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Topic: Fist of the North Star: Ken's Rage 2

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Bankai

61. Posted:

CanisWolfred wrote:

Is it better than the last Ken's Rage?

I only played the demo of the last game, didn't have the time to buy it back in the day.

But based on that demo, yes, it is.

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Sean_Aaron

62. Posted:

I have to say I was a bit surprised by the harshness of the NL review for this, but I suspect if I hadn't done the Samurai Warriors 3 review it might well have gotten a different score.

This game series is one of those niche titles that just isn't going to appeal to a lot of people. I could rip Ninja Gaiden for having useless skill upgrades and moves you never use, but that doesn't mean it isn't fun to play. I think a demo would help people who might be on the fence.

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Bankai

63. Posted:

I ended up going with 3.5/5

After seeing the other reviews of the game being quite low I look forward to the accusations that I've been "paid off" by Tecmo Koei.

Edited on by Bankai

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shingi_70

64. Posted:

They used that Pachinko money to influence your opinion didn't they. :-)

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Bankai

65. Posted:

Actually TK used its money to hire some Yakuza to suggest I give the game a good review.

I wish I had been paid off :-(

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DeepFried35

66. Posted:

I Just wanted to add my two cents about the price of the game in the eShop.

Everyone saying that the game should be the same price as a retail version is being completely moronic. It's common sense that it's much cheaper to put out a digital only version of a game. I understand about the developer getting more money and it helps keep these guys in business, everyone who supports the ridiculous price doesn't seem to grasp that 99% of consumers don't give a toss, they just want a cheaper product and an uncomplicated service.

The reality is the Wii U will hopefully be a mass market console with a lot of shall we say, casual gamers. These are the type of people that don't follow the industry like the core gamer does and so all they see are two options:

1) A retail version of a game that comes with a physical box, manuals and possibly sometimes even discounted prices compared to the digital versions. Sonic Racing is a good example, I can find it for £25 online yet it's still £39.99 I think in the eShop. People like to hold products before they buy and it's only the small percentage of people who are at the cutting egde of industry standards, like the hardcore gamer or early adopters, that they aren't too bothered.

2) A digital version that has no physical items, is more expensive in a lot of cases and can't be traded in later, something that IS a deciding factor for people on budgets.

As soon as they announced FOTNS Kens Rage 2 was going digital only and full price I knew it was going to sell abismal, I'll wait for figures to prove it though but I will not be surprised when it's a commercial flop on Wii U. The game is £50 on eShop when it should be maximum around £25 based on reviews.

People remember what companies do and when they fork out £50 for a digital game and it's average at best, they realise they have no physical copy to trade in to try get something back, they get buyers remorse. They get burnt and it's a lasting memory that puts them off taking a gamble in future.

I agree 100% that developers need to get a bigger cut of the pie but it doesn't need to be a situation where I feel like I'm getting screwed over as a result. Why not give it a bit of balance and have the digital prices meet half way? Lets say Kens Rage 2 was £50 at retail, which even that seems expensive considering games like Sonic Racing are cheaper and better, and lets say the digital version I feel should only be £25 due to the reasons I've given above. Well then why not meet half way and say charge £35-£40 for a digital version and £50 for the retail version. I'm then going to see the benefit of getting a digital version that will offset the lack of physical copies and trade in options later, the developer still scores extra money due to cutting out retail completely which involves all the middle men like distributors and transport costs AND the costs associated with packaging/manuals. It's a win win for both sides and I can feel comfortable about making that choice, not feeling ripped off.

I'll give a little example of how this is negatively impacting sales for digital purchases using my own example.

I wanted to buy NintendoLand from the eShop because I can't be bothered having game boxes taking up space. I pop into the eShop and the games there at £49.99, now I'm a bit uncomfortable spending £50 on a game as it is when moneys tighter than ever and I'm not even sure if I'll like the game. I go checking online to see if it's cheaper and find on Zavvi that they are selling it £39.99. WHAT!!! That's £10 cheaper than Nintendo are selling it themselves... So I decide I'm getting it from there, but wait I could possibly get my digital rewards from Nintendo for buying the deluxe bundle at launch, so I work it out that I'll get £5 to use on eShop if I get it there, that's still £5 short of Zavvi's price. On top of all that I have rewards from Zavvi for buying my Wii U from them and I got a bonus 5% discount code. I add it all up on Zavvi and got the game for £33. I also got points for buying that game itself to use in future, albeit only 33p.

