Comments 4

Re: Review: Membrane (Switch eShop)

sethperfecthat

@gingerbeardman hey buddy. thanks for reaching out. first of all, sorry you got to a bottleneck point...def tried my best to not resuse too many ideas but also create a clear sense of level skill progression (with a couple random ideas tossed in here and there). That level you are on, is in this case a random idea tossed in. It was a fun idea I thought would take the idea that you have to create stuff with your blocks to solve levels, and then throw in a level where that kind of doesnt apply. It definitely is a bit of a wild card, but I liked the idea and thought the level had some pretty funny reactions during playtesting.

In terms of the controls, I can completely understand your concerns. Unfortunately, the game is not intended to be a twitch platformer...I get that sometimes there are points where that arises, but ultimately its not meant to be that. I dont think there is really a delay when you are jumping, so in that case Im not totally sure. I have talked with other players who think aiming could be tighter, and who also want dual stick controls. I think the aiming could probably be tweaked a bit, but definitely made a design choice not to have dual stick controls--for the same reason as with jumping leeway--its not a twitch-paced game and usually dual sticks are used for much faster paced games.

Finally, thanks so much for speaking your thoughts. I understand I can never appeal and satisfy all players but Im always happy to have a discussion about what goes right AND wrong. It helps us all grow as designers and players. Its funny how different we all are Ive run into SO many people who say the game is too short and they beat it on their first sitting, and plenty who also say then cant beat the first world. But, thats games, thats challenges, thats puzzles and thats design. Thanks again for reaching out, it really means alot--and I wish you the best with the rest of the game and hope you can get through that level--I really dig the ending