News Tagged: Interviews
Interviews: BIT.TRIP CORE - Gaijin Games
Gaijin Games talk about their upcoming BIT.TRIP CORE release.
With the upcoming release of Gajin Games' BIT.TRIP CORE WiiWare title on Monday, we thought it was time to get in touch with the ever-insightful CommanderVideo, aka Alex Neuse, CEO of Gaijin Games, to find out what we can expect from their second BIT.TRIP release.As usual, Alex was as candid as ever, and he seems about as excited as..
News: Retro Game Challenge Needs to Sell 100,000 Copies to Justify Localizing Sequel
The guys at XSEED set the record straight regarding Retro Game Challenge 2.
To say that the original Retro Game Challenge has a loyal following might be the understatement of the year, but unfortunately that following isn't quite large enough to justify XSEED localizing its sequel Retro Game Challenge 2. Of course this hasn't stopped the flood of fan emails to the company begging and pleading for..
News: Shia LaBeouf Disses the Wii
Tranformers actor not a big fan of the Wii or its fans.
It seems that actor Shia LaBeouf isn't much of a Nintendo Wii fan. In fact, it appears he's not even that fond of Wii gamers in general.Below is a snippet taken from the Big Download interview with Shia LaBeouf, in which he's asked about the Wii Transformers game and then decides to unload on the Wii console and anyone that even owns one. BD:..
Interviews: Bit Boy!! - Bplus
Bplus talk about their upcoming WiiWare retrorama!
We've recently seen quite a bit of new information being released regarding Bplus' upcoming WiiWare release Bit Boy!!, but there were still a lot of unanswered questions floating around that needed some answers.We recently caught up with Bernd Geiblinger, Art Director at Bplus, and he was kind enough to sit down and answer some of our burning..
News: Little King's Story's Inspirations Revealed
Game designer speaks of Animal Crossing and lots of drinking
We're huge fans of Little King's Story here at NintendoLife, partly because of its phenomenally addictive gameplay but also its bizarre vision of the world and the citizens and enemies that inhabit it. When the game's designer Yoshiro Kimura spoke to N-Sider recently about his inspiration for the game, there was no mention of the obvious..
News: Miyamoto: You Need A Controller For True Immersion
Mario's dad isn't sure Project Natal is a step forward
Microsoft is pretty smug with itself right now. Project Natal has gone down a storm at E3 and the company clearly sees it as the 'next step' in motion control; holding controllers in your hand is so last year, dude.However, Nintendo's Shigeru Miyamoto isn't so sure and insists that for true immersion you need to have something in your..
News: Iwata: Nintendo Will Not Be Standing Still
Nintendo's big boss warns rivals after motion-control announcements at E3
This year's E3 was all about motion control as both Sony and Microsoft decided to jump on the bandwagon that Nintendo got rolling when the Wii was released some time ago.However, Nintendo president Satoru Iwata - speaking in an interview with British newspaper The Times - revealed that he actually expected rival firms to take..
Interviews: Creat Studios to unleash Alien Havoc on DSiWare
Creat Studios spill the beans on their upcoming DSiWare game.
With the recent announcement of Alien Havoc coming to the DSiWare service, we wanted to get in touch with its creators to find out a little bit more about the game and what we can expect from this release.Thankfully the good people at Creat Studios were kind enough to take time out of their busy schedule to take part in an exclusive..
Interviews: Red Steel 2's Roman Campos Oriola
Plus your chance to pitch your questions to the developers!
Before I got the MotionPlus add-on in my sweaty hands, we had an in-depth presentation from the game's development team outlining the game's story to us. The original Red Steel revolved around an American entering the seedy underbelly of the Japanese mob world, but the second title tells a totally different tale that'll be familiar to fans..
Interviews: Red Steel 2's Jason VandenBerghe
In the great man's words, "f***ing A!"
