European and American eShop listings have reconfirmed Caveblazers is making its way to the Switch on 10th January. UK-based developer Deadpan Games also mentioned the fantasy game's release via its official Twitter account:
If you haven't heard about this popular indie title before, it's described as a brutal and challenging roguelike platform game. Each playthrough is unique due to procedurally generated levels and a long list of items, weapons and equipment to discover. As you delve deeper into the unknown, you'll encounter more enemies and stumble across more weapons. Here are additional details from the Nintendo game page:
- Throughout your journey you will encounter AI characters. Some friendly, some hostile. We're using an advanced pathfinding system which means friendly characters will be able to follow you wherever you go, and hostile characters will be able to track you down wherever you hide. There is no escape. Be afraid!
- Caveblazers is a modern platformer which incorporates some Roguelike and RPG elements such as permanent death, randomized potion identities, an RPG-style inventory system and tons of items, equipment and upgrades!
- Each day a new adventure will be generated! It will be the same for everyone and you'll only get one chance at it! These challenge runs give you a starting loadout, and feature a set of different traits.
- Between each area you'll encounter a boss. Each boss is very unique, requiring a different strategy to defeat. Bosses are generally gigantic monstrosities with life bars stretching across the entire screen. Good luck!
- A whole load of unlockable hats, tunics, trousers, robes, and more! Or perhaps you fancy stripping off and heading in to the caves in the nude? Go for it!
- Largely overlooked in other modern Roguelike games, Caveblazers attempts to move away from the simplistic combat systems we've seen in other games in the genre, and incorporates fun, fluid and fast-paced combat which is accentuated by the game's brutal and persistent blood effects.
- In case that isn't enough content, Caveblazers features a bunch of challenges for the well seasoned players to take a punt at. These challenges reward players with new items, weapons & perks!
Will you be downloading this one on release? Are you a fan of roguelike games? Tell us below.
[source twitter.com, via nintendo.com]
Comments 43
It's made by Yogscast, has a stupid name, looks like an Atari 2600 port, is an another roguelike game & costs money. So that would be a no.
This would have been an absolute hoot, back in the Amiga days, but now? No, thanks. And that name, though. Makes me think of something entirely different altogether...
Ah... this all makes me kinda sadly remember the days when labels such as 'procedural', 'rogue-like' and '8 bit pixel-art' weren't a thing yet...
I watched the trailer and it looks toit 👍
Sorry guys, gonna pass on this one. I’m done with this amalgam of genres and style of delivery for a while.
Seems like the Switch has every roguelike now except Spelunky and Nuclear Throne. Played Dead Cells, Issac, Enter the Gungeon, and Rogue Legacy to death already on PC. I’ll definitely check out Spelunky though if it gets a Switch release.
Nice. More roguelikes. Switch definitely needed more of those...
No thank you I’ll be taking a trip down happy lane with a 2D Mario platformer I’ve never played in a few days...back log is already 15 games deep so unless something REALLY screams at me it’s a hard pass!
I have it on PC and it's actually a lot of fun. It has that "just one more run" draw. It's definitely not as deep as something like dead cells but there's enough depth and enough carryover from run to run to keep things interesting. I don't recall paying more than a couple of dollars for it on Steam though, if that, so take that into account.
I respect everyone else’s views - but I still enjoy rogue-lites like Caveblazers, and was happily surprised to see it appear on the Switch eShop.
Played this game quite a bit on PC & like it a lot. It is very challenging indeed, particularly the boss fights. Maybe a bit unbalanced in that respect, even taking the standards of the genre into consideration - or maybe it’s my usual lack of skill. Also, the game doesn’t run well on some PCs - a bit surprising considering its nature. Hope it runs well on Switch.
Still a very enjoyable game IMO. It feels like a blend of Spelunky and dual-stick shooters, with melee and a fair amount of (temporary) loot as well. If that sounds appealing, and if you don’t mind the procedural generation & rogue-life approach, you’ll probably like this game.
I’ll pass, I have many of these on my switch
Dont have enough
I really don’t like the sound of rouge like. I haven’t actually tried anything like that yet but something about it just doesn’t sound great to me. Need to try before I buy.
I have to admit that, like a lot here, I am tapped out here, too. I have the feeling that a lot of indie darlings are roguelike and metroidvanias and there is some sort of oversaturation for me.
