Showing 21 to 33 of 33
21. Posted: Fri 12th Aug 2011 05:17 BST
Does it save high scores, like in a leaderboard or something? Also....are ther multiple difficulties?
It does save high scores on a local leaderboard, and allows you to enter a 3 character name when you place. As far as difficulties, there are 3. I'm playing on "normal", and it feels just right. Still hard, but you pretty much expect difficulty in a shmup.I personally am having a good time with the game. Enemy and bullet patterns are conducive to intensity without being cheap, and I've never played Ikaruga so the polarity mechanic is new and refreshing to me. Some of the character art is goofy, but so far the backgrounds are really nice looking 2D creations. Sound is well done too, though the music doesn't really stand out so i guess I would say it's forgettable.
22. Posted: Fri 12th Aug 2011 07:45 BST
DrDaisy wrote:Rukiafan23, you broke my heart.Huh???
Rukiafan23, you broke my heart.
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23. Posted: Fri 12th Aug 2011 10:16 BST
I was looking forward to this game, but then you shattered any illusions I would have about it. If I ever get it, I'll only notice the flaws no matter how good the game is. I'll be like Calender Girl from the re-designed Batman: The Animated Series.
24. Posted: Fri 12th Aug 2011 16:58 BST
Oh so it an issue of RAM and not the harddrive, I can see why now. I forgot we only have 500 MB of RAM.
You were closer the first time. The Wii doesn't have a hard drive, like the other consoles this generation do. Instead, it has 512MB of NAND flash, which--to simplify--is closer to a USB stick (or, funnily enough, an SD card) in physical terms. The Wii's 512MB NAND is like its long-term memory; it's used to store all WiiWare, game saves, the Wii System Menu itself, any other channels like the Internet Channel, etc.: anything the Wii needs to remember "forever" (i.e. until you delete it). Being quite a small number, the Wii's NAND can rapidly be filled, by say, 10-12 large WiiWare titles and a few big save files like Smash Bros., even with the current limitation on WiiWare size. Were this limit not in place, you could fill up your entire NAND with one download--e.g. Lego Harry Potter on the iPhone is 453MB alone. Clearly, it would look pretty awful if you downloaded just one game and couldn't have any more until you deleted the first; hence, the limit.
As for RAM, the Wii actually has less than 100MB. This actually doesn't impose any direct limitation on WiiWare's size, though. RAM is like the system's short-term memory. Imagine somebody told you 10 phone numbers and then asked you what they were ten minutes later, and then said it was OK to forget about them. This is--very roughly--what the Wii's RAM is doing. The game (either disc or WiiWare) asks it to remember a few things that it will need to use soon, so the Wii remembers until the game tells it to forget again. It's faster and easier to get things from your short-term memory than your long-term, so that's what RAM is used for. The Wii can remember fewer things compared to a PS3 or Xbox 360, but this manifests more in terms of things like texture detail and the number of unique elements on screen, not the download size of your game.
Edited on Fri 12th August, 2011 @ 17:00 by vaguerant
I've got nothing to say, but it's OK.Vague Rant
25. Posted: Sun 14th Aug 2011 10:36 BST
What does NAND stand for?
26. Posted: Mon 15th Aug 2011 04:13 BST
Upon finishing it I'd say it's much better than I previously thought :3
It's quite fun in the beginning and near the end,and the music isn't all rubbish,the graphics are very nice and I still feel like playing it |DSo here's my updated opinion
Gameplay 7/10Controls 5/10Graphics 8/10Music 5/10Replayability 9/10
I have a feeling I like it more then some will so I figure it'll get a 6/10 from whomever reviews this officially here at NL |D
I'm a member at the following forumshttp://www.nintendolife.comhttp://www.wiiwarewave.forumotion.comhttp://www.gamefaqs.comLooking forward to the WiiWare RPG Star Guardian Bankai 64 |D
27. Posted: Mon 15th Aug 2011 05:25 BST
Yeah, I remember that episode, although I didn't expect to ever see anyone reference such an obscure one-shot villian. The series continuation/redesign was pretty good in places but pretty weird in others like some of the episode plots and several of the villians' visual redesigns (Catwoman's now a shorthaired brunette, most of the green is gone from Joker's hair, Riddler's ridiculous jumpsuit, and what the fudge did they do to Scarecrow?!, etc.).
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
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28. Posted: Fri 26th Aug 2011 06:51 BST
I'm not digging this demo too much. I'd probably download a NES VC title, before I'd drop 500 pts. on Kyotokei. Although, I'm always trying to expand my VC collection. (<:
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29. Posted: Mon 29th Aug 2011 01:16 BST
I'm very happy to see your revised opinion Megatron2000, as I find the demo very promising! No game is fun when you're junk at it, but after sticking it out through a few runs I think this game is excellent for what it offers. The gameplay feels tight, the controls will do what you want them to do but you have to realize that there is a 'lag' between your controller input and the ship. It's easy to account for, but does take some adjusting. I didn't like Ikaruga, because I found it punishingly difficult and frankly odd. This game runs with Ikaruga's admittedly genius color switching concept, and is a lot of fun for a bite sized game.
Miyamoto on his desire to focus more on the (hard)core Nintendo fan.
[The casual] attitude is, ‘okay, I am the customer. You are supposed to entertain me.’ [...] and to me it’s kind of a pathetic thing.
You are what you eat from your head to your feet.
30. Posted: Mon 29th Aug 2011 02:11 BST
Actually I've been kinda enjoying the demo Even my fiance got into it, once she finally tried it. I'm seriously thinking of buying this. I like that you not only have a highscore, but a rating of how well you did too. Didn't take log at all to like this. I don't think I've played a shooter that uses this color change strategy. It's pretty cool.
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31. Posted: Mon 29th Aug 2011 02:16 BST
First there was FAST: Racing League and now Kyotokei, how many more genres will this color change innovation be applied to?
32. Posted: Mon 29th Aug 2011 02:26 BST
can someone add me please my fc is 253536619815
33. Posted: Mon 29th Aug 2011 02:37 BST
Sure I'll add you @lusi, but there is a thread located under Online Gaming created specifically for trading Wii friend codes. (<:
Edited on Mon 29th August, 2011 @ 02:37 by WiiAboutU