Starlink: Battle For Atlas arrived in October last year. Since then, many players have no doubt completed the game. In the end credits, an interesting discovery has been made in the Nintendo Switch version. As this iteration features exclusive Star Fox content, it's widely known there was ongoing communication between Ubisoft and Nintendo during the development of the title, resulting in some significant names appearing at the end of the game.
According to Nintendo Soup, if you let the credits roll long enough, you'll eventually see the names of the current and former Global President of Nintendo pop up. The former president being Tatsumi Kimishima - who became the fifth president of the company in September 2015, and the current one Shuntaro Furukawa - the sixth president of the company, as of June 2018. Basically, it's a rare sight to see two Nintendo Presidents listed as executive producers of a game.
Have you seen the credits roll in Starlink: Battle For Atlas yet? Tell us below.
[source nintendosoup.com]
Comments 15
some people have just one Nintendo president.
some of us are lucky enough to have two.
@CharlieSmile I know, right?
Y'all have never watched the credits of Majora's Mask 3D huh? Or ARMS, Mario Kart 8 Deluxe?
This game came out in October.
@Knuckles-Fajita - Definitely a point.
More of a surprise that someone played Starlink to the very end.
The game is quite good.
@RyanSilberman Aye but how many people picked it up before it was heavily discount? XD
Such an underappreciated game. I recently only picked it up myself but its been quite good so far.
@Retsam same. I don't think I would've been tempted at the higher price point but the discounts made me take the chance and having a blast.
I even really like the cheesy stock characters. I think the top notch voice acting helps a lot.
God this game for Christmas from my bro. So far I am really enjoying and even more so because of the Star Fox content. Not completed it yet.. I just hope Ubisoft are given the reigns to produce a proper full Starfox game.
I almost feel like Ubisoft wanted this to be a proper Starfox game, but Nintendo weren't willing to go that far. All the extra Nintendo content and even the way the toys and grip are designed to go with the joy cons suggests this was primarily a Nintendo focused idea.
<cough>Breath of the Wild end credits<cough>
@chardir except for the fact the game was in development longer than anyone knew about the Switch.
I think they made the right adjustments to the game to make "working on the Switch" the main focus towards the end of the development cycle, but it was never a game with primarily the Switch in mind. If anything, the other consoles took a hit to make the switch version look like more of a viable option (e.g. no 60fps mode even on PS4 Pro/XB1X).
I'm surprised anyone noticed this in the Starlink credits. I was able to leave the house, go to a bar, meet a girl, get married, ruin my life, get divorced, and came back home after all that and the credits were STILL going.
They oversaw the game. Big deal, NOT. Exec producers don’t do all that much. It’s the director that is hands on.
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