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Topic: Hyrule Warriors (Switch)

Posts 241 to 260 of 267

Joeynator3000

Yeah, I dunno how I'll deal with those. The "All attacks are devastating!" ones are super easy for me...but...when I can't one-shot my targets, I'm gonna have trouble. xD

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Eel

It's not that bad really, just be super safe with your moves. DODGE. Avoid big crowds, take your time. SHIELD. Go directly for the objectives, don't get distracted.

You should be able to afford getting hit at least once in this version.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Grumblevolcano

@Yosheel That helped, especially not focusing on trying to get 1200+ KOs.

I got a fair amount of other stuff done with Master Quest, still got 11 weapons to go.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Joeynator3000

I'm trying to finish MHXX up before MH World hits...but I just realized something about the Master Quest map...PLEASE don't tell me there's a "All attacks are devastating!" with a no items rule...>.<

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Joeynator3000

.....Ugh.

Also, I enjoy those "Rack up your KO count!" missions too much. lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Grumblevolcano

The requirements seem to have changed for breaking the Master Sword seals. In Hyrule Warriors Legends the first seal would break from getting all the weapons in the Master Quest map yet I've done that and haven't got the seal broken.

Maybe it counts the 3DS DLC maps this time so Linkle's Boots, Toon Link's Sand Wand and the 3DS DLC characters also count?

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Eel

Yes it's still the same requirement, it's just that there's more weapons in the base game now.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Grumblevolcano

The Twilight Map seems to be a lot better balanced than in the Wii U game, skipped the Twilight and Termina maps in Legends because I wanted to get straight to the DLC after unlocking level 3 weapons for everyone.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Eel

Yes this version uses the pacing from the 3DS version.

Which basically made the adventure maps enjoyable.

Too bad you skipped the level four weapons on the 3DS, they would've made the dlc maps easier.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Joeynator3000

I need to get back into this game again, I stopped after starting on the first Master Quest map. Also, Skull Kid is highly over-leveled now. lol
(I think I have him at around 120 now. xD)

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Grumblevolcano

Just 100% completed the Twilight Map and it was a lot more fun this time.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Swordsman83

how does this game compared to fire emblem warriors ? which is more fun ?

Currently Owned Switch Games: The Legend of Zelda: Breath of the Wild, Octopath Traveller.

Eel

They each have their perks.

Gameplay is better refined in FEW, and there's more strategy and user friendy mechanics. The unlockable conversations between characters are also really nice.

HW has a lot more variety and references to the source material. More unique characters, more costumes, more unique challenges, a lot of missions, more kinds of enemies... Etc.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Swordsman83

I have heard that fire emblem warriors got too many characters with the same moveset.

for HW they are all unique in their own way ??

Currently Owned Switch Games: The Legend of Zelda: Breath of the Wild, Octopath Traveller.

Swordsman83

Yosheel wrote:

Yes, there's no two characters that share the exact same move set in HW.

good to know.

Currently Owned Switch Games: The Legend of Zelda: Breath of the Wild, Octopath Traveller.

Grumblevolcano

I've been working on the Termina map, were there really mask barriers in Majora's Mask or just a Hyrule Warriors decision? Like to progress in the Great Bay area you need the Goron Mask obtained from the snow area?

My furthest progress with Majora's Mask got as far as completing the swamp and snow areas but haven't been able to progress for years because of my 3DS issue and the VC versions are all 50Hz and play poorly.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Bunkerneath

@Grumblevolcano In Majora's Mask? Not really anything like a Mask Barrier, but you needed the main masks to get to places. Like the Goron Mask to roll and jump over bits, or the Zora Mask to survive under water etc.

I AM ERROR

Switch Friend Code: SW-5538-4050-1819 | 3DS Friend Code: 1633-4650-1215 | My Nintendo: Bunkerneath | Nintendo Network ID: Bunkerneat | Twitter:

Eel

You needed the masks to advance in their respective areas and solve specific puzzles ties to their abilities all over Termina.

Other areas were blocked by certain obstacles. For example, to enter the mountain you need to have a bow (obtained in the swamp), to enter the bay you need Epona (who you can get after the mountain), and finally to access the canyon you need the hookshot (which you get in the bay).

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

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