@Dezzy Agreed! It does suck when your "choice" turns out not to really be a choice.
But whatever your initial thoughts on what is on the net, I think you should still give Bravely Second a go (maybe not now as your dislike is still quite strong and it might instill some bias in your experience) as despite the side quests, the overall delivery of the story is a wonderful experience. Truly wonderful. You'll laugh, cry and laugh some more and really fall in love with your small team of heroes and their idiosyncrasies. Bravely Second is more than just kinky costumes and irrelevant side quests.
@Pikachupwnage I agree on your opinion on unnecessary visual changes on most parts BUT I have to say that some changes actually improved the overall design, regardless of what the original intention was.
I adore the female Summoner costume with the extra feathers on the chest and the extra "layer" of clothing under the corset for the female Merchant class is a good design choice as it balances out the whole outfit nicely since the gloves and petticoats are black.
I would like to suggest that people should experience with their own eyes (PLAY THIS GAME NOW!!!) and base your decision on how you feel about it rather than make assumptions on Nintendo/SquareEnix trying to baby us.
And in regards to overly sexy costumes... it's virtual cleavage people. If you wanna see some extra skin, Google is you friend. I can assure you some fans will probably do their own lascivious versions of their favourite characters in various states of undress with even MORE skin on show than that extra bit of missing flesh colour from her belly top. (^_~)
@Piersen I have read about that class change but from what I gather, it was only a class title change (and a more parodied direction of the voice acting) but the fundamental abilities and design of the class stayed the same?
One thing I am disappointed about is finding out that the more, what they deemed, "risqué" costume designs from the original have been removed from the art book. Gotta go and pick up the Japanese version now so I can see all the original concepts. (^^)
@JaxonH Heh! I agree with the "volatile children" statement. Sometimes, I feel there's much hypocrisy in the fanbase. From what I gather from @dezzy's response, you're saying that you hate the fact that other people's opinion should change the way the game has been packaged and released in the west, yet you yourself, without having played the game yet (I presume?), are quick to disregard it based on what people have opined on the internet? If that's the case, it's such a crying shame as Bravely Second is more than just side quests decisions. It's a rich tapestry of a game with fresh visuals, a banging soundtrack and a colourful cast of characters with humour and pop culture references thrown in for those in the know. I love it! And in regards to the side quests choices, even though the final outcome is presented with a more positive vibe, it's the delivery and execution that shines. Despite your choices, you still have to ponder within yourself the consequences of your actions and the two characters that are trying to get you on their side delivery their point of view brilliantly!
I still feel really bad when I had to take out the Jackal for his thief asterisk as the way he delivered his final words really pierced my heart! (T_T)
I think this is a great decision on SquareEnix's part, especially as it's due to feedback from the target audience and not from higher-ups that usually have a disconnect with what players want. I, for one, appreciate that more positive vibe of the side quests endings because regardless of what choice I made, it's always with the pure intent of doing what I feel is right. The whole vibe of the entire party reflects that (they are off trying to save the world after all) so it makes sense that they feel justified in their decision, especially as the game presents both sides of the story with great arguments for their ideals and you're given time to ponder. Imagine having being forced to make a choice and then regret it every time regardless of how you truly feel? I'd hate to have a game I'm enjoying suddenly twist it around and make me feel negative vibes. Great work SquareEnix!
Upon seeing the program for the concert, I was slightly surprised that only two games were chosen for the main arrangement material. Although Skyward Sword and The Wind Waker are both beautiful games with a recognisable soundtrack, it was probably not what the majority of fans expected. A surprise thrown in part way with Gerudo Valley was probably the only instantly recognisable piece while the rest, although beautiful in it's own way, didn't set my fan girl heart alight. I felt that the short motifs were too easily lost in the whole complexity of the arrangement and I found myself spending more time trying to guess which piece they arranged without referring to the program rather than sitting back and letting the music take me. I personally found the best parts were the pieces that kept faithful to the original score such as Dark World Theme and The Great Sea but even those pieces were sadly short and few in between. I think it might have worked better if they used material from more games from the series... Link's Awakening and Minish Cap's soundtracks both have very recognisable themes and it would have definitely impressed me if they were able to work the simple motifs into the final arrangements. I understand what the arrangers were going for in trying to tell a story via their massive arrangements but I felt that their choices slightly missed the mark to make a mediocre arrangement into something that resonates better with the fans, especially the ones that appreciate the music but are not classical music buffs. And no Fairy Fountain theme?! COME ON GUYS!!!
