(TG-16 / TurboGrafx-16)

Shockman (TG-16 / TurboGrafx-16)

Game Profile

It's been two years since Arnold and Sonya were made into Shockmen. A message from the professor to return to their bodies has them head to his laboratory, but they are ambushed by a mysterious enemy along the way. After narrowly defeating the enemy, they catch a TV news flash announcing the Ryo Empire invasion. They find that the professor has been abducted and set out to rescue him.

Shockman is a side-view action shooter that has eight stages, including Action Stages, where you jump and use special techniques, and side-scrolling Shooting Stages. This game expands on the well-paced story from the previous version and contains cooperative elements like shared life and a powerful Team Shockbeam that can be used during two-player simultaneous play.

Game Review


USA USA Version

Posted by Damien McFerran

It's been two years since Arnold and Sonya were made into Shockmen.

Shockman is actually the second game in the Japanese ‘Schbibinman’ series. The first title never saw the light of day outside of Japan sadly, it was basically a fun platform action game along the same lines as Mega Man. It’s sequel Schbibinman 2 was...

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User Comments (8)



dualj said:

What do you mean by that Bass X? I thought the better megaman games were the early NES games. Anyway, I dident like this one as much, the controls feel a bit stiff.



Manicfatty said:

Like eating saltines without a beverage. Tastes ok at first, but you've quickly had enough and it becomes difficult to choke down. Generic. OK everything, but no standout features. Pack a bag Shockman, you're headed to my SD Card.



Ry-Type said:

Not a bad little megaman clone. Okay, but nothing amazing. Graphics look cool though.



Dormin87 said:

I really didn't like this game, for these reasons:

1) The response time for jumps and shots seem to be a bit laggy.

2) It becomes incredibly difficult during the last half of the game, as health pickups are very few and far between, and you usually die in five or six hits.

3) The shoot-em-up levels are almost imossible to get through without being hit at least once.

4) The sound effects and music really start to grate on you after a while.

5) The best of the lot is that co-op play is worse than playing by yourself, simply because you share the same lifebar AND you can hit each other, making it 100x more difficult. A total waste of 600 points.

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