If Nintendo can't even match the £39.99 on their digital download to what Zavvi has, why in the world am I going to sacrifice box, manuals, possible trade-in value later on just to buy the eShop version. It's simply not worth it and is detrimental. Nintendo can say everything they want about it being the same game but consumers know that despite being the same game, they aren't getting the same product, yet they are having to pay more for it.

If a game is at retail for RRP £49.99 it should be £34.99 - £39.990 on eShop
If a game is at retail for RRP £39.99 it should be £29.99 - £34.99 on eShop

Consumers in every market are more aware than ever about spending money, they are looking for bargains and reasons to spend less and less especially in this current economy. Companies need to use technology to make it easier and more affordable than ever to get their attention. They do not need to bankrupt themselves to do this and they do not need to rip consumers off either. It's why you see businesses like HMV going under recently. People went there and saw a Blu Ray for £29.99 that they could get online for £10, or they saw games in HMV for £49.99 but could get it £30 on Amazon. Yes the online retailers may use lower prices as loss leaders but not always, what is clearly apparent though to me as a consumer and gamer is, if Nintendo can't even beat retail prices to get sales for what the industry keeps saying is an under performing system and they are trying to get everyone to understand the machine because they can't explain it full benefits, it's an experience, then there is something wrong with their approach. Bump the prices down, get a rush of buyers happy to take a gamble because they are saving money and get the message out to everyone while boosting sales. They are still going to turn a better profit than they would with retail and the gamer still feels like they have gained as well. Everyone's happy!

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Bankai

67. Posted:

Everyone saying that the game should be the same price as a retail version is being completely moronic. It's common sense that it's much cheaper to put out a digital only version of a game. I understand about the developer getting more money and it helps keep these guys in business, everyone who supports the ridiculous price doesn't seem to grasp that 99% of consumers don't give a toss, they just want a cheaper product and an uncomplicated service.

Tecmo Koei had a 300 per cent increase in profit in its recent financial results. That tells me that Tecmo Koei has learned that the entitled whiny gamers are worthless, from a business point of view, and it is instead focusing on the customers that support it. By that I mean the people who are actually willing to pay properly for their games. It's clearly working too.

It's not 99%. There is no way that you can possibly support that figure. By putting a game like Ken's Rage as a full priced on download only, Tecmo Koei will lose, at most 20 per cent of the customers that might have bought it at half the price. Basic reality of a game like Ken's Rage: it's niche. The only people who were EVER going to buy it were the people who are diehard fans of the manga, and those people don't mind paying full RRP for the game.

So, instead of trying to attract the masses, Tecmo Koei realises this game only applies to the hardcore Fists fans, and prices accordingly.

I really doubt you're even close to qualified enough to criticise a business that is literally light years ahead of the rest of the industry in terms of profitability right now. Your main problem is that you make the assumption that the retail prices are somehow 'fair'. Being fair implies that the developer and publisher also get a fair margin on the sales, which they don't with retail. Therefore the price isn't fair. The price you see on the eShop IS fair, as the publisher actually gets control over it.

As soon as they announced FOTNS Kens Rage 2 was going digital only and fr full price I knew it was going to sell abismal, I'll wait for figures to prove it though but I will not be surprised when it's a commercial flop on Wii U. The game is £50 on eShop when it should be maximum around £25 based on reviews.

The game is going to sell poorly on every platform. Including the PS3 and Xbox 360 where it was also released at retail. Again. It's a nice title. Your point is invalid.

I 100% agree that developers need to get a bigger cut of the pie but it doesn't need to be a situation where I feel like I'm getting screwed over as a result.

But you're complaining about a few pounds for a game you were statistically never going to buy. Doesn't sound very sympathetic to me. At all.

Lets say Kens Rage 2 was £50 at retail, which even that seems expensive considering games like Sonic Racing are cheaper and better, and lets say the digital version I feel should only be £25 due to the reasons I've given above

Is there some reason that you're comparing a game that would have been expected to sell in an order of magnitude more than Ken's Rage to Ken's Rage?

Let's say this again. Ken's Rage is a game that would have had TINY sales expectations in the first place. When it comes to pricing you can't compare it to a mainstream title. You might as well complain that a Ferrari isn't priced the same as a Scooter.

the developer still scores extra money due to cutting out retail completely which involves all the middle men like distributors and transport costs AND the costs associated with packaging/manuals.

