Comments 4

Re: Super Nindie Maker: Image & Form's Ghostly Mushroom

rcerboss2

I agree Samuel, I have also grown to despise these levels where you are working through a maze or just have to keep going through random doors to find the exit.

As far as the hidden blocks go, I'll usually put them somewhere where I know somebody will likely jump, or put a coin or something directly over/under them. My example is 80A8-0000-0040-247F I'd like to think they were used fairly well there.

But even then the original SMB was guilty of using hidden blocks with no indication of where they are so it's hard to judge too much. I'll try Mannson's level and reserve judgement but I don't think anybody was fond of these kinds of levels even when Nintendo made them. The one's I've seen on SMM have been horribly tedious to play through.