Latest Reviews

  • Review Flying Warriors (Wii U eShop / NES)

    "I won’t stop at this"

    Culture Brain USA's NES title, Flying Warriors, draws its inspiration from the previous North American release in the Hiryū no Ken series which debuted in 1988, Flying Dragon: The Secret Scroll. Starring a Shorinji Kempo warrior named Rick Stalker, the story basically mirrors the tale of the original NES entry, with the...

  • Review Little Ninja Brothers (Wii U eShop / NES)

    Big trouble in little China

    With origin characters Jacky and Lee a distant memory, Culture Brain's successor to Kung-Fu Heroes follows the adventure of two new upbeat ninjas named Jack and Ryu as they attempt to put a stop to the evil Blu Boltar and the Yoma Clan who have invaded Chinaland. Little Ninja Brothers – known as Super Chinese 2 in...

  • Review Super E.D.F. Earth Defense Force (Wii U eShop / Super Nintendo)

    All buck and no bang!

    Its certainly no secret that the 16-bit era of gaming was a great time to be a shoot em' up fan. Not only were there a large number of titles released, there were also some of the best the genre ever had to offer on display. While the Sega Mega Drive and NEC PC Engine were the definitive hot spots to get your shooter fix, the...

  • Review Metal Marines (Wii U eShop / Super Nintendo)

    Modern(ish) warfare

    Strategy is a somewhat niche genre among gamers. While there have been excellent strategy games released on consoles - turn-based RPGs like Fire Emblem to the RTS-style Swords and Soldiers series come to mind - the gameplay has always lent itself more to the PC, where players can be more methodical and control units with relative...

  • Review Quake II (Nintendo 64)

    Worth the "Stroggle"?

    When it comes to first-person shooter games on the Nintendo 64, there’s one title which stands out above all the rest: GoldenEye 007. During the late 1990s, Rare’s Bond-themed masterpiece provided gamers with countless hours of single- and multiplayer fun, and because of this it is still fondly remembered by many to this...

  • Review Goof Troop (Super Nintendo)

    Gawrsh!

    In the late '80s and early '90s Capcom created a range of games, based on Disney franchises, for the NES and SNES. The likes of Darkwing Duck, Chip 'n' Dale Rescue Rangers and DuckTales all made appearances, the latter of which has even been given the HD treatment for modern systems, including Wii U. One of the more interesting titles was...

  • Review Densha de Go! 64 (Nintendo 64)

    Lost in "trainslation"

    The massive surge in the number of simulation games over the past few years has been nothing short of baffling. Years ago, Microsoft Flight Simulator was essentially the sole attraction in this specialist genre, but now it seems virtually anything can and should be turned into a simulation. Road Works Simulator, Farming...

  • Review J.R.R. Tolkien's The Lord of the Rings - Volume I (Super Nintendo)

    Middle Earth is doomed

    Before Peter Jackson came along and turned The Lord of the Rings into one of the most popular cinematic experiences of all time, the video game licence to J.R.R. Tolkien's literary epic was held by the now-defunct Interplay. The company pumped out related games for the Commodore Amiga computer and PC CD-ROM — the latter of...

  • Review Jet Force Gemini (Nintendo 64)

    A Rare gem?

    The Nintendo 64 and Rare go together like Banjo and Kazooie. The developer was behind several of the stellar titles found on the system, many of which were some of the most original games in history. One of the most unique titles released by the UK-based developer was the 3D action-shooter Jet Force Gemini, which launched in 1999. While...

  • Review Turok 2: Seeds of Evil (Nintendo 64)

    Oblivion is at hand

    Acclaim Entertainment must have always had a good feeling about Turok: Dinosaur Hunter. Before the game was even released in 1997, the company announced that it was already working on a sequel. In hindsight of course, it’s easy to see why Turok: Dinosaur Hunter was such a massive success; it released at an ideal time in the...

  • Review Turok: Dinosaur Hunter (Nintendo 64)

    A game worthy of acclaim?

    Turok: Dinosaur Hunter was a wise and lucky move for publisher Acclaim Entertainment. In the late '90s, the company was struggling financially and drastically needed to change its fortunes. Making good on its purchases of Valiant Comics in 1994 and development studio Iguana Entertainment in 1995, Acclaim used the rights it...

  • Review Blast Corps (Nintendo 64)

    Blast from the past

    Long before the mainstream commercialisation of video games that exists today, developers were mostly free from the shackles of big business. AAA games weren't bound by "sequelitis" — although it was still very much present — and the relative youth of 3D gaming had paved the way for innovation. In this regard, Blast Corps is...

  • Review Bakuretsu Muteki Bangaioh (Nintendo 64)

    Insanity redefined

    Bakuretsu Muteki Bangaioh (which translates as Explosive, Invincible Bangaioh — you might know it as Bangai-O) is a relatively obscure Japanese exclusive for Nintendo 64 that holds a rather interesting history. Released in 1999 and developed by Treasure — the same team that produced the Sin & Punishment games — it is...

  • Review Sengoku 3 (Wii Virtual Console / Neo Geo)

    Third time's the charm

    While SNK was far more well known for its one-on-one fighting games, it did toss out a few beat 'em ups along the way. Some of the attempts were better than others: Sengoku 3 is one such example. It basically takes many of the solid gameplay perks of the first two games and amps things up considerably. Toss in a fresh coat of...

  • Review Star Wars Episode I: Battle for Naboo (Nintendo 64)

    Tour de Force

    While it wasn't quite the workhorse that Rare was during the Nintendo 64 era, Factor 5 developed a handful of third-party games that arguably matched Nintendo's own efforts in terms of technical quality. The studio had a knack for getting underneath the hood of the system and exploiting its raw power to create fascinating visual...