Do you realise where the bulk of the production costs in games come from? It's not retail logistics.

In fact, do you have any idea at all how low margin publishers in modern games industry operate on? It's razor thin. A single commercial failure can sink a smaller company.

If you can any concern for the health of the games industry, you would be supporting the publishers making a couple more points margin through digital distribution. But then Che Guvera thought he was doing the right thing by the people with Cuba, too.

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DeepFried35

68. Posted:

@Bankai always my favorite forum member, never really quite gets it do you.

But you're complaining about a few pounds for a game you were statistically never going to buy. Doesn't sound very sympathetic to me. At all.

Lets say Kens Rage 2 was £50 at retail, which even that seems expensive considering games like Sonic Racing are cheaper and better, and lets say the digital version I feel should only be £25 due to the reasons I've given above

Is there some reason that you're comparing a game that would have been expected to sell in an order of magnitude more than Ken's Rage to Ken's Rage?

Let's say this again. Ken's Rage is a game that would have had TINY sales expectations in the first place. When it comes to pricing you can't compare it to a mainstream title. You might as well complain that a Ferrari isn't priced the same as a Scooter.

So I'm comparing a Ferrari to a scooter? Hmm So Sonic Racing, critically acclaimed to be the better game is the Ferrari in this case and yet it's cheaper than a Kens Rage 2, ie the scooter. What's your point?

Maybe the fact that it's niche is because they are completely ignoring a viable market, just like Nintendo proved with the Wii. Make something accessible enough and people will buy it, so going niche isn't the best way to run a business unless your Apple maybe where people flock to your products.

I am comparing the games I chose specifically to make a point however I'll spell it out a bit clearer for you. I personally have never played any of the Fist Of The North Star games and so I was interested when it was announced because I saw the Anime and loved it. I go on the eShop and it's £50, I check online and the reviews pretty much show the game to be pretty lackluster and more akin to something found on the indie section on the eShop, so instantly I'm put off about taking a gamble on THAT single digital release.

Take the same game and release it for say £30, I might have actually considered the game purely based on the Anime. It's clear it's a total ripoff. I say ripoff because I can spend £50 on a game that's actually universally praised and shows amazing value for money, Sonic Racing on Wii U. Oh and I'll save myself £10 even if I went with the eShop version.

So on point, if I purchased Kens Rage on eShop I would have felt utterly ripped off at £50, I wouldn't be able to trade it in to get some money back which would give me buyers remorse and resent using that service. Maybe I'm in the minority here but if I think that way I'm pretty sure many more do. If that is the case then it's not a positive setup for certain demographics and so it's bad business. Would you feel bad if the prices were lower? No you wouldn't because the developers would still be making more profit than they were, more games would sell and in turn create a more profitable environnent for all developers.

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DeepFried35

69. Posted:

I'm going to give you a little analogie here with regards to what I've just said and hopefully it enlightens you a bit more to my kind of thinking and why I think your incorrect in your thinking.

A few years ago I worked in a small coffee shop as a Barista. The shop was badly run and making little money to the point it was a struggle to get paid my wages each week. We were charging around £2.80 for a Latte but I trained myself and it was genuinely one of the best coffees in Edinburgh at the time. The problem was that we weren't getting enough customers through the door to see that it was indeed an amazing coffee we made.

The manager wanted to put the price of the coffee up to cover the loss of trade but I argued with him because it made no sense. If people weren't coming in now, why would they come in when it was even more expensive? It made no sense and seemed retarded, instead I made a deal with him to try it my way, which was to reduce the coffee down to £1 for anything, Latte, Espresso etc etc. Any additional drink if they stayed in the cafe would also be £1. The trail was meant to be for a month and to promote the coffee and cafe.

Before the trial, we woud sell about 30-40 cups of coffee a day, maybe 50 on a good day, not very good for a coffee shop. The first day we did the trial we jumped to over 100 coffees for that day alone and it continued around that sell through for the whole week.

I had priced the coffee up for all ingredients used and even factored in staff time to make the coffee, it was working out at about £0.80 a Latte which is one of the more expensive coffee drinks due to milk. So the coffee was making a profit on every one sold. We had more customers through the door than we ever did and we had customers buying other things like food because they were now in there and saw the other items for sale. It was good.

