Showing 1 to 9 of 9
1. Posted: Thu 3rd Dec 2009 02:16 GMT
Before commenting, please read the article here.
So, what do you guys think? Will it be bad, uniqe, or both? Personally, I don't care if it's completely horrible. It'll still be awesome to see two companies work together to create a game.
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2. Posted: Thu 3rd Dec 2009 02:19 GMT
i think it will be very awesome, the results might be great or completely hilarious, but we´ll see
Edited on Thu 3rd December, 2009 @ 02:20 by vakama94
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3. Posted: Thu 3rd Dec 2009 03:59 GMT
I don't know why Destructoid makes a big deal about it, saying it's "insane." I'm sure it's very difficult, yes, but "insane" is a stretch when independent developers do this all the time. There are a lot of really good games that come out of these things, too. Can't wait to see it and hopefully play it.
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4. Posted: Thu 3rd Dec 2009 05:52 GMT
Well, there are basically two reasons why I decided to post this:
#1. Gaijin Games has only made Wii games, meaning we have a high chance of seeing it on WiiWare.
#2. The game is being made in one day. While technically it won't since the idea brainstorming part of the game is considered the process of making the game, that's still a very tough self challenge. That's even more tough than programing a game for the Ludum Dare competition, the two day competition where one person has to make a game with an already chosen theme.
5. Posted: Thu 3rd Dec 2009 13:29 GMT
I don't know why you're defending the fact that you shared the news. I was only questioning Destructoid's reaction to the news.
But no, there is a slim chance we'll see this on WiiWare. You don't design console games in a day. It's a lot simpler to make for PC. Sure, they could port it over after, but that never happens.
And like I said.... I never implied it isn't a tough challenge, but it's done all the time, so it's not "insane" as the article calls it. I just thought that was overboard. I'm familiar with Ludum Dare (Broken Cave Robot from the last one is awesome), but that is just one example. There are a lot of other competitions that are just 24 hours. Cactus makes most of his games this way, actually, and even made one in I think 10 minutes once for a presentation... not that it was likely any good.
By the way, here is Zyrx. It's a neat little Flash game. I can see this guy working well with Gaijin Games. It'll be great to finally see what Gaijin would do outside of the Bit Trip series.
Edited on Thu 3rd December, 2009 @ 13:32 by Adam
6. Posted: Thu 3rd Dec 2009 22:46 GMT
Oh, I thought the first comment was directed towards me. Sorry? Anyways the flash game is dull but fun. It'll be interesting to see the two different styles of the companies, dull-but-fun and musical trippyness (if you will), come together in one game.
7. Posted: Thu 3rd Dec 2009 22:51 GMT
Sounds like a freakin' awesome idea to me. It's publicity, and all publicity is good publicity. And if they can come up with something good, then it'll give them a great reputation.
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8. Posted: Thu 3rd Dec 2009 23:11 GMT
Haha, no need to apologize. "Dull but fun" is an interesting description. I don't know that I'd go so far as to call it dull, but I see what you mean. Gaijin Game's much stronger sense of sound would really benefit a game like this, simple as it is.
9. Posted: Thu 3rd Dec 2009 23:15 GMT
@Adam What I probably mean is varietyless but fun (notice the word "probably". It shows that I know exactly what I'm doing. ). Also agreed with the benefiting the game thing.
Edited on Thu 3rd December, 2009 @ 23:16 by V8_Ninja