it's tough between - SimCity (SNES version still the best, mostly due to gifts and the sublime gifts of Soyo Oka), SMW2 (the "complete package" platformer), and EarthBound (far and away the finest RPG ever made, with possibly the finest soundtrack of any videogame, bar none)
Classic controller unalterably maps duck and sprint (IIRC) to the same button. Sprint cannot be held down in its default setting without losing control of the right control stick, and does not continue if you release the button. Lame.
@WaltzElf Even if these games don't sell particularly well, even if they cost Nintendo of America money, there are still very important reasons to localize (at the least) Xenoblade Chronicles. The fan outcry has garnered the game (and its current plight) a lot of new eyes and ears that it might not have otherwise had, requiring NOA to have a bit of self-awareness here. Their decision on this issue will have an impact on their image, as the support for groups like Operation: Rainfall has, IMO, a lot to do with Nintendo's consoles past and present receiving similar treatment in America. In other words, some of this is just the frustration of previous missed games boiling over. Sometimes NOA may just need to take a (potential) hit in order to be able to sufficiently assure its customers and fans that when a great game is released on their platform (exclusively, no less), they will receive it in their region. If Nintendo cannot assure the so-called "core" gamers of that, then they will have larger problems than losing money on a single title.
Nintendo's current IP's are all either (A), sufficiently successful (sales wise, if not always critically) without relying on free-to-play/freemium models, or (B), largely incompatible with said models.
Actually, come to think of it, when was the last time Nintendo unveiled a new, first party IP? erm... Pikmin???
Comments 10
Re: Capcom Japan Reprints GameCube Game Gotcha Force
this game is utterly addictive. you've been warned.
Re: Review: Mario Party 9 (Wii)
http://www.youtube.com/watch?v=-yDzVp-2Pys
guys, don't forget about the weird weird-ball-scooping and pachinko-flavored mario party arcade games...! they are really strange.
Re: Talking Point: What Was the Best Super NES Game Ever?
guys, it definitely is NOT Super Mario World. It isn't as good as SMB3. or SMW2. or SMB1. or SM64.
edit: nostalgia-colored glasses, anyone?
Re: Talking Point: What Was the Best Super NES Game Ever?
er, and Super Metroid really can't be held down, either
Re: Talking Point: What Was the Best Super NES Game Ever?
it's tough between - SimCity (SNES version still the best, mostly due to gifts and the sublime gifts of Soyo Oka), SMW2 (the "complete package" platformer), and EarthBound (far and away the finest RPG ever made, with possibly the finest soundtrack of any videogame, bar none)
Re: High Voltage Explains What Went Wrong With Conduit 2
@JaxxRaxor
Black Ops also gets patches. Goldeneye does not.
Re: High Voltage Explains What Went Wrong With Conduit 2
Classic controller unalterably maps duck and sprint (IIRC) to the same button. Sprint cannot be held down in its default setting without losing control of the right control stick, and does not continue if you release the button. Lame.
Re: Pachter to Operation Rainfall: "I Agree"
@WaltzElf
Even if these games don't sell particularly well, even if they cost Nintendo of America money, there are still very important reasons to localize (at the least) Xenoblade Chronicles. The fan outcry has garnered the game (and its current plight) a lot of new eyes and ears that it might not have otherwise had, requiring NOA to have a bit of self-awareness here. Their decision on this issue will have an impact on their image, as the support for groups like Operation: Rainfall has, IMO, a lot to do with Nintendo's consoles past and present receiving similar treatment in America. In other words, some of this is just the frustration of previous missed games boiling over. Sometimes NOA may just need to take a (potential) hit in order to be able to sufficiently assure its customers and fans that when a great game is released on their platform (exclusively, no less), they will receive it in their region. If Nintendo cannot assure the so-called "core" gamers of that, then they will have larger problems than losing money on a single title.
Re: Nintendo Not Interested in Producing Free-To-Play Software
Nintendo's current IP's are all either (A), sufficiently successful (sales wise, if not always critically) without relying on free-to-play/freemium models, or (B), largely incompatible with said models.
Actually, come to think of it, when was the last time Nintendo unveiled a new, first party IP?
erm... Pikmin???
Which was the last one before that?!
Am I missing something?!?!?!
Re: Iwata Talks 3DS Expectations and Wii Successor
@57 er, I may be wrong on this, but I believe lipnox is referring not to the actual Nintendo Wii hardware, but to the capabilities of Wii/GC emulators e.g. Dolphin. Little info tidbit here: http://kingofgng.com/eng/2009/12/04/dolphin-emulates-new-super-mario-bros-wii-at-1080p/