Forums

Topic: Microsoft Hololens

Posts 21 to 32 of 32

Rezalack

A board game with holographic depth and hundreds of moving parts..

Rezalack

Nintendo Network ID: Spuratis

Rezalack

Amazingly glorified nonetheless. Are you saying you wouldn't want to play something like that? I don't know, I just find it more interesting than VR for some reason.

Rezalack

Nintendo Network ID: Spuratis

CanisWolfred

Rezalack wrote:

Amazingly glorified nonetheless. Are you saying you wouldn't want to play something like that? I don't know, I just find it more interesting than VR for some reason.

Yes. Well, actually no. I'm just saying it really isn't much more interesting than playing a board game. It could still be a very interesting board game, but at the end of the day, it's still just a board game. You'd get the same thing from a normal video game and/or a fleshed out tabletop game, without having to use some fancy, expensive equipment. If anything, I feel like it'd be more of a limiting factor. You know how much the pros rely on hotkeys in RTS games? Actually having to use your whole hands might slow ya down in a game like Age of Empires...

Edited on by CanisWolfred

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

CanisWolfred

CanisWolfred wrote:

"Short Bursts" is the problem. I don't see how they could make a game that you could play for a long time unless you're in fit, tip-top shape. Same with AR, too, at least when it comes to games that you couldn't play on a normal system And if the games don't have long-running potential, neither does the platform...

Amended this so it actually makes sense now...

Edited on by CanisWolfred

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

iKhan

CanisWolfred wrote:

"Short Bursts" is the problem. I don't see how they could make a game that you could play for a long time unless you're in fit, tip-top shape. Same with VR, too. And if the games don't have long-running potential, neither does the platform...

Most flash games are enjoyed in short bursts. So are several handheld games. I love Tetris and I come back to it all the time, but I can't play it for more than 10 minutes at a time.

It's absolutely possible to have a platform built around experiences in short bursts

But I don't think it's even a matter of being in shape. In a VR game, you are limited to the space of the room around you, that only makes your game playable for a short amount of time in a session. That's not a lot of room to make a game experience. Now, I could absolutely see it being used for it's ability to project 3D holograms independent of whether its in a realistic environment or not. Imagine if you had a controller, but you could play a fighting game where the characters are full models in 3D space. That sounds awesome, and it doesn't have the small scope limitation.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Dave24

iKhan wrote:

Gaming wise, the above point stands, but the ability to interact with a virtually manipulated environment still has potential. Imagine if the AR game implemented a post apocalyptic skin on the world surrounding you, and brought enemies into the world to fight you. Now it would definitely have to be a very different style of game with limit scope for a particular real world area, but it definitely seems cool in short spurts.

I don't know why it would end up with half the city destroyed and people beaten up to a pulp, and the guy wearing the thing would be like "sowy guiz".

It's actually idiotic idea. You are basically saying that it would be cool to walk around the outside/real world (which you can't do now... for whatever reason) and with barely anything to interact with. It looks like imagination these days is dead and something out of the realm of possibility.

iKhan wrote:

It's absolutely possible to have a platform built around experiences in short bursts

Oh yes, Ouya is the greatest example, console that made Sony and MS cry and go out of bussines... oh, right, that were unrealistic predictions.

Edited on by Dave24

Dave24

iKhan

Dave24 wrote:

iKhan wrote:

Gaming wise, the above point stands, but the ability to interact with a virtually manipulated environment still has potential. Imagine if the AR game implemented a post apocalyptic skin on the world surrounding you, and brought enemies into the world to fight you. Now it would definitely have to be a very different style of game with limit scope for a particular real world area, but it definitely seems cool in short spurts.

I don't know why it would end up with half the city destroyed and people beaten up to a pulp, and the guy wearing the thing would be like "sowy guiz".

It's actually idiotic idea. You are basically saying that it would be cool to walk around the outside/real world (which you can't do now... for whatever reason) and with barely anything to interact with. It looks like imagination these days is dead and something out of the realm of possibility.

iKhan wrote:

It's absolutely possible to have a platform built around experiences in short bursts

Oh yes, Ouya is the greatest example, console that made Sony and MS cry and go out of bussines... oh, right, that were unrealistic predictions.

Who said that there is "barely anything to interact with"? The whole key with Hololens is that there is more to interact with than something as simple as the 3DS's AR games. Another idea with AR is possibly turning an area where you are standing into a theme park or a city in a business sim type game. The possibilities for an interaction between virtual images and reality is almost endless. The restrictions are the practicality and human limitations of it all.

Platform=/=Console. Adobe Flash is a platform. Steam is a platform. Hololens, or anything like it, has virtually no viability as a standalone console. What it does have viability as is a separate purchase with a few exclusive titles, probably for PC, though it may work for a system.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

CanisWolfred

iKhan wrote:

CanisWolfred wrote:

"Short Bursts" is the problem. I don't see how they could make a game that you could play for a long time unless you're in fit, tip-top shape. Same with VR, too. And if the games don't have long-running potential, neither does the platform...

Most flash games are enjoyed in short bursts. So are several handheld games. I love Tetris and I come back to it all the time, but I can't play it for more than 10 minutes at a time.

1) Can you name more than 3 flash games that have been greatly successful for a long period of time (3+ years)? Can you name at least one that has been greatly successful in the past 3 years?
2) They "can" be enjoyed in short bursts, but most handheld platforms also allow for longer games that can be easily enjoyed for long periods of time if desired. That's not what I'm talking about. I'm thinking more like Kinect, where every game was a casual affair, and no one'sd buying into the Kinect 2.0: Actually Works Edition because it had no long-running potential...

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

shingi_70

CanisWolfred wrote:

iKhan wrote:

CanisWolfred wrote:

"Short Bursts" is the problem. I don't see how they could make a game that you could play for a long time unless you're in fit, tip-top shape. Same with VR, too. And if the games don't have long-running potential, neither does the platform...

Most flash games are enjoyed in short bursts. So are several handheld games. I love Tetris and I come back to it all the time, but I can't play it for more than 10 minutes at a time.

1) Can you name more than 3 flash games that have been greatly successful for a long period of time (3+ years)? Can you name at least one that has been greatly successful in the past 3 years?
2) They "can" be enjoyed in short bursts, but most handheld platforms also allow for longer games that can be easily enjoyed for long periods of time if desired. That's not what I'm talking about. I'm thinking more like Kinect, where every game was a casual affair, and no one'sd buying into the Kinect 2.0: Actually Works Edition because it had no long-running potential...

1. Angry Birds
2. The insert subtitle saga games from King.
3.Clash of Clans and other styled games.

All you have to do is look at the mobile market.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

iKhan

CanisWolfred wrote:

I did look at the mobile market and that's why I'm so worried.

The mobile market has had both good and bad elements though. Sure you have you Candy Crap Saga and Words With Friends, but you also have some genuinely good casual games like Doodle Jump, Cut-the-Rope, and most of the stuff Halfbrick has made.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

This topic has been archived, no further posts can be added.