DSiWare sees one of its most rewarding puzzlers yet
Indie (like, really indie) developer Jason Rohrer's portfolio is filled to the brim with what may be best referred to as interactive art: works like Passage, Gravitation and Between operate on a whole different emotional and philosophical plane than a Mario. So it makes sense that his attempt at a more traditional type of game aligns more with Art..
About The Game
Take your time, set your own pace, establish your own goals and adapt your play style however you like. Primrose rules are easy: There are no time limits, no levels, no arbitrary objectives and no constraints.
Just place pairs of tiles on a game grid and attempt to corral groups of tiles with pieces of a different color. Surrounded tiles disappear and surrounding tiles change colors, allowing chain effects to trigger combos for massive points. You can play long matches and try to keep up with increasing levels of difficulty, or just go all out on a huge single-move combo for millions of points.