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Topic: The 'Lost prototype consoles' topic (warning: image-heavy)

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JGMR

The original Playstation was a collaboration between Nintendo and Sony. For instance, the game Secret of Mana was originally intended to be released on CD format, but it didn't happen. The relationship didn't work out, and Sony left Nintendo to work further on their Playstation which ultimately was released in 1994, and was met to tremendous success. Nintendo on the other hand, still desiring to release Nintendo games on CD-format, stepped into the boat of Phillips to let them develop and release Nintendo licensed franchises like Mario and Zelda on their CD-I, whose games failed to meet the needs of the hardcore Nintendo-fans.

Here are some pictures of the lost console that never met the market.

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Edited on by theblackdragon

With kind regards,

JGMR

The_Ink_Pit_Ox

These are fake. Photoshop, anyone?

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JGMR

Super Famicom prototypes & controllers :

Notice the absence of the shoulder-buttons and grey overlay with button mapping on the right, the different position of the start & select button and the name...Super Family :

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(a updated Nes/Famicom one too)
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Dragonfly = Pilotwings...
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Other games (like Super Ghouls 'n Ghosts beta) and a arcade chopper game whose name i forgot... edit : it's Namco's Metal Hawk.
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Beta Mario World...
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Credit goes out to the original poster of these images...Chris Covell's page 1 & Page 2

Edited on by JGMR

With kind regards,

JGMR

JGMR

Those are definitely not fakes since they are scans from old magazines...

With kind regards,

JGMR

JGMR

Nintendo AVS (Advanced Video System), 1984 (American version of Famicom redesigned into a computer/console before NES was made)

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Early NES designs :

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Final design :

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Thanks to Digitpress and Nesworld

Edited on by JGMR

With kind regards,

JGMR

JGMR

Unreleased 16-bit TAITO CD-ROM based console WoWoW, 1992

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Edited on by JGMR

With kind regards,

JGMR

JGMR

Thanks Link-hero!

With kind regards,

JGMR

JGMR

Super Nes (after the Super Famicom) concepts :

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Edited on by JGMR

With kind regards,

JGMR

JGMR

Original design of the Megadrive/Genesis controller(!) :

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Sega's unreleased VR, that supposed to be compatible with the Megadrive/Genesis :

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Sega 32X console, Neptune :

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Sega Saturn prototypes and workstation :

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Dreamcast's Zip collaborated Disc-system :

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Dreamcast prototypes (Katana) :

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Edited on by JGMR

With kind regards,

JGMR

JGMR

The prototype PSP, which looks more slick than what they put in the stores in my opinion...

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With kind regards,

JGMR

JGMR

And of course the Ultra 64 :

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Ultra 64 boards :

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Thanks to X-Cult

Edited on by JGMR

With kind regards,

JGMR

JGMR

I see, haha, thanks for pointing that one out y2josh

With kind regards,

JGMR

y2josh

No problem. Still looks pretty freaking sweet though.

y2josh

Ristar42

The Hi-Saturn wasn't a prototype, it was retailed I believe in Japan. Just like the Gamecube that played DVDs, another relatively unknown hardware variation - I saw one once - should have bought it!
Excellent topic by the way!

Edited on by Ristar42

Ristar42

The_Fox

Man, some of those prototypes were ugly. I guess that's what the marketing people are for.

Thanks for the interesting pics, though!

"The government of the United States is not, in any sense, founded on the Christian religion."

-President John Adams

Treaty of Tripoly, article 11

The_Ink_Pit_Ox

Good grief, can we get this locked?

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EarthboundBenjy

StarFox wrote:

Good grief, can we get this locked?

Locked? But this stuff is so fascinating! Why do you want it locked?

EarthboundBenjy

Rensch

To think I actually liked the DS prototype design. It's laughable nowadays.

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JGMR

I remember this photo very well...

Bandai HET

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"Laptop sized portable SNES that got as far as a showing at the 1993 E3 before Nintendo pulled the plug. There are at least a few working models in existence. Use the cartridge as a reference; this thing is huge.

You can see it working in the detail with some Dragon Ball Z game. Screen looks pretty small, but this is 1993 we're talking about here. Pretty impressive for the time.

Would have been totally cool but I guess it didn't fit in with Nintendo's Gameboy marketing strategy. Too bad."

Link

Edited on by JGMR

With kind regards,

JGMR

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