We had initially agreed to do it for a month, the first week was a total success giving one of the first really profitable weeks in a long time, however the manager could only think one way. He wanted more money, more profit and decided we were selling coffee way too cheap. In reality we were as the coffee was incredible and worth the £2.80 original price but that wasn't why I wanted to sell it so cheap, it was a trial run, an incentive to get people into the cafe to see how good it actually was and it worked.

Despite all this he cancelled the trial even with everything positive that came from it. I eventually got annoyed with his stupidity and quit. I also quit due to other reasons like not getting paid wages or holiday pay on time and staff shortages, but when I did, I said the cafe would be shut within months. No surprise then, but still sad to see, the cafe was closed about 4 months later, bleeding money and having terrible trade.

Bankai, you remind me of that coffee shop.

Edited on by DeepFried35

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Sean_Aaron

70. Posted:

I think Bankai understands the argument very well as we had a lot of it on other threads where people made the same points. I'm sure we will see sales on digital downloads where the sales are such that the publisher feels it's worthwhile.

In this specific case I think it's unlikely because, as Bankai said, it's a niche title. I seriously doubt there would be many people who would take a chance - even at a low price like £25 on something they know nothing about. If you wanted to make a more apt comparison you should be checking out the sales figures for Warriors Orochi 3 which is also available as a download for £49.99 and as a disc release. I haven't looked at it myself, but I'd be curious to know how many disc sales it had at what I presume is a much lower price. If it's sold a few thousand copies then you couldn't realistically expect Ken's Rage to do much better in which case, no I wouldn't see a good argument to offer it cut-rate.

Edited on by Sean_Aaron

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DeepFried35

71. Posted:

@Sean_Aaron So because it's niche means that the company should carry on appealing to only that demographic? That makes sense........

Before Apple took over the world, they were once seen as niche as well, as a result they were always overshadowed by Microsoft. It wasn't until Apple started to cater to a wider demographic that they saw incredible success. People sometimes don't know what they want until it's shown to them. If you never show it to them, how will they ever know.

Henry Ford was once asked what people most wanted and they told him a faster horse. Amazing that were not all just riding around on horses these days as a result, but the guy had vision and could see a better way.

In regards to Kens Rage 2, there's probably a lot of gamers like myself that have never played such a title and do not even know if we'd like it, so by keeping it a title that's only going to appeal to the hardcore fan they are instantly cutting off a gigantic market of potential buyers. They do not need to sell their soul and they can still make the games they want to make, the problem is right now on the eShop it's priced so only people that are fans or people with money to burn will buy it.

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CanisWolfred

72. Posted:

CDreams wrote:

@Sean_Aaron So because it's niche means that the company should carry on appealing to only that demographic? That makes sense........

Indeed it does. Glad we can all agree.

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DeepFried35

73. Posted:

@CanisWolfred not quite sure if you're being serious or not?

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CanisWolfred

74. Posted:

CDreams wrote:

@CanisWolfred not quite sure if you're being serious or not?

I'm being completely and utterly serious. If you're doing well enough selling to a small, but dedicated fanbase, you really don't need to change things just to appeal to a broader audience. Doing so is more risky, and usually better once your current fanbase starts shrinking.

Also I disagree that Digital should always be cheaper. Making it cheaper implies that it holds less value than a physical object. I don't see how having the same game, but digital, in anyway devalues the product. Not only that, but as I believe Bankai mentioned earlier in this thread, there's far more profit involved in selling at full price, and you're selling to the niche of people who value the convenience of digital distribution. If you can make 3 times as much money selling to half as many people, wouldn't that be beneficial in the long run?

Edited on by CanisWolfred

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DeepFried35

75. Posted:

@CanisWolfred

Making it cheaper implies that it holds less value than a physical object. I don't see how having the same game, but digital, in anyway devalues the product.{

We obviously disagree here but in my opinion and I'm sure many others, a digital copy is inherently less valuable than a digital version purely because it does not have a physicality to it. This does NOT mean the game itself is any less of a game but it 100% means there is less value to it when comparing to a digital version.

If you stood in the street and said to someone, here's a game in a physical box with a manual where they could hold it in their hand and told them it was £50, then you told them you can give a digital version for £50, without a case, manual and you can't trade it later, something that is massively important to probably the majority of gamers, then I think your deluding yourself if you think they wouldn't question it's value.

