Latest Reviews - Page 5

Arcana (Super Nintendo)

Arcana (Super Nintendo)

Magic is on the cards

FTL's seminal RPG Dungeon Master kick-started an entire genre when it was released at the tail-end of the '80s; the gaming public fell in love with the concept of immersive, first-person adventures and developers fell over themselves to replicate the same atmospheric feel witnessed in the Atari ST classic. It wasn't just Western game designers who caught the first-person bug,..

Mischief Makers (Nintendo 64)

Mischief Makers (Nintendo 64)

Go Go!! 2D Treasure Makers

With a US release in 1997 Mischief Makers, or Go Go!! Trouble Makers in Japan, was not only an early example of a N64 centric side-scrolling 2D platformer, it also successfully made its mark in gaming history by being the first Treasure game to land on a Nintendo platform. However, it would be shallow to describe Mischief Makers as a simple Treasure-developed 2D..

Illusion of Gaia (Super Nintendo)

Illusion of Gaia (Super Nintendo)

This being a great game is no illusion

In the early days of the SNES, Enix made the beloved action RPG Soul Blazer. A strange but incredibly effective mixture of RPG and very light town-building elements resulted in one of the system's most underrated games. Although the game itself did not sell too well, Enix decided to try again, making a spiritual sequel with very loosely linked gameplay and..

UN Squadron (Super Nintendo)

UN Squadron (Super Nintendo)

Another Capcom classic

With various versions of Street Fighter II, Super Ghouls 'n Ghosts, a bunch of Mega Man games and two exclusive Final Fight sequels, the SNES was a good machine to own for Capcom fans. They also released many other games on the platform including U.N. Squadron, a frantic side-scrolling shooter originally released in arcades in 1989. The game is based on Area 88, one of the..

Mortal Kombat II (Game Boy)

Mortal Kombat II (Game Boy)

A kut down but kompetent konversion

Smoother gameplay, new moves and more characters than its predecessor made Mortal Kombat II a hit with arcade players. The Game Boy port of the first Mortal Kombat had been a sluggish, border-line unplayable mess with terrible music so it seems unlikely anyone would have been eagerly awaiting the arrival of the second game on the system. However arrive it did and..

Super Mario Sunshine (GameCube)

Super Mario Sunshine (GameCube)

Water, water everywhere so let's all have a drink!

Mario made his 3D platforming debut on the N64 way back in 1996 in one of the greatest and most influential pieces of gaming ever. Fast forward the clock six years and you’ll find Nintendo’s attempt to beat the near unbeatable in Mario’s next adventure, but in order to top its predecessor a...

Super Mario Advance (Game Boy Advance)

Super Mario Advance (Game Boy Advance)

Super Mario Bros. 2: Ultimate Edition

It was certainly an odd choice of launch title way back in 2001 when the Game Boy Advance was released, with Nintendo choosing to launch it with a remake of a NES game that wasn't originally even intended to be a Mario game in the first place, with the original Mario Bros. tacked on. Nonetheless, people who...

Paper Mario: The Thousand-Year Door (GameCube)

Paper Mario: The Thousand-Year Door (GameCube)

He might be paper, but Mario's no flop

When Mario and friends appeared in their debut role-playing title nearly fifteen years ago on the SNES, it marked a significant new direction that the franchise would embark on and time has proved it's a popular one too. European gamers were understandably disappointed that Super Mario RPG never came to their...

Seiken Densetsu 3 (Super Nintendo)

Seiken Densetsu 3 (Super Nintendo)

An action-rpg for the ages!

When it came time to create a follow up to their fairly successful action-rpg Secret of Mana, Squaresoft decided to try something a little different. While they were already developing the direct sequel Seiken Densetsu 3 in Japan, they created a US development studio and put them to task creating a more...

Perfect Dark (Nintendo 64)

Perfect Dark (Nintendo 64)

Suck it, Bond

From its debut in 1997, developer Rare and the terrifying digital avatar of Pierce Brosnan ruled over the console shooter space in the Nintendo 64 tie-in of a then-two-year-old Bond movie, GoldenEye 007. Not only did it justify the genre on consoles while proving that movie games don’t have to suck, it became one of the defining...

