I didn't download this game - but I would disagree with such a low score. I agree that Bloons might be a better game to play at work or during a commute, as well as the menu problems/lack of head-to-head option.
But, I don't think that the game itself is very difficult. The developers should have included an easy mode that gave an extra dart or two - but really, everyone I knew (girls included) could reach level 20+ in only a few minutes. The game isn't asking for 100% completion (actually looks like 80%) - and the ability to precisely control your strength in the Wii version makes it even easier to control the dart's path (the Flash version based the strength on timing).
In the end, I'm wondering if this Bloons got a balanced look - rather than getting frustrated and awarding a low score. I agree with some of the other posters that this game probably deserved a 4.
This game is WAY overrated. I'd say maybe 6/10 considering its release time when there were few other games.
My main complaint is the competitive-cooperative aspect. When you play with 4 players, you're trying to get the highest score when the timer ends. However, since you share the timer and anyone that misses reduces the timer, all smart players do is get the highest score as quick as possible and then end the game by missing intentionally. Makes every competitive play last about 3 seconds.
Agreed. This game is WAY overrated. I'd say maybe 6/10 considering its release time when there were few other games.
My main complaint is the competitive-cooperative aspect. When you play with 4 players, you're trying to get the highest score when the timer ends. However, since you share the timer and anyone that misses reduces the timer, all smart players do is get the highest score as quick as possible and then end the game by missing intentionally.
Makes every competitive play last about 3 seconds.
I logged on to also commend @J.Lowther for his effort towards development - if it's what makes you satisfied in life, then you should go for it.
I also have to say that the end part of the review seemed unnecessarily harsh. I prefer the "why it could be better" rather than "this developer didn't have good ideas" approach to the conclusion (which, let's be honest, is the only part I read when I am previewing games ).
other sources report that 4.2 disables homebrew completely. since it does such a thorough job, it appears that this update is solely targeted upon removing non-nintendo data.
@7. Pegasus I'm not sure if this was true - but my main motivation for the new GH is that you can have multiple people playing the same instrument (ie: 3 lead guitars). I'm not sure why they didn't incorporate this at GH2 as it always spurs quarrels on who gets to play who. Plus, they could always have achievements/career modes to force a full band so that the bass player isn't forgotten
Xbox Live is commonly cheaper than that. There have been several instances of 13months for $30 + no tax + free shipping this year. There was even an instance of 400 XBL pts included with the $30
Definitely worth it for the gold content and the wider support of 360 games.
@gameking23 and @LinktotheFuture 2GB SD cards are really cheap these days. if you look at deal sites, you can probably find one for $6 shipped. so far, the lowest i've seen is $4 shipped
for those who are still on the fence, i really do recommend this game. you can customize each game (ie: like brawl) including item drop frequencies, number of rounds and/or minutes, randomize/set start locations, pressurize blocks, poisons on/off, etc.
I agree - the game itself isn't too bad. But the single player isn't too challenging (other than a high score), and the multiplayer is almost flawed to the point where they should either fix the "competitive/cooperative" gameplay or just remove multiplayer entirely.
i just got it today. im disappointed with the multiplayer by a lot. i just saw IGN's review and agree that it's completely flawed. in short, once you're in the lead with points, you purposely miss and run the timer to zero instantly - and then you win. if you agree to help each other, EVERY powerup hurts you. get a flashlight? your friend can't contribute to the timer anymore. make their aim smaller? they'll miss more and end the game faster. really really poor multiplayer.
i havent tried single player - which seems to the be redeeming quality of this game.
Comments 23
Re: Review: Bloons (WiiWare)
I didn't download this game - but I would disagree with such a low score. I agree that Bloons might be a better game to play at work or during a commute, as well as the menu problems/lack of head-to-head option.
But, I don't think that the game itself is very difficult. The developers should have included an easy mode that gave an extra dart or two - but really, everyone I knew (girls included) could reach level 20+ in only a few minutes. The game isn't asking for 100% completion (actually looks like 80%) - and the ability to precisely control your strength in the Wii version makes it even easier to control the dart's path (the Flash version based the strength on timing).
In the end, I'm wondering if this Bloons got a balanced look - rather than getting frustrated and awarding a low score. I agree with some of the other posters that this game probably deserved a 4.
Re: Review: Rubik's Puzzle Galaxy: RUSH (WiiWare)
Just wondering, how does multiplayer work? And in which modes are the 2 players supported?
Thanks!
Re: Review: Pop (WiiWare)
This game is WAY overrated. I'd say maybe 6/10 considering its release time when there were few other games.
My main complaint is the competitive-cooperative aspect. When you play with 4 players, you're trying to get the highest score when the timer ends. However, since you share the timer and anyone that misses reduces the timer, all smart players do is get the highest score as quick as possible and then end the game by missing intentionally.
Makes every competitive play last about 3 seconds.