People, I'm not talking hardcore gamers here, do not care the logistics or reasons why it's the price it is, all they would see is a game that has more to it on a purely physical sense and wonder why it's the same price. The very fact that they question that, is exactly why there's a flaw in that model.

By the way about selling well to a small niche thing, yeah if they are happy with that then great, all the best to them and if they're making profit and staying in business doing what they want to do, then again all fairness to them. I'm also pretty sure though that if you told the makers of that company that I never bought their game purely because I've never played their games before and wasn't sure I wanted to spend £50 on it, I also checked online reviews and it got average scores, as a result I've not bought it, they would 100% be disappointed that they lost my sale.

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Bankai

76. Posted:

Would you feel bad if the prices were lower? No you wouldn't because the developers would still be making more profit than they were,

Prove it. With math.

I've already proved that the math is actually on my side. In this very thread.

Try again, Che.

The manager wanted to put the price of the coffee up to cover the loss of trade but I argued with him because it made no sense. If people weren't coming in now, why would they come in when it was even more expensive? It made no sense and seemed retarded, instead I made a deal with him to try it my way, which was to reduce the coffee down to £1 for anything, Latte, Espresso etc etc. Any additional drink if they stayed in the cafe would also be £1. The trail was meant to be for a month and to promote the coffee and cafe.

Before the trial, we woud sell about 30-40 cups of coffee a day, maybe 50 on a good day, not very good for a coffee shop. The first day we did the trial we jumped to over 100 coffees for that day alone and it continued around that sell through for the whole week.

Hahaha. Your own example works against you.

40 x 2.80 = what?
100 x 1.00 = what?

Beyond the fact that you make 12 more pounds in revenue selling 40 coffees at 2.80 than 100 coffees at 1.00, pricing things higher means less risk.

And I'm assuming your math, because you knew more than your boss and everything (people like you always know more than their bosses) took into account wages, maintenance of the coffee machine, electricity, rent, taxes, and all those other wonderful expenses that go into making a cup of coffee.

Naw, of course not.

The race for the bottom never benefits anyone. Economic fact.

But extreme lefties don't understand economics.

In regards to Kens Rage 2, there's probably a lot of gamers like myself that have never played such a title and do not even know if we'd like it, so by keeping it a title that's only going to appeal to the hardcore fan they are instantly cutting off a gigantic market of potential buyers. They do not need to sell their soul and they can still make the games they want to make, the problem is right now on the eShop it's priced so only people that are fans or people with money to burn will buy it.

"Probably"

So you don't actually know. You're making an assumption. An assumption that suggests that a company that turned a 300 per cent profit while the rest of the industry struggles to make any profit at all is wrong, and you are right.

Come back with some proof to back up your economic theories, and you'll have a point. You won't be able to, I can assure you.

I'm also pretty sure though that if you told the makers of that company that I never bought their game purely because I've never played their games before and wasn't sure I wanted to spend £50 on it, I also checked online reviews and it got average scores, as a result I've not bought it, they would 100% be disappointed that they lost my sale.

Nah. Most companies couldn't care less about people that would only buy products from them if they price themselves out of the market to sell the game to that person.

Companies tend to be more interested in looking after their actual fans and employees than entitled customers.

Another little economic fact for you - the cost of customer retention is far less than the cost of customer acquisition. You can't go on a customer acquisition campaign with every product you release.

Ken's Rage is amongst the least important of Tecmo Koei's franchises. It sells to the people it's meant to sell to, but to earn new Warriors fans based on this game? Obscenely expensive.

Tecmo Koei did a customer acquisition strategy for both Warriors Orochi 3 and Dynasty Warriors 7. Both worked and found new Warriors fans. Some of who will then buy Ken's Rage 2.

That's how you broaden your fan base - you pick the right moments to try and find new customers. You sure as heck don't do it with a product with such a bad critical reception.

I hope you realise that there's every chance that the coffee shop closed down on the basis of the damage you did to it. It closes four months after you quit? That fits the kind of time frames that would see a business fail after a spectacularly stupid decision.

Edited on by Bankai

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DeepFried35

77. Posted:

@Bankai

Prove it. With math.

I've already proved that the math is actually on my side. In this very thread.

Try again, Che.

It's simple really. I'll go based on my brother working at Rare many years ago where the company were making I think it was around $4 for every copy of Donkey Kong Country on the Gameboy Colour I think, can't remember exact machine. Anyhoo, that game was then published, send to warehouses to be packaged up to be sent to distributors, finally selling it to retail outlets to be sold to the customer.

