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Topic: Games that took full advantage of the systems they released on

Posts 41 to 60 of 60

Anti-Matter

1.Dance Dance Revolution Extreme Japan PS2. more than 110 songs, Edit Mode, Can support DDR MAX 6th Mix and DDR MAX 2 7th Mix, the BEST DDR on PS2 ever.

2. Final Fantasy XII PS2. Full 360 degree camera angle, Brilliant Gambit system and Wonderful Choirs as Battle theme.

3. K-1 World MAX 2005 PS2 Japan. Great Kickboxing games on PS2, complete with Career mode with character customize, training and some Death blows. Also, we can use the Edit characters for Versus play. I really miss a Kickboxing games like K-1 on modern video games nowadays.

My Top 6 games :
1. Dance Dance Revolution series (100)
2. Dragon Quest Builders 2 PS4/Switch (95)
3. The Sims 4 PS4 + All contents (93)
4. Portal Knights PS4 (90)
5. Final Fantasy VIII PS1 (90)
6. Animal Crossing New Leaf: Welcome Amiibo 3DS (89)

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RedderRugfish

Street Fighter Alpha 3 GBA port- Aside from slightly smaller sprites, it's pretty much arcade perfect and even has more content/characters than most other home ports.

Faceball 2000- It's a first person shooter on original Gameboy with 16 player support. Need I say more?

Super Monkey Ball Jr- A GBA port of the Gamecube game. Amazingly, it's pretty faithful, and even more impressively, it's actually pretty fun too.

Cannon Fodder- It's a GBC game with FMV and some pretty clear speech (excluding the intro song, which I can't understand at all)

Still waiting for Atlus to make Snowboard Kids 3

1UP_MARIO

@ReaderRagfihs that is simply unbelievable. I got it for the psp but street fighter alpha 3 looks great. Mind blowing stuff. Now I wanna buy it.
Just checked out the gameplay on YouTube

We don't stop playing because we grow old; we grow old because we stop playing.

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RedderRugfish

@1UP_MARIO It was my first real experience with Street Fighter outside of a few rounds on my cousin's SNES. It wasn't until I got the 30th Collection for Switch that I realized just how impressive the port was.

Still waiting for Atlus to make Snowboard Kids 3

Dogorilla

I don't know how technologically challenging it was to make, but Nano Assualt EX has very impressive graphics for a 3DS game.

'Trans rights!' -Donkey Kong

Blooby

Summer Carnival '92: Recca for the Famicom

Edited on by Blooby

OK K.O. > Most Cartoon Network shows

Check out my Youtube channel here if you like cringy humor.

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Charlie_Girl

GyroZeppeli wrote:

Please do not R E V I V E threads that have been I N A C T I VE for over 6 months unless they are discussing a specific game or console.

nevertheless, they persisted.

I'll be your 1up girl

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1UP_MARIO

Hyrule warriors legends 3ds.

We don't stop playing because we grow old; we grow old because we stop playing.

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Illusion

Opinion-games that were technically advanced with great sound and gameplay for their time:
Atari 2600-Solaris
NES-Kirby's Dreamland
Super Nintendo-Illusion of Gaia, Secret of Mana, Link to the Past, F-Zero, Donkey Kong Country trilogy, Star Fox.
N64-Perfect Dark and Rogue Squadron.
Sega Genesis- Gunstar Heroes and Castlevania Bloodlines
Dreamcast-Shenmue
Xbox-Halo 2 and Battlefront II
Gamecube-Rogue Squadron II
Wii- Skyward Sword
Wii U-Twilight Princess HD
X360-Fallout 3 and New Vegas
Xbox One-Dragon Age Inquisition
Switch-Breath of the Wild
This was an opinion. These are the games that left me in awe when I first played them.

Illusion

RedderRugfish

It looks pretty unremarkable today but I remember seeing the Fourside stage in Melee with all the tiny window lights in the background and wondering how game graphics would get any better.

