As bizarre a notion it might seem now, once upon a time Microsoft was the home of burgeoning indie talent. Xbox Live Arcade brought countless hits and GOTY contenders, and helped the Big M foster some remarkable partnerships and exclusives as a result. Twisted Pixel was one such studio and one of its biggest hits, 2009’s Splosion Man, proved a real digital highlight in the days of the previous generation.
Now that the Austin-based developer is fully independent and its exclusivity deals have expired, it’s bringing its own brand of hectic platforming to new platforms, namely Nintendo Switch. Interestingly, it’s not Splosion Man that’s getting the port treatment, but its 2011 sequel, Ms. Splosion Man. However, much like how Ms. Pac-Man showed her iconic male counterpart how things were really done back in the ’80s, the more explosive of the species ups the ante with levels that are faster, more complicated and far more challenging.
As her name suggests, Ms. Splosion Man is a being of pure kinetic energy. Rather than being able to jump (a rather important ability for any platforming heroine), she can ‘splode’ in order to both destroy scenery and leap off the ground. You can chain up to three of these elevating moves at once, but you’ll need to touch back down on the ground - or slowly slide down the side of a wall for a few moments - to recharge your innate powers.
As a 2.5D-style platformer, Ms. Splosion Man resembles Trials - another indie hit that reached super-stardom thanks to the same development scene on Xbox 360 - mainly in the sheer speed and acrobatic flair each level demands. As a newly-created creature, the titular character is a ball of rabid excitement, so she speeds through every level with wanton abandon. The entire time she’s babbling like someone on the world’s biggest sugar rush, quoting films and other snippets of pop culture as she goes.
She’ll somersault, pull quirky poses in mid-air and tap-dance at speed as you control her through 50 different levels. She manages to be more excitable and energetic than her male forebear, which is quite something if you’ve ever had the chance to play the first game. Her effervescent nature is indicative of the game as a whole; a brightly-coloured and silly experience that never stops throwing you into increasingly stranger locales (in which you’ll explode, naturally, and cause plenty of mayhem).
You shouldn’t let that silliness lull you into thinking this will be an explosive walk in the park, however. It’ll take a little while to gauge the optimum moment to use each of your three successive splodes to reach the most height, how you can use walls to change direction and harness momentum to leap across seemingly impossible gaps. When you add in the myriad extra elements that facilitate your high-speed platforming - such as switches that move platforms the longer you stand by them and barrels that send you flying even further should you splode them - things get really tricky, really fast.
There are also lots of over-the-top boss battles that will test your ability to string splodes together, both to evade giant attacks and wear each monolithic baddie down. The opening boss - a giant robot hell-bent on containing your explosive antics - is atypical of Ms. Splosion Man’s set-piece battles as you use your splodes to outrun its gigantic hands and make the most of handy electrical zip-lines to launch yourself at its optical weak point. These memorable encounters also help punctuate its high-speed levels nicely.
Alongside the single-player campaign, the Nintendo Switch port of Ms. Splosion Man also includes support for multiplayer. You can play locally with up to three other players on a single console, or connect via wireless to another Switch. You can even play online, so you can compete with total strangers in some multi-coloured destruction. Oh, and if you want some multiplayer action but you don’t want to actually play with other people, you can utilise the ‘2 Girls, 1 Controller’ mode and use either analog stick to control two exploding heroines at once.
As a port, Ms. Splosion Man is slick and slowdown-free experience, with the one-button setup suiting the feel of the Joy-Cons down to the ground (especially if you’re playing with a split one in multiplayer). This is, after all, a seven-year-old former XBLA game so it’s not going to push Switch too hard, but Twisted Pixel has still done an admirable job of porting over a game that still feels fun, fresh and exciting all these years later.
Conclusion
As with a good proportion of ports, Ms. Splosion Man is another old game that’s been given a new lease of life on another indie-friendly console. Free of its Xbox 360 exclusivity, Ms. Splosion Man’s fast and frenetic platforming and over-the-top boss fights hasn’t lost a step since 2011 and with support for all manner of single-player and multiplayer options it’s still got plenty of legs here and now in 2018. With a clean and smooth port on Switch, this digital delight will feel right at home on the eShop.