This will most definitely be a magical evening. The LSO's performance of last year's Final Symphony was breath-taking and I can only imagine how they will transform the source material from the Zelda games. Simply can't wait! I hope that they add something from A Link Between Worlds too, specifically Mother Maiamai's theme and Princess Hilda's theme.
The game looks like loads of fun! But... it was the music that sold it to me! Such a short and epic piece! It was sending chills down my spine! (^_^) I will have to hunt down the soundtrack...
I'm so relieved for the employees! Despite what people are saying or thinking about GAME charging too much for their stock, I have never had a bad experience when I'v stepped into a GAME store. I buy the majority of my games online because it's true that it's cheaper but having the presence of a specialised game store on the high street is very important for the industry too as the fact that it is a physical building, housing physical products that you can pick up, touch, look at and admire with the optional CHOICE to make a purchase straight away always beats looking at screenshots and demos online and after buying it, waiting 2-3 days for delivery. The store isn't there to sell cheap games to Penny-Pincher-Paul-Public, it's there to make a profit (as do ALL shops) but most importantly for us gamers, it is a central hub for gamers to gather whether you're a hardcore or casual player, long term veterans or first-time newbies. Also it's there for the special little things such as a point of call on major game launch days for the fans to come together to meet and befriend like-minded individuals, sharing their passion for being the first to get their hands on something they consider special and it's also for the small base of unusual customers, the grandmothers and grandfathers who wish to purchase the right game for their grandchildren, the girlfriend or boyfriend who wants to find something for their other half and needing advice as they know absolutely nothing about games and the young children who take their parents to show them the right game to buy for their birthday. Specialised shops aren't there to compete with online prices, on that subject there is no contest, it's there for so much more. You can spend as much time browsing the shelves and probably messing it up, touching the boxes, playing any available demos, talking to the staff, ask as many inane questions as possible before you drop £150 into their hands for that super special limited edition game with the dragon statue, but the best thing is that at the end of all that, you can still just walk away, hopefully with a bit more knowledge and a solid idea of what you want and buy it online for a cheaper price. Yes, the cheaper price always wins out but I bet you won't get such an enthusiastic and knowledgeable service sitting in front of the computer browsing on Amazone, HMC and Pray.com. I know that there are stores that will always sell games if GAME went out of business but I don't know about you, but if I wanted to spend £40 on a newly released game, I'd rather buy it from someone who actually knows, understands or appreciates games than clerk no.9 behind the check-out counter at Pesco's. I'm happy that GAME will be staying around for the foreseeable future. Whether the company name changes or stays the same, I hope the friendly staff and their happy customer service stays the same.
Oooh! I've just receive my brand spanking new copy through the post and had a quick flip through the pages and all I can state is "WOW!" I love the A5 format, it slips so easily into my girlbag and the cover art is amazing! I do prefer original artwork over digital stock art from games! Perusing the pages, glancing through the topics and admiring the layout, it gave me a sense of wonderful nostalgia... and then I realised why. Pixel Nation could almost be the love child of the, now defunct but super awesome, UK Super Play Magazine and the primary version of the US PSM (PlayStation Magazine) before it went rubbish! These two were, and still are, my favourite magazines of all time. I still flip through old copies now and then for the artwork and articles. The pages are full of personality and humour, cram-filled with information about all things game-related in the chosen format field without bordering on ultra geekdom. It was an elitist subject magazine, without the elitist attitude! For me, I think Pixel Nation is definitely going down the right track and I look forward to seeing what topics will be covered next issue and what art will grace the cover (please keep it original! I'm forever missing Will Overton's epic original covers for Super Play Magazine and the varied cover art styles for PSM). I will be supporting you, Pixel Nation! You have garnered a fan. I hope you will be able to offer subscriptions in the future! (^_^)... for everyone else... GO BUY IT NOW!
Comments 13
Re: Viewer Discretion Is Advised With This Superb Game Of Thrones And Zelda Mash-Up
@Mr_Zurkon It seemed like a reference toTwilgiht Zelda and Danearys Targaryen.
Re: Nintendo Issues Statement On Side Quest Changes In Bravely Second
@Dezzy Keep it on your "maybe" list for now. It certainly has made an impact on my gaming sessions (^_~)
And yes! YES! FIRE EMBLEM! OH MY DAYS! YES!!!
Re: Nintendo Issues Statement On Side Quest Changes In Bravely Second
@edhe LOL! Whether that was sarcasm or not, I have to give you a high five for that comment sir!
Re: Nintendo Issues Statement On Side Quest Changes In Bravely Second
@Dezzy Agreed! It does suck when your "choice" turns out not to really be a choice.