Re: Pop
@75. Charlie...
Agreed. This game is WAY overrated. I'd say maybe 6/10 considering its release time when there were few other games.
My main complaint is the competitive-cooperative aspect. When you play with 4 players, you're trying to get the highest score when the timer ends. However, since you share the timer and anyone that misses reduces the timer, all smart players do is get the highest score as quick as possible and then end the game by missing intentionally.
Makes every competitive play last about 3 seconds.
Re: Review: Gravitronix (WiiWare)
I logged on to also commend @J.Lowther for his effort towards development - if it's what makes you satisfied in life, then you should go for it.
I also have to say that the end part of the review seemed unnecessarily harsh. I prefer the "why it could be better" rather than "this developer didn't have good ideas" approach to the conclusion (which, let's be honest, is the only part I read when I am previewing games ).
Re: Nintendo Download: Fantasies, Wars and Words (US)
It's October. Wonder when I'll get my NES credit (from the Opera fiasco).
Re: Wii System Update 4.2 Hits US
other sources report that 4.2 disables homebrew completely. since it does such a thorough job, it appears that this update is solely targeted upon removing non-nintendo data.
Re: Rampant Speculation: What's Up With Guitar Hero 5 Wii?
@2. Edwin
Would be so sweet.
@7. Pegasus
I'm not sure if this was true - but my main motivation for the new GH is that you can have multiple people playing the same instrument (ie: 3 lead guitars). I'm not sure why they didn't incorporate this at GH2 as it always spurs quarrels on who gets to play who. Plus, they could always have achievements/career modes to force a full band so that the bass player isn't forgotten
Re: Nintendo Download: Mixed Messages, Pitfalls, Magic Tricks and Pirates (US)
@ Bahamut ZERO (41):
Xbox Live is commonly cheaper than that. There have been several instances of 13months for $30 + no tax + free shipping this year. There was even an instance of 400 XBL pts included with the $30
Definitely worth it for the gold content and the wider support of 360 games.
Re: Wisconsin To Tax Digital Downloads
@thewiirocks
2nd-ed. i'm taxed in IL when purchasing directly from the wiishop channel.
Re: Top 20 WiiWare Games in USA (18th Feb)
Why is Bomberman so low ]=
Re: Bubble Bobble Wii
What's the difference between the Rainbow Island remake and this?
Re: Wii Firmware Update Makes Transferring to SD Faster
@gameking23 and @LinktotheFuture
2GB SD cards are really cheap these days. if you look at deal sites, you can probably find one for $6 shipped. so far, the lowest i've seen is $4 shipped
EDIT: after a quick search, here's a decent one for $6.50 shipped < http://www.newegg.com/Product/Product.aspx?&Item=N82E16820134445&CMP >
Re: Wii Firmware Update Makes Transferring to SD Faster
First!
Can anyone verify if it's actually faster now?
Re: USA WiiWare Update: Tetris Party & The Incredible Maze
How come I don't see Tetris or Incredible Maze on my WiiShop channel? And, how does one play Tetris with the Balance Board?
Re: Review: World of Goo (WiiWare)
Demo is up.
http://2dboy.com/forum/index.php?topic=378.0
"Make me dirty right now."
Re: Review: Bomberman Blast (WiiWare)
@Koto
GC controllers use the L and R buttons to use the "shake" items.
Re: Review: Bomberman Blast (WiiWare)
for those who are still on the fence, i really do recommend this game. you can customize each game (ie: like brawl) including item drop frequencies, number of rounds and/or minutes, randomize/set start locations, pressurize blocks, poisons on/off, etc.
srsly not bad.
Re: BPM Racing Gets the Green Light For WiiWare
lols. if the game had sd-music support, i wonder how many people would buy it just for that feature
not that i would...
Re: Animales de la Muerte - More Information
I wonder if they'll let you use a GC controller... Just to help those who may have spent more on Wii controllers than the other systems.
Re: The Wii Hard Drive Is Here And Hilariously Fake
Haha - that's funny.
Like Rapadash6, I think a firmware update supporting SDHC would at least temporarily help.
Re: Will You Be Bursting Bubbles Today With Pop?
I agree - the game itself isn't too bad. But the single player isn't too challenging (other than a high score), and the multiplayer is almost flawed to the point where they should either fix the "competitive/cooperative" gameplay or just remove multiplayer entirely.
Re: Review: Pop
i just got it today. im disappointed with the multiplayer by a lot. i just saw IGN's review and agree that it's completely flawed. in short, once you're in the lead with points, you purposely miss and run the timer to zero instantly - and then you win. if you agree to help each other, EVERY powerup hurts you. get a flashlight? your friend can't contribute to the timer anymore. make their aim smaller? they'll miss more and end the game faster. really really poor multiplayer.
i havent tried single player - which seems to the be redeeming quality of this game.