Latest Reviews

  • 21

    Virtual Console / Super Nintendo

    Review Aero the Acrobat 2

    Everything you could want out of a sequel

    About the time mascot games began exploding on the Super Nintendo console, Sunsoft jumped on the bandwagon with the release of their original platformer Aero the Acrobat. While the game featured many of the classic platforming elements that were showing up in the games of the time period, it was criticized...

  • 52

    Virtual Console / Super Nintendo

    Review Aero the Acrobat

    Will you go aerobatty for Aero?

    Everybody into gaming at the time remembers the "cool mascot" craze during the early 90's; Sega was heavily in on it with Sonic and a whole bunch of other companies tried to cash in on it as well. Sunsoft's attempt came in the form of Aero the Acrobat – a bat with attitude who works as an acrobat in the...

  • 15

    Super Nintendo

    Review Vortex

    Transform and tear your hair out

    The magical mystery core has been stolen and taken away. The Aki-Do forces are the ones responsible and naturally they've split it in to five parts and scattered them across the galaxy. But forget that cobblers, the cool part about Vortex is that you take control of the Morphing Battle System which as the name...

  • 66

    Wii Virtual Console / NES

    Review Ufouria: The Saga

    Easy Mode Metroid

    The original Metroid was a ground-breaking game for its time, but it feels incredibly dated to anyone playing it for the first time now. The lack of a map makes navigating the seemingly endless identical corridors way more annoying than it should be for newcomers, whereas those who know the game inside out can beat it within an...

  • 21

    Super Nintendo

    Review Arcana

    Magic is on the cards

    FTL's seminal RPG Dungeon Master kick-started an entire genre when it was released at the tail-end of the '80s; the gaming public fell in love with the concept of immersive, first-person adventures and developers fell over themselves to replicate the same atmospheric feel witnessed in the Atari ST classic. It wasn't just...

  • 15

    Wii Virtual Console / NES

    Review Shadow of the Ninja

    Ninja master or a shadow of glory?

    Ninjas suddenly gained popularity during the 1980s, what with their cool moves, cool clothes and unashamed ability to kick ass. It's murky as to why exactly this happened but the legacy left within the fields of media was huge, ranging from the American Ninja films, the Teenage Mutant Ninja Turtles, the Last Ninja...

  • 45

    Nintendo 64

    Review Mischief Makers

    Go Go!! 2D Treasure Makers

    With a US release in 1997 Mischief Makers, or Go Go!! Trouble Makers in Japan, was not only an early example of a N64 centric side-scrolling 2D platformer, it also successfully made its mark in gaming history by being the first Treasure game to land on a Nintendo platform. However, it would be shallow to describe Mischief...

  • 29

    Super Nintendo

    Review Illusion of Gaia

    This being a great game is no illusion

    In the early days of the SNES, Enix made the beloved action RPG Soul Blazer. A strange but incredibly effective mixture of RPG and very light town-building elements resulted in one of the system's most underrated games. Although the game itself did not sell too well, Enix decided to try again, making a...

  • 26

    Wii Virtual Console / Super Nintendo

    Review Wild Guns

    Wild West or limp at best?

    Whether the game had any influence over the film Wild Wild West is debatable, but what can't be denied is that the two have a similar, inextricable link between cowboys and steampunk. While the traditional steampunk time period might still be Victorian England in the late 19th Century, the setting for both is somewhat...

  • 62

    Wii Virtual Console / Super Nintendo

    Review Kirby Super Star

    Suck on this!

    Kirby Super Star made its debut on the Super Nintendo console in 1996, and although the game came late in the system's lifecycle, it's gone on to become one of the most sought-after games in the series. Now with the release of the game on the Virtual Console, Wii fans can enjoy the classic in all of its original glory. The gameplay of...

  • 32

    SNES

    Review U.N. Squadron

    Another Capcom classic

    With various versions of Street Fighter II, Super Ghouls 'n Ghosts, a bunch of Mega Man games and two exclusive Final Fight sequels, the SNES was a good machine to own for Capcom fans. They also released many other games on the platform including U.N. Squadron, a frantic side-scrolling shooter originally released in arcades in...

  • 27

    Virtual Console / Neo Geo

    Review The King of Fighters '95

    For those who like having their asses handed to them

    After having some solid success in arcades with the inaugural game in the series The King of Fighters '94, SNK wanted to try to address some of the complaints players had with the game in the sequel. Two of the biggest complaints were the inability to customise your own team lineups and the...

  • 57

    Wii Virtual Console / NES

    Review Mega Man 4

    A bit weak, but still a good game

    With both Mega Man 2 and Mega Man 3 ranking among the best NES games ever made, many people were quite excited when Capcom announced a fourth entry in the series back in 1991. After all, if they managed to make it even better, it would be pretty much near perfection! Sadly, it didn't quite turn out as people hoped...

  • 70

    Virtual Console / Nintendo 64

    Review Ogre Battle 64: Person of Lordly Caliber

    One of the N64's only strategy titles, but also the best

    Last year, the Virtual Console brought us Ogre Battle: The March of the Black Queen, the "fifth" title in the Ogre Battle series (although none of the first four chapters in the story actually exist.) An incredibly rare game, it was also one of the best strategy titles on the SNES, allowing...

  • 34

    Virtual Console / TurboGrafx-16

    Review Wonder Momo

    A guilty pleasure for import PC Engine fans

    You cannot be blamed for not having heard of Wonder Momo, a Namco arcade game from the mid-late 80s which was never released outside of Japan. It belongs in the box of "odd" Japanese games, being a beat-em-up with the unusual setting of a Super Sentai (Power Rangers to the gaijin amongst you)...