But whatever your initial thoughts on what is on the net, I think you should still give Bravely Second a go (maybe not now as your dislike is still quite strong and it might instill some bias in your experience) as despite the side quests, the overall delivery of the story is a wonderful experience. Truly wonderful. You'll laugh, cry and laugh some more and really fall in love with your small team of heroes and their idiosyncrasies. Bravely Second is more than just kinky costumes and irrelevant side quests.
FOR THE GRAVY!!!
Re: Nintendo Issues Statement On Side Quest Changes In Bravely Second
@Pikachupwnage I agree on your opinion on unnecessary visual changes on most parts BUT I have to say that some changes actually improved the overall design, regardless of what the original intention was.
I adore the female Summoner costume with the extra feathers on the chest and the extra "layer" of clothing under the corset for the female Merchant class is a good design choice as it balances out the whole outfit nicely since the gloves and petticoats are black.
I would like to suggest that people should experience with their own eyes (PLAY THIS GAME NOW!!!) and base your decision on how you feel about it rather than make assumptions on Nintendo/SquareEnix trying to baby us.
And in regards to overly sexy costumes... it's virtual cleavage people. If you wanna see some extra skin, Google is you friend. I can assure you some fans will probably do their own lascivious versions of their favourite characters in various states of undress with even MORE skin on show than that extra bit of missing flesh colour from her belly top. (^_~)
Re: Nintendo Issues Statement On Side Quest Changes In Bravely Second
@Piersen I have read about that class change but from what I gather, it was only a class title change (and a more parodied direction of the voice acting) but the fundamental abilities and design of the class stayed the same?
One thing I am disappointed about is finding out that the more, what they deemed, "risqué" costume designs from the original have been removed from the art book. Gotta go and pick up the Japanese version now so I can see all the original concepts. (^^)
Re: Nintendo Issues Statement On Side Quest Changes In Bravely Second
@JaxonH Heh! I agree with the "volatile children" statement. Sometimes, I feel there's much hypocrisy in the fanbase. From what I gather from @dezzy's response, you're saying that you hate the fact that other people's opinion should change the way the game has been packaged and released in the west, yet you yourself, without having played the game yet (I presume?), are quick to disregard it based on what people have opined on the internet? If that's the case, it's such a crying shame as Bravely Second is more than just side quests decisions. It's a rich tapestry of a game with fresh visuals, a banging soundtrack and a colourful cast of characters with humour and pop culture references thrown in for those in the know. I love it! And in regards to the side quests choices, even though the final outcome is presented with a more positive vibe, it's the delivery and execution that shines. Despite your choices, you still have to ponder within yourself the consequences of your actions and the two characters that are trying to get you on their side delivery their point of view brilliantly!
*** SPOILER ALERT ***
*** SPOILER ALERT ***
*** SPOILER ALERT ***
*** SPOILER ALERT ***
*** SPOILER ALERT ***
I still feel really bad when I had to take out the Jackal for his thief asterisk as the way he delivered his final words really pierced my heart! (T_T)
Re: Nintendo Issues Statement On Side Quest Changes In Bravely Second
I think this is a great decision on SquareEnix's part, especially as it's due to feedback from the target audience and not from higher-ups that usually have a disconnect with what players want. I, for one, appreciate that more positive vibe of the side quests endings because regardless of what choice I made, it's always with the pure intent of doing what I feel is right. The whole vibe of the entire party reflects that (they are off trying to save the world after all) so it makes sense that they feel justified in their decision, especially as the game presents both sides of the story with great arguments for their ideals and you're given time to ponder. Imagine having being forced to make a choice and then regret it every time regardless of how you truly feel? I'd hate to have a game I'm enjoying suddenly twist it around and make me feel negative vibes. Great work SquareEnix!
Re: Feature: A Night At The Theatre With Symphonic Legends
Upon seeing the program for the concert, I was slightly surprised that only two games were chosen for the main arrangement material. Although Skyward Sword and The Wind Waker are both beautiful games with a recognisable soundtrack, it was probably not what the majority of fans expected. A surprise thrown in part way with Gerudo Valley was probably the only instantly recognisable piece while the rest, although beautiful in it's own way, didn't set my fan girl heart alight. I felt that the short motifs were too easily lost in the whole complexity of the arrangement and I found myself spending more time trying to guess which piece they arranged without referring to the program rather than sitting back and letting the music take me. I personally found the best parts were the pieces that kept faithful to the original score such as Dark World Theme and The Great Sea but even those pieces were sadly short and few in between. I think it might have worked better if they used material from more games from the series... Link's Awakening and Minish Cap's soundtracks both have very recognisable themes and it would have definitely impressed me if they were able to work the simple motifs into the final arrangements. I understand what the arrangers were going for in trying to tell a story via their massive arrangements but I felt that their choices slightly missed the mark to make a mediocre arrangement into something that resonates better with the fans, especially the ones that appreciate the music but are not classical music buffs. And no Fairy Fountain theme?! COME ON GUYS!!!
