"Q: Does Star Wars: Knights of the Old Republic for Nintendo Switch have any major changes?
A: This is a port of the original game. There will be some minor adjustments to accommodate the Nintendo Switch hardware but outside of that, this will be the original version of Star Wars: Knights of the Old Republic that fans know and love"
According to Aspyr, depending on interpretation, the issues I am pointing out are not intended. (not talking about the notification)
No doubt, this game is still KOTOR and KOTOR is still awesome
But if you can, fire up the og Xbox version. if you have the disc and an Xbox one or probably series x/s it will play just fine (even with some minor updates). If you don't immediately notice and feel some of the differences, well then hell, that is awesome. I am legit happy for you.
I couldn't wait to purchase this and I am still going to spring for the physical limited run release because I am an idiot, I guess. But I can't un-notice the quirks I've mentioned and the audio issues are really abrupt to me. it's probably some kind of a hyper sensitivity thing or something. After noticing the missing intro video, I raised an eyebrow. When Trask stopped talking for his tutorials I sat forward and focused. When the first in game cut scene of sith vs republic had no death audio I think I was triggered. And when I saw the combat notification I paused the game and grabbed my Xbox disc and popped that bad boy in my Xbone vcr and waited for updates... just so I could see if I was crazy.
Maybe I am splitting hairs, but I am definitely not crazy
probably...
KOTOR is still awesome. Enjoy the game however you choose to play.
@E_Gadds_Garage Good stuff. I keep my og Xbox Disc well protected. I too have the steam version and despite mods and all that it never felt right to me as well. I must be a filthy casual but the KOTOR games feel soooo much better on a controller than KB/M.
Admittedly I only skimmed through this article but I don't believe I saw any real mention of the many actual issues with this port. More of a review of the base game and less of the port quality.
While the text bubble area is quite ridiculous, it is not significantly different from the original Xbox version. The steam version seems to have the best implementation. I can link some pictures if y'all need to see the Xbox version.
To be clear, that is a ridiculous notification. The Xbox version at least looks streamlined.
What is infinitely more important to be discussing is the multitude of other issues such as lots of missing audio, out of control save space consumption, inability to back out of a level up to name a few.
Not an issue directly but equip a vibroblade, stand still, and spam the Y button and enjoy. This isn't problem by itself but similar animation buffering or whatever this could be considered can be seen by moving your character and entering a menu and quickly exiting or going to the Switch's home screen and quickly returning to the game. Your character can warp all over the place.
Maybe its fun but its definitely not correct.
Trask's tutorials are mostly silent, probably intentionally due to different button mappings. As a non programmer/audio file editor I certainly do not know I bet it would be semi trivial to edit the original audio files to simply insert a combination of silence and the word button for the displayed button... while still retaining most of his dialogue similar to... I think the Mario 3d All stars version of Sunshine? I don't know I've heard and seen it done on some switch port somewhere.
Overall its a playable game but the further along I get the more I notice missing or messed up.
The no death audio, missing character switch audio, and failure/success audio with security and disarming is pretty darn ridiculous. At first I wondered if this was some kind of Nintendo directed change but I doubt it. Not with the like of the Outer Worlds and The Witcher and ... GTA...
The initial intro video is also gone. On the Xbox version there's a short clip of in game cut scenes that plays after the Darth Malak splash screen.
I don't see enough mentions of most of these problems. Either not many people are playing this version or many that are, haven't played the Xbox or Steam versions. I know nothing of the mobile versions.
Don't get me wrong, I still love KOTOR but I am not playing it on the Switch in this messy state and that really bothers me, since you know, I did buy it and all and almost no review I have seen makes any mention of the problems others are pointing out.
EDIT: oh yeah... I believe I haven't followed protocol. I have edited this comment a few times to clarify my scattered thoughts and correct spelling and grammar shtuff...
Comments 6
Re: That Large Combat Text Box In Star Wars: KOTOR On Switch Is "Intended"
@Mountain_Man skippable intro animations would be a feature. Omitting anything from the original versions outright is not a feature.
https://support.aspyr.com/hc/en-us/articles/4409904062093-Star-Wars-Knights-of-the-Old-Republic-Nintendo-Switch-FAQ
"Q: Does Star Wars: Knights of the Old Republic for Nintendo Switch have any major changes?
A: This is a port of the original game. There will be some minor adjustments to accommodate the Nintendo Switch hardware but outside of that, this will be the original version of Star Wars: Knights of the Old Republic that fans know and love"
According to Aspyr, depending on interpretation, the issues I am pointing out are not intended. (not talking about the notification)
No doubt, this game is still KOTOR and KOTOR is still awesome
But if you can, fire up the og Xbox version. if you have the disc and an Xbox one or probably series x/s it will play just fine (even with some minor updates). If you don't immediately notice and feel some of the differences, well then hell, that is awesome. I am legit happy for you.
