@Passive_Mewtwo I'm sure there's a certain degree to which we can respect your points. As a whole, Dynamax offers too many immunties (immunities to being forced out, weight-based moves, etc.) with a negligible drawback (which other members become ineligible to Dynamax after already Dynamaxing). I, personally, would be happiest if Gamefreak decided to further explore Mega Evolutions and Z-Moves- both mechanics offer a nice mixture of diversity while (generally) not being too "overpowered" or "overcentralizing". The Dynamax mechanic itself is reminiscent of (some) Final Smashes: a flashy "reversal", "power move", etc.
However, assuming an accusatory stance ("...you are taking...", "You're being...") towards other members doesn't exactly achieve anything, either. Such behavior has no place if you're trying to dissect others' arguments. It certainly doesn't help establish your credibility as a new member when one of your first posts- if not the first post- you made at 4:03 PM (5 minutes after creating your account at 3:58 PM today, according to your Profile page) describes your feelings towards anti-Smogon whiners. Ranting is pretty comparable to whining, and is equally unpleasant to read through.
Like others, you don't see harm behind thinking that "Smogon's rules affect Smogon players". However, it's crucial that you consider exactly how Smogon's decisions diffuse throughout more competitive communities than Smogon alone. There are virtually only two "flavors" of competitive Pokemon rulesets recognized by the vast majority of competitive Pokemon communities: Smogon's and VGC's. If the former's ruleset is acknowledged as a "standard" in this sense, its decisiouns should have a very solid and comprehensive reasoning behind every single one of their roles. If this can't be the case, and if other high-level or highly-functional players can identify "gaps" in Smogon's reasoning, then there is reason to challenge the rationale behind Smogon's decision-making processes. With this in mind, there is perfectly valid concern when Smogon adds new clauses that impact "standards" other competitive communities observe when a decision is already made about a core game mechanic (a first even for Smogon) under three weeks of the game's launch (NOTE: discoveries made by datamining doesn't count as an "early launch", either- those only give rise to "theorycrafting" without proper in-battle applications). Moreover, Smogon itself hasn't necessarily rescinded or adapted decisions they previously made in favor of obsolete mechanics or new strategies, which is supported by the refusal to implement "complex bans". Objectively, it's impossible for a community to defend its decisions as "absolute" or "airtight" if there is a lack of willingness to explore every single possible scenario, regardless of how much effort this requires. As a few examples:
-What if that Dynamaxed Gyarados was only at a Level 0 Dynamax Level with only 1.5x HP boost and NOT the full 2x boost when reaching Dynamax Level 10? I believe those on Smogon already voiced concern against candies so the game can remain "more accessible" (i.e., everything is considerably less bulky)- this applies just the same to Dynamax Candies and the overwhelming overall "bulk increase" they provide.
-What happens when Pokemon HOME features are rolled out and what if they allow for moves such as Toxic to become legal again? As far as the +1 (or +6, even) Dynamax Gyarados scenario, remember that Clefable with Unaware ("Unaware Wall") becomes legal again (which has a pure Fairy typing rather than Water/Ground typing like Quagsire, learns Toxic/ Thunder Wave, has reliable recovery in Soft-Boiled, and can even learn Counter as a response to Physical Max Moves).
These are two of numerous new possibilities that offer the prospect to level the Dynamax mechanic out in some capacity, or to allow otherwise-capable Pokemon to access tools they could use to circumvent what might otherwise be "Dynamax sweeps". Not noted also include the usage of simple status conditions or "gimmicks" like Sashed Malamar's Topsy-Turvy (which can also utilize Psychic Terrain and boost with Superpower). The Smogon Community's stigma towards "gimmicks" should have nothing to do with a strategy that achieves a specific, desirable purpose. In fact, it can be argued the existence of disposable "Hazard Setters" or "Hazard Removers" that offer most of their utility when using only one or two moves for the entire match is an extension of a "gimmick that works".
Repeating the same points already discussed in length on Smogon's community forums is valid, but not to the point of only considering said points and nothing else. The generation as a whole is quite literally at its infancy, yet it's saddens me that there are those who project their laddering experience in a still-limited, pre-HOME environment inaccurately as a "comprehensive" process spanning a "few months" of real-world passage- this is also fallacious, and I would encourage everyone to withhold judgment until there is truly more information available. I put this post out there with hopes that you- and others with similar impulses to "police" other members here on a Nintendo-centric news site not specifically dedicated to any single "series" or "gaming demographic"- to consider these points more carefully.
