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Topic: ARMS

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ZockiGalore

Hi Guys and Gals,
after finally getting Arms like only 2 weeks ago (i know, late to the party) it has really grown on me very fast and after beating the single player tournament a few times, i am now enjoying playing ranked matches ...
Alas, there is one thing that annoys me and that are the common "connection errors". Really, maybe 30 % of my matches end with this error, althoug my internet connection normally is pretty reliable. Anybody else with this problem?

ZockiGalore

meleebrawler

@Dev I think the "evil rival" bit is already covered by Springtron. His ending foreshadowed a woman behind him, perhaps this new fighter is that person.

Given the way she interacts with Max Brass, and how she has similar hair to Spring Man, could it be that the two are... his parents? Them having a serious falling out would explain a lot, like Hedlok attacking Max at the end of every Grand Prix. Heck, I wonder if her arms are even genuine, or if she made them for herself similar to Mechanica (except she seems to have taken it one step further and amputated her own real arms if that's true... yikes). We never get a good look at her eyes to make sure. Whatever the case, Spring Man seems to have inherited most of his traits from Max, including his shockwave, guts and ARMS. The only thing he got from his "mother" was her hair. She obviously didn't raise him, so did Max? Or is Spring Man an orphan?

Gameplay-wise she seems pretty crazy, seemingly able to strafe and hover like Mechanica on top of being able to sprout a second set of arms while doing so, and can teleport while guarding. Unlike Ninjara she seems to be able to do this without having to get hit first and move a greater distance into the air, but it executes much more slowly to compensate. As for her default selection, she notably has a miniature version of Hedlok that can either move forward to bite normally or launch his signature energy blast when charged, and an electric version of the Parasol.

Edit: OK, she has the usual mask meant to help control arms, so I guess that's a point in favour of them being real... her eyes seem to be blank just like Max's.

Edited on by meleebrawler

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

Grumblevolcano

ARMS 5.0 update is coming tomorrow!

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Grumblevolcano

ARMS 5.0 update is out now!

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

-Green-

She looks really cool. Antagonist material

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
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MsJubilee

With the thumbnail of her trailer and the cutscenes with Max and the doc fighting, we have to be close to getting story dlc.

I've died. There is no more me

It is the heavens that have defeated you. This is their will.

Switch Friend Code: SW-5827-3728-4676 | 3DS Friend Code: 3738-0822-0742 | Nintendo Network ID: TwilightAngel9

-Green-

New Modes would probably be much appreciated as well.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

ThomGee

Ooh, no one's actually gone in depth on Dr. Coyle yet. In that case...

Coyle seems to have two main powers. She can summon a third arm that extends with either one of her existing arms when she holds a charge for a while. The wait time feels somewhere in between a regular charge time and Max Brass's bulk up time. Coyle can also become (I think) invisible to opponents when she is getting up from being knocked down or when she holds a guard for a bit. The wait time for that seems longer than the one for her third arm, and leaves you very open to grabs if you are using the guard activation. Another thing that could be classified as a benefit and disadvantage is her jumps...or lack thereof. Coyle cannot really jump. She kind of hovers above the action and any stage obstacles, with the jump button propelling her into the air a tiny bit. For me, as a Lola Pop main, this really jars me, but I can see someone using this to their advantage. She isn't a very technical power, instead having straightforward powers that can be used in tons of ways, but she seems to be very deadly. I'm going to continue using her, but I doubt she will replace my current main.

As for her ARMS, she has an electric version of Twintelle's Parasol, a ice version of Lola Pop's Funchulks, and her own new ARMS which move forward and bite anything straight ahead when uncharged, but when they are fully charged they emit a red blast similar to Hedlok's rush. The Ice Funchulks are especially of note as their air version, where they move like Ram-Rams, is unavailable, as Coyle never jumps. Overall, I enjoy the Electric Parasol the most, as they move a bit faster than Twintelle's and Electric is a good element.

Coyle's stage, [NAME REDACTED] (yes that is the actual name), is fine. I don't find myself going crazy over the stages in ARMS. It's just fine.

All in all, the 5.0 update is pretty good. No surprises, unfortunately, but it includes a good character and ARMS, and has a hint of things to come, so I am happy.

Now it's time to wait for meleebrawler or whatever their name is, I'm not good at names, to come and write a post even longer than mine about Dr. Coyle. My body is ready.

Edited on by ThomGee

I, for one, welcome our new Nintendo overlords.

My Nintendo: Strix | Nintendo Network ID: WakerOfWindsHD

meleebrawler

To be honest, I was expecting her voice to be higher-pitched with all the laughing and apparent insanity. But I guess that's only one half of her that comes out in a fight; the other is the devious mastermind plotting from the shadows.