I couldn't wait to purchase this and I am still going to spring for the physical limited run release because I am an idiot, I guess. But I can't un-notice the quirks I've mentioned and the audio issues are really abrupt to me. it's probably some kind of a hyper sensitivity thing or something. After noticing the missing intro video, I raised an eyebrow. When Trask stopped talking for his tutorials I sat forward and focused. When the first in game cut scene of sith vs republic had no death audio I think I was triggered. And when I saw the combat notification I paused the game and grabbed my Xbox disc and popped that bad boy in my Xbone vcr and waited for updates... just so I could see if I was crazy.
Maybe I am splitting hairs, but I am definitely not crazy
probably...
KOTOR is still awesome. Enjoy the game however you choose to play.
Re: Don't Forget About Star Wars: Knights Of The Old Republic, It's Also Out Now On Nintendo Switch
@E_Gadds_Garage Good stuff. I keep my og Xbox Disc well protected. I too have the steam version and despite mods and all that it never felt right to me as well. I must be a filthy casual but the KOTOR games feel soooo much better on a controller than KB/M.
Lets hope the Switch port gets patched up soon.
Re: Don't Forget About Star Wars: Knights Of The Old Republic, It's Also Out Now On Nintendo Switch
not trying to be that person but this port has plenty of issues any player of the Xbox or Steam versions ought to be noticing by now.
feel free to reference my rant comment here:
https://www.nintendolife.com/news/2021/11/that-large-combat-text-box-in-star-wars-kotor-on-switch-is-intended#comment6663737
Re: Don't Forget About Star Wars: Knights Of The Old Republic, It's Also Out Now On Nintendo Switch
@E_Gadds_Garage I'm curious , have you played any other version?
Re: Review: STAR WARS: Knights Of The Old Republic - Still Strong With The Force Despite Dated Design
Admittedly I only skimmed through this article but I don't believe I saw any real mention of the many actual issues with this port. More of a review of the base game and less of the port quality.
Feel free to reference: https://www.nintendolife.com/news/2021/11/that-large-combat-text-box-in-star-wars-kotor-on-switch-is-intended#comment6663737
Re: That Large Combat Text Box In Star Wars: KOTOR On Switch Is "Intended"
just to name a few...
While the text bubble area is quite ridiculous, it is not significantly different from the original Xbox version. The steam version seems to have the best implementation. I can link some pictures if y'all need to see the Xbox version.
To be clear, that is a ridiculous notification. The Xbox version at least looks streamlined.
What is infinitely more important to be discussing is the multitude of other issues such as lots of missing audio, out of control save space consumption, inability to back out of a level up to name a few.
Not an issue directly but equip a vibroblade, stand still, and spam the Y button and enjoy. This isn't problem by itself but similar animation buffering or whatever this could be considered can be seen by moving your character and entering a menu and quickly exiting or going to the Switch's home screen and quickly returning to the game. Your character can warp all over the place.
Maybe its fun but its definitely not correct.
Trask's tutorials are mostly silent, probably intentionally due to different button mappings. As a non programmer/audio file editor I certainly do not know I bet it would be semi trivial to edit the original audio files to simply insert a combination of silence and the word button for the displayed button... while still retaining most of his dialogue similar to... I think the Mario 3d All stars version of Sunshine? I don't know I've heard and seen it done on some switch port somewhere.
Overall its a playable game but the further along I get the more I notice missing or messed up.
The no death audio, missing character switch audio, and failure/success audio with security and disarming is pretty darn ridiculous. At first I wondered if this was some kind of Nintendo directed change but I doubt it. Not with the like of the Outer Worlds and The Witcher and ... GTA...
The initial intro video is also gone. On the Xbox version there's a short clip of in game cut scenes that plays after the Darth Malak splash screen.
I don't see enough mentions of most of these problems. Either not many people are playing this version or many that are, haven't played the Xbox or Steam versions. I know nothing of the mobile versions.
head to https://support.aspyr.com/hc/en-us to submit bug reports. The port needs plenty of work. At least it was cheap.
Don't get me wrong, I still love KOTOR but I am not playing it on the Switch in this messy state and that really bothers me, since you know, I did buy it and all and almost no review I have seen makes any mention of the problems others are pointing out.
EDIT: oh yeah... I believe I haven't followed protocol. I have edited this comment a few times to clarify my scattered thoughts and correct spelling and grammar shtuff...