I'm pretty excited about Ace Attorney Trilogy, since each game alone previously costed around at least half the price of the eshop release. It will probably still be a little bit of a wait, but DKC/ DKL series will be on the eshop...just a year or so after Europe and a lot of the world gets it.
Care to explain why you scored Mega Man V an 8/10? It isn't quite fair to compare this title to its predecessors Mega Man II and III since it "doesn't quite reach the heights of those two". To me, it just seems like a very subjective phrase to use in a supposed objective review, and is unreasonable to dock V by two points as a result. This experience is just as solid as any Mario Bros NES title (typically around 9/10 or perfect scores), but just in different ways. I've only been playing Nintendo games since I could hold a controller...sometime around 20 years ago.
Man, imagine if games like Star Fox 64 3D or New Super Mario Bros. 2 had communities! Oh, and I have no idea why there are that many Trettons, unless it's like the guest Mii x4 in Mario Kart Wii.
Haha, yeah, this airplane flew, but in the wrong direction. Usually it's my signature to win at the last second, too, but it's harder to pull off in MK7 than Double Dash.
Comments 30
Re: One Of Pokémon's Largest Fan Communities Bans Dynamaxing In Competitive Matches
@Passive_Mewtwo I'm sure there's a certain degree to which we can respect your points. As a whole, Dynamax offers too many immunties (immunities to being forced out, weight-based moves, etc.) with a negligible drawback (which other members become ineligible to Dynamax after already Dynamaxing). I, personally, would be happiest if Gamefreak decided to further explore Mega Evolutions and Z-Moves- both mechanics offer a nice mixture of diversity while (generally) not being too "overpowered" or "overcentralizing". The Dynamax mechanic itself is reminiscent of (some) Final Smashes: a flashy "reversal", "power move", etc.
However, assuming an accusatory stance ("...you are taking...", "You're being...") towards other members doesn't exactly achieve anything, either. Such behavior has no place if you're trying to dissect others' arguments. It certainly doesn't help establish your credibility as a new member when one of your first posts- if not the first post- you made at 4:03 PM (5 minutes after creating your account at 3:58 PM today, according to your Profile page) describes your feelings towards anti-Smogon whiners. Ranting is pretty comparable to whining, and is equally unpleasant to read through.
Like others, you don't see harm behind thinking that "Smogon's rules affect Smogon players". However, it's crucial that you consider exactly how Smogon's decisions diffuse throughout more competitive communities than Smogon alone. There are virtually only two "flavors" of competitive Pokemon rulesets recognized by the vast majority of competitive Pokemon communities: Smogon's and VGC's. If the former's ruleset is acknowledged as a "standard" in this sense, its decisiouns should have a very solid and comprehensive reasoning behind every single one of their roles. If this can't be the case, and if other high-level or highly-functional players can identify "gaps" in Smogon's reasoning, then there is reason to challenge the rationale behind Smogon's decision-making processes. With this in mind, there is perfectly valid concern when Smogon adds new clauses that impact "standards" other competitive communities observe when a decision is already made about a core game mechanic (a first even for Smogon) under three weeks of the game's launch (NOTE: discoveries made by datamining doesn't count as an "early launch", either- those only give rise to "theorycrafting" without proper in-battle applications). Moreover, Smogon itself hasn't necessarily rescinded or adapted decisions they previously made in favor of obsolete mechanics or new strategies, which is supported by the refusal to implement "complex bans". Objectively, it's impossible for a community to defend its decisions as "absolute" or "airtight" if there is a lack of willingness to explore every single possible scenario, regardless of how much effort this requires. As a few examples:
-What if that Dynamaxed Gyarados was only at a Level 0 Dynamax Level with only 1.5x HP boost and NOT the full 2x boost when reaching Dynamax Level 10? I believe those on Smogon already voiced concern against candies so the game can remain "more accessible" (i.e., everything is considerably less bulky)- this applies just the same to Dynamax Candies and the overwhelming overall "bulk increase" they provide.
-What happens when Pokemon HOME features are rolled out and what if they allow for moves such as Toxic to become legal again? As far as the +1 (or +6, even) Dynamax Gyarados scenario, remember that Clefable with Unaware ("Unaware Wall") becomes legal again (which has a pure Fairy typing rather than Water/Ground typing like Quagsire, learns Toxic/ Thunder Wave, has reliable recovery in Soft-Boiled, and can even learn Counter as a response to Physical Max Moves).