  • Review Star Wars Episode I: Racer (Nintendo 64)

    Watto way to go

    Star Wars Episode I: The Phantom Menace may have been panned by film critics and audiences alike when it released back in 1999, but not everything borne out of it was as big a disaster as Jar Jar Binks. One of these truly rare exceptions was Star Wars Episode I: Racer, a sci-fi racing game developed by by LucasArts. The game was a...

  • Review Sengoku (Wii Virtual Console / Neo Geo)

    An interesting twist on the beat 'em up genre

    Given the popularity of arcade titles like Final Fight and Double Dragon, the beat 'em up genre was a big draw in arcades during the late eighties and early nineties. Hoping to cash in on some of this success, SNK created its own unique take on the genre with Sengoku for its Neo Geo system. While the...

  • Review NAM-1975 (Wii Virtual Console / Neo Geo)

    War is heaven

    Although NAM-1975 was an early Neo Geo release, it's certainly not short on fun. Released in 1990, it took a simple shooting approach and built an interesting war theme around it. Simple mechanics and a level of playability that wasn't too common in the genre made for an amazing gameplay experience. Now SNK Playmore is bringing back...

  • Review Art of Fighting 3: The Path of the Warrior (Wii Virtual Console / Neo Geo)

    Third time's a charm?

    Art of Fighting sprang onto the Neo Geo arcade scene in 1993 and brought with it several innovations that would become a staple of future Neo fighting titles. For one thing the game featured huge character sprites, some spanning nearly the height of the screen. It also introduced the now famous SNK zoom system that would keep...

  • Review Super Pang (Super Nintendo)

    Forever blowing bubbles

    Capcom is celebrating its 30th anniversary in 2013. Since the company formed in 1983, it has published a host of classic titles from the Resident Evil series, countless Street Fighter games and many timeless iterations of Mega Man. One of its lesser known titles is Super Pang (known as Super Buster Bros. in North America), an...

  • Review The King of Fighters '98 (Wii Virtual Console / Neo Geo)

    The best there ever was

    For many 2D fighting game fans, The King of Fighters '98 represents the zenith of the series; the crowning glory of the only rival lineage to truly bloody the nose of Capcom's genre-defining Street Fighter. It's not hard to see why this is the case; the game looks stunning, has a massive roster of characters and boasts one...

  • Review World Heroes 2 Jet (Wii Virtual Console / Neo Geo)

    Jet setter

    Speed upgrades became all of the rage during the early fighting game craze during the early '90s — Capcom practically made a living at it for a while. So when arcade gamers began complaining about the sluggish speed of World Heroes 2, SNK did the logical thing and borrowed a page from Capcom's book. When World Heroes 2 Jet burst onto...

  • Review Metal Slug 4 (Wii Virtual Console / Neo Geo)

    Fourth time a charm?

    If there's one thing that can be said with any degree of certainty, it's that SNK's Metal Slug series always remained fairly consistent over the course of their releases. The gameplay remained pretty much the same, with little more than a few tweaks here and there for good measure. Metal Slug 4 was developed by Korean firm Mega...

  • Review Beetle Adventure Racing! (Nintendo 64)

    Infested with Bugs

    These days, considering most of us have become accustomed to the smooth frame rates and high definition resolutions provided by modern consoles, revisiting the Nintendo 64 can sometimes be a painful experience as you may find that some of your favourite games haven’t aged very well. Fuzzy textures, choppy frame rates and limited...

  • Review Shock Troopers 2nd Squad (Wii Virtual Console / Neo Geo)

    Trigger happy

    Much like the original Shock Troopers game, 2nd Squad is very much inspired by the early days of arcade gaming, when overhead run-and-gun titles like Capcom's Commando were in vogue. While the game has a very Metal Slug feel to it, the multi-directional scrolling and 360 degree movement and firing make for quite an intense and engaging...

  • Review World Heroes 2 (Wii Virtual Console / Neo Geo)

    Global gathering

    ADK’s World Heroes series is one of the Neo Geo’s lesser-known fighting dynasties, and is usually pushed to one side when people get all nostalgic about the likes of King of Fighters, Art of Fighting, Samurai Shodown and Fatal Fury. This is probably because the franchise never really took itself all that seriously; the cast was...

  • Review Real Bout Fatal Fury (Wii Virtual Console / Neo Geo)

    In the beginning...

    After several releases in the Fatal Fury franchise, SNK decided to create a sub-series with the release of Real Bout Fatal Fury. The game didn't deviate too far from the experience that fans had come to expect, but there was a certain intensity and flair that needed to be explored and perhaps that was the reasoning behind the...

  • Review BurgerTime (Wii Virtual Console / NES)

    Burger building bonanza

    When the coin-op release of BurgerTime hit arcades in 1982, it was praised for its quirky theme and wildly unique gameplay design. Given the game's popularity at the time, it garnered a port on just about every home game system and personal computer of the period. The NES release came a bit later, but it was a fairly accurate...

  • Review Ninja Master's: Haō Ninpō Chō (Wii Virtual Console / Neo Geo)

    Something old, something new

    Not only were there a huge number of fighting games throughout the lifespan of the Neo Geo system, there was also a serious amount of variety in the styles and executions of those games. While most Neo Geo fans will associate developer ADK with its popular World Heroes series, it was its final release for the system,...

  • Review Sengoku 2 (Wii Virtual Console / Neo Geo)

    Transformations and annihilations

    SNK may have dedicated a large portion of their efforts to the one-on-one fighting genre, but occasionally they would branch out into other game types, sometimes with rather successful results. The original Sengoku was praised for its unique use of character transformations, but the play controls weren't always the...