Comments 21
Huh, this actually looks better than I gave it credit for. I think I'm interested.
I remember these games creating quite the buzz back then!
Good to hear this gal still packs a punch by today's standards, and when held up to the light on a platform known for, well, platformers.
I think it's mainly the art style that puts me off a bit. It doesn't jump out at me as something I want to play above all the other great platformers but I'll throw it on the watch list and maybe for the right price I'll give it a go.
Hopefully more of these Xbox 360 games will get a second chance on the Switch!
I used to think of Twisted Pixel as the Shiny of the new generation. I wonder what they’ve been up to recently?
yet again look at the price for a bloody ancient 360 game 2011 it came out.. £12 you are having a ffffffffffffffffff laugh. What goverment actually gets the cash from the switch tax.
Why is the first boss atypical? Is it good and the rest are terrible, or vice versa?
@Bondi_Surfer It's a bit more "cinematic" than most of the other bosses, if I remember correctly, but other bosses are great too.
Played this already on X-Box 360. I can easily recommend it. Maybe I'll eventually get it again for Switch.
I would love to see more indie games from the Xbox 360 come to the Switch. God knows I would love to see Team Shuriken's "Uncraft Me" and "Uncraft Me 2" come to the eShop, although I doubt it would ever happen.
But for those who don't know what those games are, it's a platformer game with graphics similar to Minecraft. It starts out somewhat easy, but then gets really difficult (and I mean REALLY difficult) in the later stages.
But at the end of every level, you get to free the goddess or space idol (anime-style characters; some of them scantily-clad, if that's your jam; this is probably why it would never appear on the eShop, if you ask me).
And the music is done by the ever-awesome FantomenK, who has worked with Internet celebrity Nathan Barnatt (Keith Apicary) on several of Nathan's music videos, like "Neo Geo."
In all, it's an extremely challenging, rage-inducing, and yet fun and addicting platformer. If anyone gets the chance to play them, I would recommend them.
You can also find it on Steam under "Uncraft World," which not only includes the levels from the first two games, but the levels from "Uncraft 'Em All," which are really short and feature characters from Team Shuriken's previous games, as well as some original levels with characters done in different art styles from the first two games.
Signed up for a special offer Xbox Gamepass and gave the original Splosion Man a go and it is great fun. Not tried this one yet.
Don't sleep on this game. Seriously it is one of the best Co-Op experiences that I ever had (can be local or online) and its single player mode is a better game than any in the New Super Mario Bros series.
The game isn't just a port. The 60 FPS makes a huge difference, I have noticed thing like expanded levels with new sections, more frequent checkpoints, puzzles that where rearranged and actually improved, and so on. Even for someone that has played the original it is well worth double dipping IMO.
@Bondi_Surfer The first boss is fun but is more forgiving if you mess up and works more like a tutorial. The last boss in the game is the real surprise (in a great and memorable way)
Check the game out, I highly recommend it. One awesome thing about the game is that the single player mode has entirely different levels than the multiplayer mode.
Well, my wish list claims another soul. Scooch over everybody.
I had no idea this was getting ported. I loved the Splosion Man games, hopefully the original gets a port too (and a third game perhaps?).
@Orpheus79V I don't believe the first game will be ported, as it has a permanent Xbox exclusivity contract similar to Cuphead. But I do believe that any future sequels in the series will release on all platforms.
I have the Splosion Man games on the 360 (and by extension the X One) so I won't be getting them for the Switch. They're fun platformers , not quite as good as Mario (obviously) but definitely a worthy addition to the genre.
@MasterBlaster Thank you for mentioning the frame rate! I recently played it on another system and was quickly disappointed at how bad it looks at 30 fps. I'll definitely get this for Switch knowing that it runs smoothly! This specific information (the number 60 regarding fps) would be great to have in the original Nintendolife review!
@CaPPa It sounds like it looks much smoother on Switch though, in case you appreciate the doubling of frame rate.
All four face buttons does the Splosion, but L and R does nothing... facepalm.
Nice review and nice score, but they definitely need to bring the first one too someday.
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