Perfect Dark (Game Boy Color)

Perfect Dark (Game Boy Color)

Jo's pocket detour is all brawn but little brain

On the Nintendo 64, Perfect Dark was a big huge deal for console gamers back in 2000: it was the spiritual successor to GoldenEye, it took advantage of all the technical whiz-bang that the console could muster, and it was supposed to be the ultimate console first-person shooter experience from the Nintendo camp’s golden child, Rare. So why not make..

Dance Dance Revolution: Mario Mix (GameCube)

Dance Dance Revolution: Mario Mix (GameCube)

No! Not the Music Keys!!

Back in 2005, Konami and Nintendo surprised us all by announcing they were teaming up to release a new entry in the Dance Dance Revolution universe starring characters from Nintendo’s flagship series, Super Mario Bros. Most people will go into this not expecting the complete foot-burning DDR experience, and it’s these people in particular that will be satisfied with..

Jet Grind Radio (Game Boy Advance)

Jet Grind Radio (Game Boy Advance)

Funk on wheels

Sega's Dreamcast died in an explosion that sent the company's intellectual property flying all over what was left of the gaming landscape, and few consoles of that generation received more surprise ports than the Game Boy Advance. Not only did it see Sonic return to his former 2D self in the Sonic Advance series, the handheld also landed ports of the frenetic ChuChu Rocket!, the..

Star Wars: Flight of the Falcon (Game Boy Advance)

Star Wars: Flight of the Falcon (Game Boy Advance)

Turds in space

We can only imagine what mind-numbingly stupid things people were thinking during the pitch for Star Wars: Flight of the Falcon. We suspect it started out with noble intentions: the Rogue Squadron games were well received, and crazier games had successfully made the leap to the Gameboy Advance. Why not put the Millennium Falcon at the...

ChuChu Rocket! (Game Boy Advance)

ChuChu Rocket! (Game Boy Advance)

The ultimate game of space cat and mouse

Around the turn of the millennium, Sega wasn’t doing so hot. Their much-beloved Dreamcast failed to ignite the sales charts despite being home to a plethora of fantastic new and original games as well as nigh-perfect (in some cases, improved) home conversions of arcade hits. It was with a heavy heart that...

The Incredible Hulk: Ultimate Destruction (GameCube)

The Incredible Hulk: Ultimate Destruction (GameCube)

Incredible destruction; incredibly satisfying

It's practically a truism that video games built on film and book licenses suck; probably due to the motivation for using a license from another medium being more about attempting to cash-in on name recognition than actually delivering a compelling gaming experience. Of course there are exceptions to the...

Yume Koujou Doki Doki Panic (NES)

Yume Koujou Doki Doki Panic (NES)

Super Mario Bros. 2, minus the Super Mario Bros.

Depending on who you ask, you're likely to hear quite a few different variations on the story of how Yume Doujou Doki Doki Panic came to be. Some say it was originally intended to be a Super Mario Bros. game but ended up taking on a life all its own at the hands of video game developer extraordinaire Shigeru Miyamoto, while others claim it was always..

Street Fighter Alpha 3 (Game Boy Advance)

Street Fighter Alpha 3 (Game Boy Advance)

Street Fighter returns! Bigger and better!

Three years after porting the first Street Fighter Alpha to the Game Boy Color, Crawfish Interactive tried something a bit more ambitious, this time for the more powerful Game Boy Advance. The decision was made to skip Alpha 2 and instead port the third game of the series. Street Fighter Alpha 3 had arrived in arcades in 1998, with home versions following..

Street Fighter Alpha: Warriors' Dreams (Game Boy Color)

Street Fighter Alpha: Warriors' Dreams (Game Boy Color)

An impressive but flawed conversion

In 1995 Capcom decided that, for the time being, there were enough versions of Street Fighter II in the world and so came up with something different. Street Fighter Alpha featured air-blocking, a three-level super combo gauge, counter attacks and a fancy anime appearance. Although sequels followed, it was decided to bring the first game in the series to the Game..

Faceball 2000 (Game Boy)

Faceball 2000 (Game Boy)

Fun Person Shooter

Shortly before Wolfenstein 3D kick-started interest in the genre, Xanth Software F/X treated Game Boy owners to Faceball 2000: a first-person shooter that saw players working their way through maze-like corridors battling giant smiling faces (Smiloids). Less violent than other FPSs, Smiloids disappear when defeated rather than explode in an orgasmic shower of blood, and should..