(SMS / Master System)

Sonic Chaos (SMS / Master System)

Game Review

Sonic Chaos Review

USA USA Version

Posted by Darren Calvert

Play as Sonic or Tails in Sonic Chaos, which was originally made for the Sega Master System.

For those gamers in 1993 who were still unfortunate enough to not have not upgraded to the Sega Mega Drive / Genesis this third 8-bit Sonic adventure might hold some memories. It is unlikely that many will remember this Master System swansong however.

That nasty piece of work, Dr. Robotnik is up to no good again and has swiped all the precious Chaos Emeralds so he can create nuclear weapons and rule the world. Step in our heroes Sonic and Tails to put an end to this fiend’s tyranny. For the first time in the Master System series, Tails is now a playable character. Tails is slower than Sonic but can fly for a short time by pressing up and the action button at the same time. Using Tails also gives you extra continues, so he might be seen as the novice’s choice. Playing as Sonic is where the action is of course, besides he is the only character who can enter the bonus stage and obtain chaos emeralds.

There are 6 zones for Sonic and Tails to conquer, each featuring 3 acts each. The last act is always a boss fight, which thankfully is much easier than the previous 8-bit Sonic games as you get a chance to grab a few rings to spare you from an instant death when taking a hit.

While making the boss fights a little more balanced isn’t such a bad thing, sadly Sonic Chaos lacks any discernable challenge whatsoever. Even a lousy gamer will not have too many problems rushing through the entire game in about half an hour. All the stages are really short and somehow feel uninspired when compared to the previous Sonic games on the Master System.


Hardcore Sonic fans might get a kick out of this lesser known incarnation, but for most there will be no reason to bother with this. It is an uninspired game on the whole and far too easy for its own good. Some of the levels will only take you 30 seconds to run through and feel quite uninspired compared to other Sonic games. Maybe this was one Sonic game too many Sega?

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User Comments (15)



Ferret75 said:

I liked this more than the first two.
I would give it a 8 or 9 personally.



Wesker said:

I reckon these 8 bit Sonic games represent great value, especially for youngsters. They're a lot of fun, have nice bright graphics, and are much easier than other retro games.



KnucklesSonic8 said:

Which is why it's nice to see SEGA release these titles. I hope they continue and we'll see some more obscure Sonic games like Tails Adventures.



NESnes said:

Are the Game Gear versions any different than the Master System versions? Sound? Resolution? Anything? Because I don't want to re-purchase the Game Gear games that I have in my GCN Sonic Collections.



vio said:

Isn't the difference obvious? The SMS versions are properly calebrated for a TV screen. I tried playing the Game Gear versions on the Sonic Gems collection and couldn't handle it. They looked downright AWFUL even on the mini-screen setting.



Raylax said:

Yeah, definately the weakest of the three. Asides the boss fights, not bad though. I like that each bonus round was completely different (first had you blasting through the air with rocket boots to collect giant rings, second had you using springboard to carefully make your way up some tricky platforms, third had you navigating a hugely complex pipe system, etc) rather than the same-but-harder approach of the Mega Drive versions. Not that I have anything against the same-but-harder approach of the Mega Drive versions, they were great too.
The music's still fantastic and the graphics are still solid (love Gigalopolis Zone). I'd push for 5, maybe 6 out of 10.



jazzydude said:

this game was great!!! but too easy... but still it is better than the other 8-bit sonic games!



akacesfan said:

I'm gonna download this. I've never been able to beat a 2D sonic game, furthest I've gotten was to the Marble Zone in the original.

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