These are two of numerous new possibilities that offer the prospect to level the Dynamax mechanic out in some capacity, or to allow otherwise-capable Pokemon to access tools they could use to circumvent what might otherwise be "Dynamax sweeps". Not noted also include the usage of simple status conditions or "gimmicks" like Sashed Malamar's Topsy-Turvy (which can also utilize Psychic Terrain and boost with Superpower). The Smogon Community's stigma towards "gimmicks" should have nothing to do with a strategy that achieves a specific, desirable purpose. In fact, it can be argued the existence of disposable "Hazard Setters" or "Hazard Removers" that offer most of their utility when using only one or two moves for the entire match is an extension of a "gimmick that works".
Repeating the same points already discussed in length on Smogon's community forums is valid, but not to the point of only considering said points and nothing else. The generation as a whole is quite literally at its infancy, yet it's saddens me that there are those who project their laddering experience in a still-limited, pre-HOME environment inaccurately as a "comprehensive" process spanning a "few months" of real-world passage- this is also fallacious, and I would encourage everyone to withhold judgment until there is truly more information available. I put this post out there with hopes that you- and others with similar impulses to "police" other members here on a Nintendo-centric news site not specifically dedicated to any single "series" or "gaming demographic"- to consider these points more carefully.
Re: Nintendo Download: 11th December (North America)
I'm pretty excited about Ace Attorney Trilogy, since each game alone previously costed around at least half the price of the eshop release. It will probably still be a little bit of a wait, but DKC/ DKL series will be on the eshop...just a year or so after Europe and a lot of the world gets it.
Re: Review: Mega Man 5 (3DS eShop / NES)
Care to explain why you scored Mega Man V an 8/10? It isn't quite fair to compare this title to its predecessors Mega Man II and III since it "doesn't quite reach the heights of those two". To me, it just seems like a very subjective phrase to use in a supposed objective review, and is unreasonable to dock V by two points as a result. This experience is just as solid as any Mario Bros NES title (typically around 9/10 or perfect scores), but just in different ways. I've only been playing Nintendo games since I could hold a controller...sometime around 20 years ago.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Lol, did Wario just say "Wario Kart"?
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Ditto: Bowser's Castle is my Achille's Heel
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Lol.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Tretton (n): A representation of an individual attempt to clone a Mii, and to assure a greater chance of victory. Often hunts prey in groups of 7.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
I love it when I knock someone off the edge, though I got it back in the end >.< Fun while it lasted, though, haha.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Man, imagine if games like Star Fox 64 3D or New Super Mario Bros. 2 had communities! Oh, and I have no idea why there are that many Trettons, unless it's like the guest Mii x4 in Mario Kart Wii.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Okay, we have a few spots open if anyone would like to join our group!
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Darn, and I was so close to mashing Shy Guy with a Star, haha.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Thanks, and great game! I had a blast (and almost when I ran into a bomb, lol).
@CosmicMii, It's Tedd, and is your's CosmicMii?
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Now THAT was a close race!
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Who is in the room with the Knuckles Mii? I'm in that room now, and we're waiting for players.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Alright! I'm back! Let's a go!
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
If everyone will still be racing, I'll be back later! Shy Guy wants to avenge the fallen Wario.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Red shell, you traitor! Is it even possible for your own shell to home on to you instead of the person in front of you?
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Wiggggglllllleerrrrrrrr!
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
^_^ Wario thanks you.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
By the way, nice Mii, Happy_Mask!
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Wario, you're amazing and all, but you need to be more greedy with that 1st place position, lol.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
"Arrr, I get you next time."
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Haha, yeah, this airplane flew, but in the wrong direction. Usually it's my signature to win at the last second, too, but it's harder to pull off in MK7 than Double Dash.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
I seem to be a great target today. It's fun, but I thought I'd make more of a comeback with that last Gold Shroom.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
T_T I did so horribly, but that's what I get for not playing for so long.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
I took that corner too sharp, and ran into it instead.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Woah, that was so close...but Shy Guys FTW!
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
I just got on a few minutes ago. I'm excited!
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
@RedPanda Same here! I think we're in the same room.
Re: Play: Mario Kart 7 with Nintendo Life - Today! Again!
Are the rooms still open? Or rather...are the rooms ready for me? >: )