@HalBailman expanding on tained memories. I think putting goldeneye on the system would do more harm than good. People don't realize how badly that game performed. 10-20 fps. 4 player multiplayer is excruciating by todays standards. It's really, really slow.
I think more important than any other consideration is could nintendo produce affordable hardware to run N64 roms and could the roms run without issues.
The NES and SNES classic just do emulation with run of the mill roms that have existed since the 90's when SNES was current and that those roms have run flawlessly on all kinds of hardware ever since.
The NES/SNES classic is some pretty light weight hardware which can easily handle running these roms.
By contrast N64 Roms (in general) have never really been great, and have performance issues and graphical glitches even on beefy hardware.
So I think it would be unlikely that nintendo could produce an affordable N64 mini at all.
If they stayed with the emulation route they would have to increase the performance of the hardware over the snes classic, and even then there would be a limited selection of roms that would run true to the original.
Granted you can run n64 roms on a raspberry pi, which is budget hardware, but most of them do not run perfectly.
SNES/NES roms aren't perfect to the original but they are so close that I would challenge anyone to actually point out the defects.
What I would like to see with an N64 classic would be true hardware solution. So they make a system with a compatible cpu/gpu architecture of the original, and then embed the games using a hardware 'cartridge' similar to what the Everdrive 64 does.
So, literally a miniaturized N64.
Lastly, N64 games kind of look like crap and don't really hold up over time, especially on big TVs, where as SNES era games seem to hold up.
Comments 2
Re: Soapbox: Why A Nintendo 64 Classic Edition Might Not Be Such A Good Idea
@HalBailman expanding on tained memories. I think putting goldeneye on the system would do more harm than good. People don't realize how badly that game performed. 10-20 fps. 4 player multiplayer is excruciating by todays standards. It's really, really slow.
Re: Soapbox: Why A Nintendo 64 Classic Edition Might Not Be Such A Good Idea
I think more important than any other consideration is could nintendo produce affordable hardware to run N64 roms and could the roms run without issues.
The NES and SNES classic just do emulation with run of the mill roms that have existed since the 90's when SNES was current and that those roms have run flawlessly on all kinds of hardware ever since.
The NES/SNES classic is some pretty light weight hardware which can easily handle running these roms.
By contrast N64 Roms (in general) have never really been great, and have performance issues and graphical glitches even on beefy hardware.
So I think it would be unlikely that nintendo could produce an affordable N64 mini at all.
If they stayed with the emulation route they would have to increase the performance of the hardware over the snes classic, and even then there would be a limited selection of roms that would run true to the original.
Granted you can run n64 roms on a raspberry pi, which is budget hardware, but most of them do not run perfectly.
SNES/NES roms aren't perfect to the original but they are so close that I would challenge anyone to actually point out the defects.
What I would like to see with an N64 classic would be true hardware solution. So they make a system with a compatible cpu/gpu architecture of the original, and then embed the games using a hardware 'cartridge' similar to what the Everdrive 64 does.
So, literally a miniaturized N64.
Lastly, N64 games kind of look like crap and don't really hold up over time, especially on big TVs, where as SNES era games seem to hold up.