I love Dead Cells. That game has ruined most other games for me. I always end up going back to it. I still can't beat the final boss.
@ThanosReXXX
"Ah... this all makes me kinda sadly remember the days when labels such as 'procedural', 'rogue-like' and '8 bit pixel-art' weren't a thing yet..."
That would be the 70's wouldn't it
@NotTelevision
"Seems like the Switch has every roguelike now except Spelunky and Nuclear Throne."
Well every Poser anyway, it still lacks actual roguelikes. Although this seems to actually border on being a roguelike instead of a rougelite.
@sandman89
If you have a PC there are plenty of free options out there. Rogue, Nethack, Angband, Stonesoup, Cataclysm DDA. Mind you these are nothing like any of the games actually shown here on Nintendolife.
@shaneoh Good thing you added a smiley, otherwise I would have to rigorously correct you.
Moonlighter is rogue like done well. I'm not getting that feeling here. It's very hard to pull off, and even moonlighter gets tiring after a while. It become tedious to repeat the same same but different dungeon 100 times. Why not make a dozen great dungeons instead of 1000 algorithm generated crap.
I'm tired of this genre.
So much negativity in these comments. If you're not into these types of games the switch has 29 other games dropping each week.. move along to one of those. The world doesn't revolve around you and your tastes.
It's actually kind of unreal to have a mentality like that, should devs just cancel games/ports because you're not into certain genres? You all need to take a look in a mirror and ask yourself why you feel the need to go out of your way to complain about a game you're not into.
A good game is always good regardless if there's many similar games already out or if you don't like the genre.
I don't know much about this game, I'm trying to see if it aligns with what I like but it's got a lot of good reviews on steam. It'd be nice if comments were insightful instead of useless negativity
I welcome new roguelikes because they have a ton of replay value, as long as they’re high quality.
I feel like I am one of the few people these days who doesn't like roguelikes and roguelites.
Call me old-fashioned, but I prefer human designed levels/worlds, and progression that I keep. If I unlock a weapon or a power or something, I don't want to die once and lose it. I'm the kind of virtual hoarder who still has Pokemon from gen 3 that I've brought all the way to gen 7. lol
@Heavyarms55
Not sure of the exact history but roguelites date back to the 70s so this definitely isn't a new trend, just more popular today. There's a number of roguelites that offer some form of progression as well, I believe that's the difference between like and lite but someone who knows better please correct me.
That's really what makes the roguelite genre hit or miss for me, I like the tension of losing progress but I don't like to lose it all. Rogue legacy, dead cells are just two examples of lites that carry stuff over. A recent one I like a lot is moonlighter and all you really lose is what's in your bag when you die the dungeon, I'm not sure if it's even a roguelite though.
@Rastos comments are opinions, negative opinions are relevant. So if we have negative opinions we can't voice them? That's called an authoritarian regime, not a fair and equitable democratic society which is what the free internet is all about.
Your comment is also nonsense, you claim our opinions don't matter because the world doesn't revolve around one's own point of view yet voice your own point of view in the same sentence.
Everyone has their own perspective on the world, opinion, and taste, especially in something so utterly trivial as what type of video game they like or dislike. Of course we are going to use the comments forum to voice as such, this is why it exists in the first place. Geez Louise. How dare we criticises something to do with Nintendo games on a Nintendo website, stop the internet!!!
@bolt05
My comment wasn't directed at everyone that made a negative comment. I didn't want to directly reply or call out anyone in particular.
So I'll own up to that being a mistake.
However there's a big difference between criticism for the sake of it and constructive criticism. The former is useless and just breeds negativity and the other can be a start to conversations.
Your comment at least explained why you feel as you do, some of the others were just a line of hate and nothing else. That sort of stuff just makes comment sections all over the internet so awful.
The internet isn't free either, most sites have guidelines and moderators. I'm a big free speech guy but I also do my best to speak as I would in real life. If you were at a fan gaming event and someone was showing off their game would you walk up to them and just "haha roguelikes are so 2018" or "I'll pass I hate these types of games" if you say yes then you're an As.. you're a jerk. Just because you feel anonymous doesn't mean you should be extra rude. Just walk by, walk towards something you like or yeah maybe talk with the devs and give them some constructive criticisms.
We'll probably have to agree to disagree, it'd just be nice if people put a little more effort into what they say. Negative or positive.