Still waiting for Atlus to make Snowboard Kids 3

cyberboycoolen

Nintendo DS - Blood of Bahamut.
I feel that the DS had a great deal of games that pushed not only the limits of the platform, but also the creativity of the developers, thanks to the limitations. Blood of bahamut is just something that popped into my head, but I know there are several others that pushed the system.

Edited on by cyberboycoolen

cyberboycoolen

AxeltheCorvikni

@Illusion I always thought the bosses in Gunstar Heroes were especialy impresive, doing stuff I only thought was possible on the Super Nintendo. Seven Force was always my favorite.

Edited on by AxeltheCorvikni

Dang it my name's too long

ThanosReXXX

3D games on the Game Boy Advance really blew me away big time, back then.
Some games used clever tricks, such as the two Iridion games from our friends at Shin'en:

But nonetheless, it still looks impressive, for such humble hardware, especially the first one.

However, the one that REALLY impressed me, and still does to this day, is Top Gear Rally GBA:

How they managed to make it look so good (for GBA standards) and play so well, is beyond me,
and I'm glad I own this game, which is basically a technical marvel, and a good example of developers not allowing certain hardware, or opinions on what types of games you should be making for that hardware, stop them from trying to get way more out of it, than anyone ever expected them to be able to.

'The console wars are like boobs. Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

Heavyarms55

I remember really feeling blown away by Star Wars Rogue Squadron 2 on Gamecube. It was one of the the few games on the system to support digital 480p via the component cables and really showed that the system had more potential that many gave it credit for. The 3D models of the fighters still look rather impressive.

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ThanosReXXX

@Heavyarms55 Well, I can definitely agree to that one too. And the game does still look good, even on a modern TV.

'The console wars are like boobs. Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

ThanosReXXX

@ReaderRagfihs Yeah, that was a decent effort as well, except that due to the type of game, it had far more obvious pop up and clipping problems, and a more or less stationary background, Sega Saturn style (just look at footage of the Saturn version of Sega Rally and you'll get the point), whereas Top Gear showed far less of both pop up and clipping, and also added a rotating background, and several other, more advanced effects in play,
as well as a decent frame rate, giving it a good sense of speed/motion, especially in the later levels, so that still remains my #1 3D title on the GBA.

Platforming/adventure games tend to move far slower, which made the weakness of the hardware, and thus
the weakness of the 3D effects, more noticeable, as well as how pixelated everything looks. A game running at a higher speed, or at least giving the impression that it does, makes those chunky pixels somewhat less obvious while playing.

A good example of a middle ground title, and one that I forgot to mention, is the GBA version of Mortal Kombat Deadly Alliance. Because of it's speed and reasonable fluidity, you don't really notice all the time how blocky it actually looks, which you will notice if you just watch a video of it, instead of playing it:

I will say one thing though, about ALL of these 3D titles: besides their faults being less noticeable while you're actually playing them, they also look better on the actual GBA screen, so perhaps we didn't do them enough justice by posting HD YouTube videos of them...

Either way: I hope that someone with a GBA or compatible DS, who never knew these games, might have become interested enough, to give any of them a go, because in the end, all of them are worth it.

Edited on by ThanosReXXX

'The console wars are like boobs. Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

shadow-wolf

@Dezzy You are correct about the removal of GamePad usage. However, just in terms of maxing out the hardware I think BotW did a great job of fully utilizing the Wii U hardware. I personally think the graphics of BotW look much nicer than in Xenoblade X with less pop in as well, but that might just be because BotW went with cell-shaded graphics while Xenoblade X went with realistic graphics.

shadow-wolf

OorWullie

I'm not sure how much it pushed the hardware but I was blown away by Silpheed on the Mega CD. I thought it was much more impressive than Starfox, which came out the same year, 1993. It still holds up pretty well too unlike Starfox. I'd love to play it again, it's been near 25 years.

Check out 13:10, 24:30, 27:15, 36:25

for some really impressive 16 bit CD graphics.

Edited on by OorWullie

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Jimez

No mention of Tearaway on the PSVita. This game took everything the Vita had feature-wise, and used it. The touchpad, camera, motion/giro controls and the microphone.

Jimez

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