While the technology is interesting this will never take off. How are devs supposed to make games for a console when the specs of a console can vary between a low performance and a high performance mode like that. Unless the external processor is only used for graphics(which I'm pretty sure has already been patented) the only way to actually develope a game under those constraints is to target it at the lower performance range. The cloud resource thing is even more ludicrous. How would developers ever be able to reliably take advantage of processing resources on a completely separate computing device over the internet, whose bandwidth is not at all fixed, and can be disconnected at anytime without warning!
Seriously, as a computer engineer I can tell you now: There is no way this will work. Not for a game console anyways.
See, this is exactly why big game companies should stop announcing games so far in advance. Delays are almost certainly inevitable, and it just leaves fans frustrated. In contrast, look at the fallout 4 announcement. They revealed it in June, and released on time in November, building hype with a brilliant marketing campaign all the way. In order to do that so successfully, the game had to have been basically done when they first announced it. Nintendo, and Japanese game studios in general(they seem to be the worst offenders for announcing things years in advance), would really benefit from this technique.
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Re: Reaction: The NX Release in March 2017 and How It Changes the Game
Not releasing the NX till 2017 is probably a smart move. Holding back Zelda to launch with the NX is also a smart move.
Having Zelda be the main game at E3 (and the only demo) and not showing the NX at all? Very, very bad move Nintendo.
Re: Nintendo's 'Supplemental Computing Device' Patent is Cleared for Completion
While the technology is interesting this will never take off. How are devs supposed to make games for a console when the specs of a console can vary between a low performance and a high performance mode like that. Unless the external processor is only used for graphics(which I'm pretty sure has already been patented) the only way to actually develope a game under those constraints is to target it at the lower performance range. The cloud resource thing is even more ludicrous. How would developers ever be able to reliably take advantage of processing resources on a completely separate computing device over the internet, whose bandwidth is not at all fixed, and can be disconnected at anytime without warning!
Seriously, as a computer engineer I can tell you now: There is no way this will work. Not for a game console anyways.
Re: Rumour: Star Fox Zero Facing Development Niggles, Another Delay Could Happen
See, this is exactly why big game companies should stop announcing games so far in advance. Delays are almost certainly inevitable, and it just leaves fans frustrated. In contrast, look at the fallout 4 announcement. They revealed it in June, and released on time in November, building hype with a brilliant marketing campaign all the way. In order to do that so successfully, the game had to have been basically done when they first announced it. Nintendo, and Japanese game studios in general(they seem to be the worst offenders for announcing things years in advance), would really benefit from this technique.