Comments 310

Re: Earthworm Jim WiiWare Details Emerge

deadly_by_design

I have no problem with them using the Genesis version, so long as it doesn't sound anything like it. It does have that bonus level...

Despite how much I love the EWJ games, I initially hated on this game for being 'just' a port. Now that it's been a while though, I'm warming up to it. I haven't bought the VC version yet, so that's likely why. Owning both would be pretty pointless. (and, somehow, I no longer have the original game for the SNES)

The great news is that both my SNES and EWJ2 cart still work. Groovy.

Re: Zombies Ate My Neighbors

deadly_by_design

@Kevin - Nope. The SNES didn't have split screen. By limitations, I just meant the hassle of having to stay together in the single screen ratio. It felt like tug-of-war on occasion, but it's not a real complaint.

I think the Genesis version sounds terrible, so I can live with purple blood. I usually don't like Genesis versions anyway, due to sound quality... or lack thereof. Some people are the exact opposite though, and I won't hate on their nostalgia. Different strokes, different consoles, different folks. Most of us were limited to only having one system back then, so it's not a big deal. (as long as they don't put the Genesis version on the VC)

Re: Rage of the Gladiator to Support Wii MotionPlus

deadly_by_design

I played the new Punch-Out!!, and it was alright, but the multiplayer fell flat. (loved the original) Guess I'm just a bigger fan of free-form combat when weapons & magic get involved. I'm only a casual observer of this game's progress, but M+ support seems like it would be somewhat moot in a pattern recognition dueler. I'd love for Ghostfire to prove me wrong and release a fun combat game where how you attack matters. (as opposed to dodge, block, swing away)

Like I said though, I'm still glad to see this coming to WiiWare, regardless. I'm not trying to be a Negative Nancy.

Re: Review: Soul Blazer (Super Nintendo)

deadly_by_design

I somehow missed this during the SNES era, but it looks worth playing. Illusion of Gaia got coverage in Nintendo Power, but I didn't really know what it was about. (and I was likely too busy playing Secret of Mana)

Re: First DSi-Only Retail Releases Hitting This Fall

deadly_by_design

@Old School
I think the problem is that the DSi's hardware is not a generational leap, but an incremental one. Instead of being 8-10x more powerful, like a normal console upgrade, it's maybe 2x the CPU and 4x the ram. (and mostly to accommodate the size of DSiWare) We've also got to consider that these multipliers are using small numbers. It's not going from 64mb of ram to 256 or 512, but 4mb to 16mb.

I'd love to be proved wrong though, so we'll see what developers do with the new hardware.

Re: First DSi-Only Retail Releases Hitting This Fall

deadly_by_design

I already have too many games on my DS "to play" list, so this won't have an effect on me for a while. Probably a year, at least, because I'm dreadfully slow about playing the DS.

While I actually love the fact that the DSi brings more power to the Nintendo handheld, it's not a very customer-friendly way to introduce it. The DSi is not marketed as a "faster" product but, instead, as one with a camera and other gimmicks. To be honest, I really couldn't care less about the DSi's camera or MP3 playback features. If it's faster, and therefore able to deliver games with higher production values, then you've got my ear.

As far as I can see, this stealth increase in performance is going to peeve off more discerning customers than it pleases. Assuming developers put this newfound horsepower to use, we'll see flashier games that Phat/Lite owners are unable to play. That wouldn't be an issue, except that it's not a generational hardware advance, but an incremental one. It just irks me, but I'll continue to play my Lite for the foreseeable future. (mostly because it's kind of a toy to me, not my main gaming platform) My hope (and expectation) is that the DSi-exclusive titles will be minimal and not worth the jump. This is fine, so long as N doesn't pressure devs into adding "just enough" new stuff to make it DSi-only.

Then again, parents will continue to buy this stuff for their kids by the truckload... So what does Nintendo care about a 20-something gamer's perspective... right?

Re: Nintendo Download 01-02 September 2009 (Japan)

deadly_by_design

Why is EWJ2 on the Genesis? I understand that the first game had exclusive content on there, but I'd rather have the second on SNES. Then again, I still have the cartridge and working system, so it's not a big deal. (the Genesis versions sound like crap)

Re: Features: Metroid's Metal Makeover

deadly_by_design

This will sound odd, but I could see the original Doom being played well to some of these tunes. Different content, but both games have you as a lone combatant on a hostile planet. (probably because the rock style is reminiscent of Doom 3's retooled theme)

I normally dislike Metal, but game covers are alright. Mechwarrior 2: Mercenaries had a metal soundtrack and it actually worked. Otherwise, the change in dynamics that go into this kind of metal would be too distracting for a normal Metroid game. (it's basically just loud all the time)

/really diggin' the Super Metroid tracks