After my extremely enjoyable but all-too short time spent playing the game I was bursting with questions, and luckily I got to sit down with just the man to answer them - Red Steel 2's Creative Director, Jason VandenBerghe.Nintendo Life: It seems almost compulsory for every Wii game these days to include minigames. We've already seen the safe-cracking..
Interviews: Fish'em All! - Abylight
Abylight spills the beans on their Wiiware debut.
Coinciding with the release of Fish’em All! for Wiiware in Europe this coming Friday, comes our chat with Nacho Garcia from the Spanish developers Abylight. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Abylight!Nintendo Life: Can you tell us a little bit about Abylight?Nacho Garcia: We are a..
Interviews: Nintendo/TOSE - The Legendary Starfy
The Legendary Starfy developers talk about their upcoming DS platformer.
We were fortunate enough to be invited to take part in a teleconference with several developers of the upcoming DS title The Legendary Starfy today.While there was a Q & A session, it turned out to only be yours truly and one other guy who fired one question and then disappeared. Of course that left the majority of the..
Interviews: Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part Two
Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.
Here's part two of the WayForward interview where the guys talk a bit more about some of their all-time favorite video game classics, as well as shed some new light on their upcoming A Boy and His Blob game.Q. We saw in the interview with G4TV where Voldi Way dropped a few hints about a darker DSiWare game..
Interviews: Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part One
Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.
WayForward, the company behind such stand out titles as Shantae and Contra 4, have already released their LIT title on Nintendo's WiiWare serivce, and are currently hard at work on several new projects for Nintendo's Wii console.We recently got the chance to catch up with three of the creative forces behind..
Podcast: Episode 3 - The Conduit Interview
We recently visited SEGA's HQ in London to play The Conduit. Feast your ears on the results!
As you might have read in the earlier feature on the Conduit Multiplayer event at Sega, NLife staff member Tom had the opportunity to interview two of the chaps from High Voltage Software – Kerry Ganofsky (CEO) and Eric Nofsinger (CCO).Armed with a couple of questions the community wanted to know (and a..
Interviews: Kyle Gray talks Henry Hatsworth & indie plans
Nintendo Life catches up with the man behind one of the most creative DS games to find out if there is life after EA.
If you've read our review then you'll know that Henry Hatsworth in the Puzzling Adventure is one of the most creative and fun games you can play on the DS right now; the blissful combination of gorgeous 2D visuals, top-quality platforming action and brain-bending puzzle gaming..
Interviews: Cocoto Platform Jumper - Neko Entertainment
Neko Entertainment spills the beans on their latest Wiiware game.
Coinciding with the release of Cocoto Platform Jumper for Wiiware in North America, comes our chat with the folks who brought it to us. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Neko Entertainment!Nlife: First off, what can you tell us about the game? What makes Cocoto Platform..
Interviews: WayForward talk Mighty Flip Champs!
From the moment we first heard of Mighty Flip Champs! we were intrigued. There wasn't much information on the game, but what we knew was exciting indeed.
With WayForward's impressive pedigree, and some tantalizing gameplay mechanics, we knew we could expect their DSiWare debut to be something special, and we couldn't resist tracking them down for an interview. WayForward Technologies very own..
News: Interview with Brian Fehdrau - Secret of Evermore
We recently got a chance to talk with the lead programmer of Secret of Evermore and found out some very interesting information regarding the development of this unique Super Nintendo RPG title.
Brian Fehdrau was the lead programmer on the Squaresoft USA team that developed the Super Nintendo rpg hit Secret of Evermore. We were recently able to catch up with Brian and he was kind enough to take..
News: Nnooo Interview - Pop Plus: Solo
Nnooo's Pop was one of the very first WiiWare releases and has gone on to become something of a poster child for downloadable gaming.
Since the Wii launch we've also see an iPhone version, and the Aussie developer is putting the finishing touches to a DSiWare variant called Pop Plus: Solo as we speak. Keen to find out more about this, we got in touch with Nnooo head man Nic Watt and posed a few..



