  • 48

    Super Nintendo

    Review Seiken Densetsu 3

    An action-rpg for the ages!

    When it came time to create a follow up to their fairly successful action-rpg Secret of Mana, Squaresoft decided to try something a little different. While they were already developing the direct sequel Seiken Densetsu 3 in Japan, they created a US development studio and put them to task creating a more...

  • 42

    Nintendo 64

    Review Perfect Dark

    Suck it, Bond

    From its debut in 1997, developer Rare and the terrifying digital avatar of Pierce Brosnan ruled over the console shooter space in the Nintendo 64 tie-in of a then-two-year-old Bond movie, GoldenEye 007. Not only did it justify the genre on consoles while proving that movie games don’t have to suck, it became one of the defining...

  • 93

    Virtual Console / TurboGrafx-16

    Review Castlevania: Rondo of Blood

    The PC Engine classic finally arrives on the Virtual Console

    The Castlevania titles have seen releases on a variety of game consoles over the years, but it's this PC Engine release that's garnered a lot of attention and focus among diehard game fans and collectors over the years. Since the game was only released in Japan, gamers who wanted to play...

  • 66

    Virtual Console / Super Nintendo

    Review Final Fantasy II

    Still a timeless RPG classic.

    While the game was the second numbered Final Fantasy when it was released in North America back in 1991, it's actually the fourth entry in the series due to the second and third 8-bit releases remaining in Japan at the time. It marked the series debut on Nintendo's 16-bit console and added quite a few new gameplay...

  • 26

    Virtual Console / Neo Geo

    Review Fatal Fury Special

    Is it really all that special?

    There's no question that Fatal Fury 2 was quite a step up in quality from the original, but it seems SNK still wasn't completely satisfied with the game and decided to release an upgrade in the form of Fatal Fury Special. Rather than start from scratch, they basically took Fatal Fury 2, added in the ability to play as...

  • 37

    Virtual Console / Virtual Console Arcade

    Review Zaxxon

    One for the history books, but not for everyone

    In 1982 Sega made a little gaming history with Zaxxon: the first 3D arcade game to use an isometric perspective – even more shockingly, it used sprite-based graphics at a time when 3D games were pretty much all being done with vectors. Whilst Zaxxon got a lot of attention due to its flashy graphics...

  • 54

    Virtual Console / Sega Mega Drive

    Review Sonic & Knuckles

    Lock-on, baby

    It's widely known that Sonic and Knuckles (S&K) started out as the latter half of Sonic 3, but development constraints forced SEGA to split the game in two, putting S&K onto an innovative Lock-On cartridge that, when combined with Sonic 3, pieced the game back together into its original state. Now, with the announcement that...

  • 34

    Virtual Console / NES

    Review Princess Tomato in the Salad Kingdom

    A Virtual Console vegetable medley

    After making several appearances on various Japanese personal computers and then being ported to the Famicom system, Hudson decided to bring the unique vegetable-themed text adventure Princess Tomato in the Salad Kingdom over to American NES gamers. The game was obviously quite a change of pace from the majority of...

  • 37

    NES

    Review Yume Koujou Doki Doki Panic

    Super Mario Bros. 2, minus the Super Mario Bros.

    Depending on who you ask, you're likely to hear quite a few different variations on the story of how Yume Koujou Doki Doki Panic came to be. Some say it was originally intended to be a Super Mario Bros. game but ended up taking on a life all its own at the hands of video game developer extraordinaire...

  • 14

    Virtual Console / Super Nintendo

    Review Ghoul Patrol

    Bustin' makes me feel alright, I suppose

    When it came time to follow Zombies Ate My Neighbors, LucasArts decided to go with a third-party developer. Using basically the same gameplay engine as the one found in Zombies, the developer was able to successfully create a game that looked and played very similarly to the original release called Ghoul...

  • 25

    Virtual Console / TurboGrafx-16

    Review Ai Chō Aniki

    Possibly the maddest shooter of all time

    Thanks to Nintendo making imports available on the Virtual Console, you've probably come across Chō Aniki: a shooter on the PC Engine in the same mold as Gradius and other side-scrollers, but with some rather unconventional enemies and a lot of muscles. You may be less familiar with this sequel, which was...

  • 41

    Virtual Console / Sega Mega Drive

    Review Shadow Dancer: The Secret of Shinobi

    Shinobi Joe is back, and this time he’s brought his dog

    Shadow Dancer started out life in 1989 in the arcades as the sequel to the ever-popular Shinobi, which was a sizable hit for creator Sega. In the same year the company also released the rather excellent Revenge of Shinobi as an early title for the fledgling Mega Drive/Genesis. It strayed from...

  • 39

    Wii Virtual Console / Super Nintendo

    Review Final Fight 3

    Is the third time the charm?

    Final Fight 3 came along fairly late in the Super Nintendo's lifespan, but that certainly didn't bother fans of the series who were looking for one more heavy dose of beat-'em-up action. Capcom decided it was time to spice up the gameplay some and the end result was something that would appeal to classic fans of the...

  • 20

    Super Nintendo

    Review Batman Returns

    Merry Christmas, Mr. Wayne

    The release of Batman Returns was perfectly timed at the peak of Konami's SNES development and during a high point in Batman movie history. The festive feel of the game was slightly out of sync with its Spring '93 release date, but it was completely fitting in regard to the source material. Konami had already mastered a...

  • 24

    Virtual Console / MSX

    Review Space Manbow

    Old school shooting fun on the PC standard that wasn't.

    Don't feel bad if you've never heard of the MSX. It was an early-80s Microsoft-driven initiative to create a hardware standard for home computers to transform software development in the same way that the VHS standard transformed home video: by removing the need to develop for multiple hardware...