More than meets the eye
At E3 this year, this writer got the chance to demo an intriguing game called Ironcast, which initially sounded like it was trying to do a bit too much all at once. A match three puzzler that’s also a roguelike, that’s also a strategy RPG with permadeath? Even so, we came away feeling that it just might have what it takes...
About The Game
Ironcast is a turn-based strategy game set in an alternative Victorian history; where refined men and women command gigantic mechanised war machines, laying waste to enemies of the British Empire. As Commanders of the Consortium of Merit, players take control of their own 7 metre tall walking Ironcast to defend 1880's Victorian England from an invading force of enemy Ironcast.
Battles are fought by generating resource nodes which in turn drive the Ironcast's various weapons and systems. Players must choose how to spend these nodes wisely; either offensively to cripple and destroy opponents, or defensively, if they suspect a barrage of incoming weapon fire is due.
The roguelite style of Ironcast enforces that death is permament, but rewards are persistent and no two campaigns are the same. With randomly generated missions, over 50 unlockable items and the potential for rare enemy loot drops, commanders will face a new crusade with every play through.
With four ways to play, Ironcast fully utilises the array of intuitive playing options on Nintendo Switch. You can play on the big screen with the console docked, in tabletop mode with the Pro Controller, and on the go in handheld mode using either the Joy-Con controllers or by taking advantage of full touch screen functionality. With added HD rumble support, taking down the enemy has never felt so good!
Be a hero, join the fight, save your country.