Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot
Resident Evil 3: Nemesis Screenshot

Overview

Players
1
Genre
Adventure
Release Date

GameCube

  • 18th Jan 2003 (USA)
  • 30th May 2003 (UK/EU)
  • 15th Jan 2003 (JPN)
Series
Resident Evil
Tags
Zombies
Also Known As
Biohazard 3: Nemesis

About This Game

Resident Evil 3: Nemesis sees the return of Jill Valentine, heroine and amazing survivor of the nightmare that began in the original Resident Evil. Players begin as 23 year-old Jill Valentine, a member of S.T.A.R.S., as she is packing to leave for Europe. Caught in Raccoon City, a town crawling with flesh eating zombies, Jill must once again rely on cunning and brute force to escape. Before she gets out of town, Jill is severely injured and is knocked unconscious. With the help of Carlos Oliveira, a 21-year old hot-blooded, tough guy from South America and one of the mercenaries Jill meets through her struggle to escape, players must search for a cure to save Jill from impending doom.

Resident Evil 3: Nemesis boasts the following features:

  • More creatures that go bump in the night - 10 different types of zombies from both previous games.
  • More challenging enemies - Enemies can come back to life at any time.
  • "Dodge" feature - Makes it easier to avoid an enemy's attack with timely movements of your character.
  • "Live Selection" - Allows players to make decisions that affect the story's outcome
  • Interactive Environments - Greater interaction with the environment as background objects can be used defensively.