Following a previous announcement Japan would receive RPG Maker MV later this year on 15th November, NIS America - in partnership with Kadokawa Corporation - has released a PR revealing the Nintendo Switch game will be launched in North America on 26th February 2019. The European release is also scheduled for 2019, but an exact date has not been locked in.
Just like existing releases in the series, MV will allow aspiring developers to craft their very own video game. The title will also unite players - allowing maps to be uploaded and shared with fellow creators. This feature is possible with the RPG Maker MV Player App which will be available as a free download at launch.
This announcement follows the news yesterday Travis Strikes Again: No More Heroes would launch in January 2019.
Have you played the RPG Maker series before? Are you considering picking up MV on release? Tell us below.
Comments 35
Hmmm... "Once Upon a Time" never got the RPG I wished for during its run. Perhaps I should get this RPG Maker, and try my hand at it! Rumplestiltskin giggle
Wouldn't mind making a poor man's Golden Sun in this title. It's time, Camelot...
I just hope that there'll be a way to also get custom music and sprites or whatnot, or this will remain as worthless compared to PC versions as almost (almost) every other console RPG Maker has been.
Definitely buying this. I just hope it has more assets than FES on the 3DS so we're not limited to making games that look like they came straight from a Gameboy Color. And I'll never understand why an RPG maker on a device that was based around a touchscreen and stylus didn't allow you to draw your own sprites.
Yeah, if we're limited to using stock assets then I don't see the point. Even the PS1 version has a sprite editor at least.
I did not like the 3DS one at all. It was so lame. I will wait and see.
That's a little disappointing. I was hoping it would arrive before christmas this year. I suppose I'll just have to make do with the 3ds version for a little while longer.
I'll get it. I'm really not up for creating anything but there's always good stuff from the community. Little short games. Probably have to wait a while for all the good stuff to get made and bubble up to the top.
@JasmineDragon is cos it's a port of a title that doesn't have touch screen support. You need to write code to at least hook up the new drivers for this even if you can then have all your mouse code handle your touch screen interactions ( which you can't because a mouse always has a pointer and a touch screen doesn't. For example if Hovering the mouse pointer over things shows important notifications then you have to find a new way of showing that information for touch screen.) So just being on a device with touch support isn't enough to give you your touch screen sprite drawing.
played rpgmaker on ps1 but sadly just couldnt indulge my time on something like this anymore..
No way I am buying this even if I had a Switch. I’m not into content creation rather content appreciation.
Yesss. Preorder Peril: Sean’s Lament will then release in 2019 as well.
@TheCurator you can still download the player for free and play other people's games. That means almost unlimited RPGs are possible without spending any money.
I have this on PC, and it's really fun creating your own stories. So yeah, I will get the Switch version as well.
Why aren't people getting upset about the multiple claims of using protected IP in this thread?
Oh wait because no one really cares..
That was the most pointless trailer I’ve seen in a long while. I’m literwlly non the wiser to what this is or how it works....
I am normally a huge advocate for playing everything on Switch. But for something like this, on PC with the ability to pull in custom assets galore... I just don't see how any console version could compete.
Already preordered! Can't freakin wait.
@saintayu because you most likely won't be able to use your own assets so there will not be any IP theft.
@Trikeboy you do know that character names, locations, story points and everything that defines and makes a work unique is IP.
If you even use any of the same character names you are using IP.
@saintayu Hey, someone's advertising Pokemon games for iOS on Instagram and Twitter, and they're almost definitely unlicensed. Get 'em, Jay.
On a real note, definitely getting this. I started plotting a game out a couple months ago when I heard. Fingers are crossed really hard that we get to bring in assets.
@nonprophetmusic I don't know if you misunderstand but I don't personally care. I'm just surprised by the lack of that very vocal group of fans who love to point out IP theft.
They must only come out when someone mentions in a title.
Sweet, I’m gonna make an RPG where you have a random attack every step you take. The game will take 400+ hours to complete.
I'm going to skip.
I have been getting into basic coding and have been able to do pretty swell stuff with Vx Ace and MV such as random bonus stats and skills for equipment to more complex puzzles to use for dungeons.
Combine that with creating your own assets, or even importing assets from the community, and you have the ability to create games that people won't be able to tell are even RPG Maker games.
Comparing the PC makers to the console makers is like comparing Octopath to Kemco... no, it's a wider gap than even that.
Wasted my money on RPG Maker FES for the 3DS, not gonna make the same mistake here.
@saintayu I mean, sure, but the only one I saw cryin' was you, so I thought you'd wanna gallivant off to combat intellectual property violations.
Which reminds me, do you have express written consent to be using that copyrighted character in your avatar? OoO
@nonprophetmusic how would you know if I did or didn't? Of course you're just being obtuse and that's clear and also making my point for me at the same time.
Even now you echo the people who I was referring to.
@Trikeboy Why oh why did you have to reply to his bait. Now you have unleashed the troll.
Nice to know what I will get in January and February next year.
Names can be used but they won't look like the characters they are named after, therefore cannot be confused for the actual character, which is enough.
@saintayu I'm no smash clone. Rude. Even if your other point stands.
@BalloonFighter OH ho ho! Delightfully devilish, BalloonFighter!
@KIRO
The editor windows are not terribly exciting. I might even call it kind of oldfashioned.
As far as professional tools go, you certainly have a lot of flexibility though, and there's a very rich community sharing scripts and expansions.
I guess this trailer just tries to make it look and sound exciting to make your own RPG. Which it is. It's just also and insane amount of work. ^^
@Trikeboy Maybe I will try that.
God help me, PLEASE GET RELEASED ON CARTRIDGE !!!
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