I'll confidently say, cutting out the physical packaging, transport to distributors, their markup, then delivery to retail outlets for their own markup, would mean that selling a game at the same cost will bring extra revenue/profit. The only thing preventing a developer getting more would be a publisher, so it's pretty easy to surmise that the developer would make more profit from digital.

Hahaha. Your own example works against you.

40 x 2.80 = what?
100 x 1.00 = what?

Beyond the fact that you make 12 more pounds in revenue selling 40 coffees at 2.80 than 100 coffees at 1.00, pricing things higher means less risk.

Are you having a laugh or something, did I once say the reduction in price of the coffe made more profit? No I said it brought more customers in that bought additional items like food. So you seem to have missed the point, the coffee made less profit but there was much higher sales of food that made up for it and additional profit. Even if it hadn't made more money it would have brought in more custom therefore increasing it's visibility to customers to return n the long term.

So I'll take your smart ass insult and laugh it off because your obviously trolling so much that you can't really grasp certain realities.

I hope you realise that there's every chance that the coffee shop closed down on the basis of the damage you did to it. It closes four months after you quit? That fits the kind of time frames that would see a business fail after a spectacularly stupid decision.

You're a funny guy Bankai and I'll ignore that one on the fact you are too stupid to get it.

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Bankai

78. Posted:

It's simple really. I'll go based on my brother working at Rare many years ago where the company were making I think it was around $4 for every copy of Donkey Kong Country on the Gameboy Colour I think, can't remember exact machine. Anyhoo, that game was then published, send to warehouses to be packaged up to be sent to distributors, finally selling it to retail outlets to be sold to the customer.
I'll confidently say, cutting out the physical packaging, transport to distributors, their markup, then delivery to retail outlets for their own markup, would mean that selling a game at the same cost will bring extra revenue/profit. The only thing preventing a developer getting more would be a publisher, so it's pretty easy to surmise that the developer would make more profit from digital.

You surmised wrong. There is less margin in game development now. Larger development teams, longer development cycles. It's not sustainable. That's why studios keep closing down.

Digital downloads are an opportunity for developers to make that margin back. Simple fact. They don't owe you anything.

Are you having a laugh or something, did I once say the reduction in price of the coffe made more profit? No I said it brought more customers in that bought additional items like food. So you seem to have missed the point, the coffee made less profit but there was much higher sales of food that made up for it and additional profit. Even if it hadn't made more money it would have brought in more custom therefore increasing it's visibility to customers to return n the long term.
So I'll take your smart ass insult and laugh it off because your obviously trolling so much that you can't really grasp certain realities.

I'm laughing at a guy who clearly doesn't understand business trying to tell me I'm wrong.

What you are talking about there is 'value-adding' - loss leading with the coffee to upselling higher margin products to more people. It can work - that's how console manufacturers sell their products generally

But there's nothing to upsell with games. DLC? Less than 10 per cent of people buy that. Loss leading on a product that hasn't got anything else to sell is called, simply, selling at a loss.

I'm amazed that someone who claims to know business can't see the difference there.

You're a funny guy Bankai and I'll ignore that one on the fact you are too stupid to get it.

Try again, Che.

Edited on by Bankai

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CanisWolfred

79. Posted:

CDreams wrote:

Are you having a laugh or something, did I once say the reduction in price of the coffe made more profit? No I said it brought more customers in that bought additional items like food. So you seem to have missed the point, the coffee made less profit but there was much higher sales of food that made up for it and additional profit. Even if it hadn't made more money it would have brought in more custom therefore increasing it's visibility to customers to return n the long term.

But Koei isn't running a store, they're selling individual products. Those idividual products have to be profitable on their own. You could argue that maybe having more customers would mean a greater chance of DLC purchases, but that's not a guarantee. DLC should be used for additional profit, not the means to make ends meet. (not to say that's how it's always used, but it's much riskier otherwise)

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Sean_Aaron

80. Posted:

I'd add to the chorus, but it's already been well-said. This is a niche within a niche: a licensed tie-in based on an old manga using an established game engine from a completely different franchise. The biggest problem with your argument is the reasons a fifty quid download price won't work for most are because of things non-fans would want and that's just not the audience for this game.

The biggest risk KT is taking with this game is localising it at all; not the price.

Edited on by Sean_Aaron

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