Fulqrum Publishing has announced that the retro-inspired first-person shooter Forgive Me Father will be making the leap from PC to consoles as it shoots onto Switch on 28th September.
Released on Steam last year, Forgive Me Father has managed to rack up a strong number of very positive reviews and looking at the above trailer, it's fair to say that this one seems wild. Forgive Me Father is developed by Byte Barrel and will see you making your way through a comic book-looking world, filled with Lovecraftian horrors. You'll have to manage your 'Madness Level' to grant you various perks as you attempt to take out the creepy creatures with some gruesome kills.
The level of gore won't be for everyone, for sure, but we are liking the way that the comic book-inspired visuals add an element of cartoony character to those increasingly grotesque monsters.
You can check out some of the game's features and get a look at some screenshots below.
• Feeling of a classic FPS from the 90s
Timelapse animations, opponents, and elements of 2D in a 3D environment; first aid kits and life points, non-reloading weapons, powerups during dynamic combat with numerous opponents.
• Custom combat experience
With scripture in one hand and weapons powered by an unknown substance in the other, the player will face the challenge of maintaining their humanity. It is up to the player to decide how their equipment evolves, and to find ways of defeating hordes of unpredictable opponents.
• Dynamic level of madness
Directly influencing not only the audio-visual experience, but the gameplay itself, its effect varies depending on the current level of player's madness.
• The gameplay is presented in a comic book style
Hand-drawn graphics designed to maintain a distinctive comic book look, where any screenshot from the game could be a part of a new comic book.
• Mood straight from Lovecraft's dark novels
All throughout the game, the player will feel the atmosphere of dread and horror that the works of H.P. Lovecraft are renowned for. Surrounded by the occult and forces of eternal evil, experience the feelings of hopelessness, madness and confusion, and the burning need to find answers and bring back some semblance of reason and sanity to the world.
• Many climatic levels and varied bestiary
A diverse world entirely made by hand, full of interesting enemies ranging from possessed inhabitants to monsters straight out of your worst nightmares.
• Two heroes to choose from
Each with their own, unique development tree. Experience the story from the perspective of either a priest or a journalist.
Forgive Me Father will fire onto the Switch eShop next week. A physical copy of the game is now available to pre-order for £19.99.
What do you make of this one? Run-and-gun your way to the comments and let us know.
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Comments 26
Comic book visuals get me everytime… ADD IT TO THE WISH LIST!
This game reminds me of Project Warlock. I’ll wait for a Switch review but it’s looking like a likely purchase.
Yessss!
Instabuy
Looks interesting and parts of the trailer looked great. But some of the more basic enemies seem a bit too static. It's almost as though there isn't enough animation going on, and coupled with the comic book art style it makes them look more like cutouts on a shooting range than active enemies in a dynamic firefight. I'll keep an eye out for reviews though.
Got this on PC and its absolutely fantastic. Really cool story, style, weapons, enemies....Day 1 purchase for me on switch
Damn that is a good looking game! I am hoping for a physical edition!!!
EDIT: There is a physical edition!!!
While the art style looks fantastic but why does it have to be "retro fps"? That usually means there's no precision to the shooting mechanics when it comes to indies fps just aim in general direction and mash shoot
This could fill the dredge shaped hole in my heart
Loved it on PC, but will not double dip, it's not THAT magical.
@ParadoxFawkes many modern boomer shooters have precision aiming even if they use sprites for enemies (e.g. Ion Fury, Prodeus and yes, this game). Headshots matter, if that was your concern.
This was on Game Pass day one and honestly it was a pretty big let down. The story is dull and doesn't land the Lovecraft feel, and the shooting gets monotonous even though the game is only about 6 hours long.
It's also one of those games that wants to be "hardcore" and sell the player on how challenging it is, but the core game play is pretty easy and it never introduces any gameplay mechanics that add in any sort of real challenge.
So instead it makes up for it by hiding a bunch of dudes in an ambush 15 minutes away from a checkpoint a few times each level. Even if they don't kill you (and they probably wont) this type of newbie trap just has no place outside an NES era game.
@ParadoxFawkes
Not really sure what you are trying to say here. How precise a games gunplay is doesn't really have any correlation to if the gam is "retro" or not in my experience. I didn't really care for this game overall, but there is nothing wrong with the core shooting machanics.
In fact I would say that the Quake 2 remaster, which isn't even "retro", but just an old game updated with some TLC, has the most precise and responsive shooting I've seen in a long time, especially with a controller.
Maybe give me a better idea of what exactly you don't like and I can give you some feedback about how it was in the PC version?
@HeadPirate i meant more that shooting enemies doesn't require me to aim much nor is there any tactical gameplay just run and gun
I got this on my laptop and it's hella fun. When I get a Switch again I'll definitely buy it again.
Oh hell yeah. Looks like my kinda game.
Might have earned a purchase.
Yup. I’m in. This looks rad.
"but we are liking the way that the comic book-inspired visuals add an element of cartoony character to those.."
Agreed! It looks so great!
@himynameishank very cool to hear. Thank you for yer insight!
Yes please. Day one.
@ParadoxFawkes
Ah, ok. I feel ya.
I think we're on the same page actually, now that you say it. You like a game where your peaking around corners and taking long shots? Then yeah, you're right about this ... you're unlikely to enjoy the core gunplay.
Wow, if this is halfway decent I'll be getting it!
@Woderwick Even in the trailer, I can see what you mean about some enemies looking like cardboard cutouts. While the style of this looks interesting, I worry the semi-static appearance of some enemies would detract from the overall vibe.
I see what some people mean on a lack of animation in some spots. As resolution has gone up, the need for more animation frames has gone up too. I remember thinking that even with the HD remaster of Street Fighter 2. But back to this,. I do really like the environment visuals here, and I also think they did a good job giving the visuals a nice, black, inky look like pre-digital comic books.
It's a Lovecraftian Void Bastards!
Wishlisted!
Played this on PC a few months ago and loved it.
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