@Strix You missed the one I did a page back? I'll be getting some shut-eye before I can go hands-on with the doctor, so I just have a few questions: can she use springs or other bouncy elements like anyone else? And is she technically always in an aerial state, thus getting knocked down in a hit from anything, even when not "jumping"? Or is it the other way around? Either way, a mid-air block is powerful indeed, giving a bit more leeway to attack there while the opponent has a flurry ready.

Edit: Got the answer to the "always grounded vs. always aerial state" dilemma: as far as combos go, looks like Coyle is always treated as if she's on the ground.

Her movement, down to the sliding charge and hovering seems most reminiscent of Mechanica, with a hint of Min-Min in her third charged arm (on the right instead of the left, of course). She has constant, steady movement, which when coupled with the double right arm can make her offence frustratingly safe. But on the flipside, her lack of burst movement can make it difficult to dodge if she's on the defensive, so keeping momentum going is key.

Edit 2: Looked up some game footage, her left arm can pop an extra too? What determines which arm gets doubled? The direction she's moving in? Also, she's probably the most vocal character in the whole game.

Edited on by meleebrawler

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

JasmineDragon

I clearly need to give it a little more time, but after my first plays with her, Dr. Coyle is the first new character that I haven't immediately loved. She seems like a hodgepodge of other concepts in the game without Lola and Misango's dash or Springtron's inherent coolness, and her attacks seem really slow and not that powerful. Maybe my opinion will change with a little more practice.

On the plus side, her home stage is awesome. Moving obstacles are just what the doctor ordered!

Switch FC: SW-5152-0041-1364
Remind yourself that overconfidence is a slow and insidious killer.

-Green-

i think it’s cute how all these characters are just dressed up in their wrestler clothe and fight these matches for the sake of challenge and spectacle. There’s something so silly about imagining adults dressing up like Coyle and fighting, it’s charming in a way.

Anyways on a more serious note. Nintendo, why are there no good looking boy characters in this game? They all look so wonky in game, and at this point Helix is probably the most normal looking dude (I think he refers to himself as a dude).

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
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SLIGEACH_EIRE

Today was the final ARMS update.

"The ARMS laboratory, the director of the ARMS lab that was enveloped at last, will participate in the "ARMS" Ver. As a big update, this time will be the last update. Of course, I will continue to adjust the game balance in the future, so I hope you will continue to enjoy "ARMS", which has become more lively as more fighters participate!"

https://topics.nintendo.co.jp/c/article/67b3f436-e451-11e7-8c...

https://translate.google.com/translate?sl=ja&tl=en&js...

SLIGEACH_EIRE

Nintendo Network ID: SLIGEACH_EIRE

ThomGee

@meleebrawler Whoops, guess I missed it. Anyways, I'm pretty sure the arm the third arm appears on is random, though there might be a pattern, I'm still unsure. Also, you're right about her always being considered on the ground, because her Ice Funchulks can never go into their aerial version.

And just as I post this, Nintendo confirms no more big updates for ARMS. Really guys, that's how you go out? By announcing that this update has become so much more disappointing.

Edited on by ThomGee

I, for one, welcome our new Nintendo overlords.

My Nintendo: Strix | Nintendo Network ID: WakerOfWindsHD

meleebrawler

@Strix Perhaps we've simply reached a point where they can no longer continue adding characters/modes without charging for them.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

ThomGee

@meleebrawler I suppose, but even then they could have gone out with at least a new mode.

I, for one, welcome our new Nintendo overlords.

My Nintendo: Strix | Nintendo Network ID: WakerOfWindsHD

JasmineDragon

I don't know, updates are nice, but they can't go on forever. I suspect they will provide more content when the paid online service starts, even if it's just special skins and a new stage here and there. If that's their plan, they'd be fools to give us too much for free right now.

Switch FC: SW-5152-0041-1364
Remind yourself that overconfidence is a slow and insidious killer.

meleebrawler

@Strix Everyone goes on about having more modes in fighting games, but it's very rare that any of them keep players interested for more than a couple of playthroughs without the promise of rewards via unlocks or cutscenes, or being totally unrelated to the main game like Tekken Bowl. Smash Run in the 3DS title was the only alternate mode I played a lot for being legitimately fun.

Sakurai's infamous reasoning for not including an adventure/story mode because of Internet leaks has some merit to it. Not so much in the context of Smash where I think people would have enjoyed a little-to-no cutscene adventure mode just as much since it's gameplay is different enough from the norm to stand on it's own, but for most other fighting games such modes they tend not to amount to much more than glorified arcade modes.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

Grumblevolcano

I'm guessing the end of ARMS means the team has returned back to Mario Kart. Whether that means DLC for MK8 Deluxe or MK9, I don't know but I'd want the former much more than the latter.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

-Green-

The ending of the Grand Prix is hilarious lol. This game is a lot more charming than I remembered.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
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