In regards to your moonlighter comment, if there was 4 or 5 designed dungeons they'd probably have to change a lot more about the game. Going back to the exact same dungeon layout to farm mats to sell or to craft would be much more boring to me. Not to mention there's no puzzles really so you're just talking about bespoke combat areas.. which many games have and(some) people complain they're repetitive. Hyper light drifter is what comes to mind for me, and adding a shopkeeper element to that game wouldn't make it better imo.
At that point scrap the shop aspect and just make a 2d zelda
@Rastos if we all feel this way it is a great thing for the developers to know. Because our tastes are going to go along with our wallets and in our wallets is money. Money makes the world go round.
@PortablexombieV2 Not everyone feels "that way" roguelites and rouglikes have an audience and some of them sell pretty well. This game has about 1000 reviews and it's 90% positive. Risk of rain has 16k reviews that are mostly positive.. dead cells 21k mostly positive reviews, a game on many best of lists(including mine)
Your logic is basically you don't like a genre or style so if you complain devs will not make those games anymore even though lots of people like them. I don't like point and click adventures, should I post that on every new game in that genre so they don't make them anymore?! Or should I just accept there's genres I don't like and play one of the thousand other games coming out this year??
Developers make the games they wanna make, they value sales, critical reception and fan feedback..you're not a fan so your tastes don't matter to them. Nor anyone else posting they don't like RL's.. 2d games.. indie games etc etc because you weren't buying it anyways.
@Rastos I find it strange that you advocate for spreading out to other games if we don't like rougelikes, but you are not doing it yourself. Seek out comments that engage this title in a happy way and follow your own advice man. Chill, after all we (the odd 20 comments being negative about this games), won't make or break this game. If we had that power the titles would be different. Though please do not impede on our desire to voice our displeasure with a lot of (perceived, not hard data to back that up) rougelik/tes and metroidvanias. Though you are more than welcome to get hung up about strangers on the internet. Whatever floats your boat, but my personal belief is, that you are a better off enjoying the game yourself and let negative comments be negative comments.
No more roguelike/lite anything please. it's overdone and dull.
@Lemmy_the_Koopa I get an email when someone replies to me and I reply like I'm doing now. You're argument is circular because I can just tell you you're telling me not to get hung up but you're hung up on what I said. Me saying there's a lot of negativity doesn't impede you in any way either.
I haven't played this game, I clicked the comments to maybe gain insight from people that have played the PC version or know of it. Instead it's mostly just people who are mad something they don't like dares exist. It's just weird to me but I try and live by the golden rule, even on the internet.
@Rastos Far from hung up, mate. Even stated that you can do that, if this floats your boat... but if ou see that as hung up, okay. Your view man, all cool.
So yeah, you do you, me does me. Have a happy day on the interwebs and hopefully you find what you are looking for.
@Lemmy_the_Koopa My day is over sir, it's almost 1am and I'm playing some Guacamelee 2 on my switch with Netflix in the back. XD
@Rastos In that case, a relaxed evening and a wonderful new day once you are awake .
@Lemmy_the_Koopa Thanks Lemmy, have a good night/day as well.
Played this on PC, definetly gonna double dip, this game is amazing.
Looks too mental to me, therefore not my cup of tea.
@Rastos You are reading way to far into my comment. I know we do not all "feel that way". But it is good to voice what you do not like. If the developers feel the game could have sold better then they can see what those of us who did not buy the game are looking for. I am being general here. I am not necessarily talking about this game.
In an alternate universe everyone is complaining about the lack of releases on the eshop. Sure, if there were 20 palm reading apps or sock arranging sims every week I could see grounds for complaint, but personally I love how many games the switch is being graced with and if we are all honest, roguelikes only form a small fraction of the whole switch library.
It has very good reviews on steam, so im interested to at least see what the switch review sites have to say before condemning it.
@Rastos
Complaining about complainers. The vicious cycle of internet comment sections the world over.
I have this on PC and it’s a lot of fun. The bosses are very tough, maybe too tough. I’ll double buy if the price is right, or wait for a sale.
I love Roguelikes. My PSViTA is a Roguelike machine!
@MetalGear_Yoshi complaining about people who complain about complainers
Super Meta
Can someone explain to me what rogue-like even means?
@andywitmyer
Rogue-like means it is like the game "Rogue."
@Kal_
I wasn't complaining fella! 🧐
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