly did another spin of the hardware to fix the issue"
News Were It Not For Rare's Tim Stamper, Wave Race Would Have Featured Boats
Water difference that would have made
Weirdness This Is Conker As You've Never Seen Him Before, And Won't Ever Want To Again
Say hello to "Young Conker"
News Former Rare And Retro Staffer Rhys Lewis Is Bringing Procedurally Generated Shmup Action To The Wii U
Oh, and David Wise is doing the soundtrack. Excited yet?
News Unreal Engine GoldenEye 007 Tech Demo Gains The Approval Of Game's Designer
He loves only gold!
News Rare Wanted To Do amiibo-Style Toys During The N64 Era
Ahead of the curve
Video Rare Shows Off Footage of Dream, The Banjo-Kazooie Predecessor That Never Saw Release
No, you're not dreaming
News Microsoft Gets Cute About Possible Rare Replay Release On Wii U
"Suggest it to the great folks at @RareLtd"
News Nintendo Wanted A GoldenEye Sequel On N64 But Rare Turned It Down
And Nintendo gracefully accepted the decision
Weirdness Miyamoto Wanted A Murder-Free GoldenEye Where You Made Friends With Enemies At The End
"Close-up killing - he found it a bit too horrible"
Review Jet Force Gemini (Nintendo 64)
A Rare gem?
Review Blast Corps (Nintendo 64)
Blast from the past