I downloaded it but have only touched it for about 15 minutes just to make sure its not absolutely horrible. Luckily, it isn't. Obviously I've had very limited time with the game but so far it seems like a very well built game for just 5 bucks. Of particular note is the amount of modes. I think there are like 4 or 5 different modes including an option for one to construct their own stages. Quite ambitious for just 500 points I'd say. Anyway, will come back with more impressions if I play deeper into the game before the NL review is out.
Jelly car....jelly car...what are they feeding youuuuu?
I love you so much right now.
QUEEN OF SASS
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
Man, that is one obscure reference to the most-watched sitcom of all time.
I felt JellyCar 2 was solidly made, but just not much fun, regardless. The physics were OK-ish, and the game looks all right, but there's just no real sense of achievement with anything you do, and certainly never any excitement ... I'd much rather be playing Fluidity.
I liked it. I beat the game kinda fast and then made tons of levels. Then I played them, Had a few friends play them, then made a Face book profile for jelly car as a person. Fun.
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Topic: Jelly Car 2 impressions
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