Re: Nintendo Confirms a New Orchestral Zelda Concert That's Coming to London
This will most definitely be a magical evening. The LSO's performance of last year's Final Symphony was breath-taking and I can only imagine how they will transform the source material from the Zelda games. Simply can't wait! I hope that they add something from A Link Between Worlds too, specifically Mother Maiamai's theme and Princess Hilda's theme.
Re: Zen Studios Reveals CastleStorm for "Nintendo Digital Platforms"
The game looks like loads of fun! But... it was the music that sold it to me! Such a short and epic piece! It was sending chills down my spine! (^_^) I will have to hunt down the soundtrack...
Re: Baker and OpCapita Deal Saves GAME
I'm so relieved for the employees! Despite what people are saying or thinking about GAME charging too much for their stock, I have never had a bad experience when I'v stepped into a GAME store. I buy the majority of my games online because it's true that it's cheaper but having the presence of a specialised game store on the high street is very important for the industry too as the fact that it is a physical building, housing physical products that you can pick up, touch, look at and admire with the optional CHOICE to make a purchase straight away always beats looking at screenshots and demos online and after buying it, waiting 2-3 days for delivery. The store isn't there to sell cheap games to Penny-Pincher-Paul-Public, it's there to make a profit (as do ALL shops) but most importantly for us gamers, it is a central hub for gamers to gather whether you're a hardcore or casual player, long term veterans or first-time newbies. Also it's there for the special little things such as a point of call on major game launch days for the fans to come together to meet and befriend like-minded individuals, sharing their passion for being the first to get their hands on something they consider special and it's also for the small base of unusual customers, the grandmothers and grandfathers who wish to purchase the right game for their grandchildren, the girlfriend or boyfriend who wants to find something for their other half and needing advice as they know absolutely nothing about games and the young children who take their parents to show them the right game to buy for their birthday. Specialised shops aren't there to compete with online prices, on that subject there is no contest, it's there for so much more. You can spend as much time browsing the shelves and probably messing it up, touching the boxes, playing any available demos, talking to the staff, ask as many inane questions as possible before you drop £150 into their hands for that super special limited edition game with the dragon statue, but the best thing is that at the end of all that, you can still just walk away, hopefully with a bit more knowledge and a solid idea of what you want and buy it online for a cheaper price. Yes, the cheaper price always wins out but I bet you won't get such an enthusiastic and knowledgeable service sitting in front of the computer browsing on Amazone, HMC and Pray.com. I know that there are stores that will always sell games if GAME went out of business but I don't know about you, but if I wanted to spend £40 on a newly released game, I'd rather buy it from someone who actually knows, understands or appreciates games than clerk no.9 behind the check-out counter at Pesco's. I'm happy that GAME will be staying around for the foreseeable future. Whether the company name changes or stays the same, I hope the friendly staff and their happy customer service stays the same.
Re: New Retro Magazine "Pixel Nation" Launches
Oooh! I've just receive my brand spanking new copy through the post and had a quick flip through the pages and all I can state is "WOW!" I love the A5 format, it slips so easily into my girlbag and the cover art is amazing! I do prefer original artwork over digital stock art from games! Perusing the pages, glancing through the topics and admiring the layout, it gave me a sense of wonderful nostalgia... and then I realised why. Pixel Nation could almost be the love child of the, now defunct but super awesome, UK Super Play Magazine and the primary version of the US PSM (PlayStation Magazine) before it went rubbish! These two were, and still are, my favourite magazines of all time. I still flip through old copies now and then for the artwork and articles. The pages are full of personality and humour, cram-filled with information about all things game-related in the chosen format field without bordering on ultra geekdom. It was an elitist subject magazine, without the elitist attitude! For me, I think Pixel Nation is definitely going down the right track and I look forward to seeing what topics will be covered next issue and what art will grace the cover (please keep it original! I'm forever missing Will Overton's epic original covers for Super Play Magazine and the varied cover art styles for PSM). I will be supporting you, Pixel Nation! You have garnered a fan. I hope you will be able to offer subscriptions in the future! (^_^)... for everyone else... GO BUY IT NOW!