...we're hoping to add more music as the game sells: via team-pack addons and this kind of thing. There's another song by Ticksy on the banner, it definitely fits the mood of the trailer music.
Argus, these are REAL screenshots from the in-game engine that we use at Frozen Codebase. They are in 800x600 because they are captured on a PC while the game ran on the Wii ndev kit. This is just the easiest way to capture them given the technology. The video is at 720p for the same reason, but all of it is done through the same renderer used on the wii: it's exact as in the same code is being used to draw this-- these shots are not meant to be misleading you will see the same graphics on your wii (same lighting, polycount, fidelity, etc...). We are our own publisher on this title and lack resources for a better way to take the shots. If you want to see what it looks like in 480-- select that on the youtube control.
Comments 2
Re: Interviews: Frozen Codebase - Jam City Rollergirls
...we're hoping to add more music as the game sells: via team-pack addons and this kind of thing. There's another song by Ticksy on the banner, it definitely fits the mood of the trailer music.
Re: Jam City Rollergirls Screens and Video Skate In
Argus, these are REAL screenshots from the in-game engine that we use at Frozen Codebase. They are in 800x600 because they are captured on a PC while the game ran on the Wii ndev kit. This is just the easiest way to capture them given the technology. The video is at 720p for the same reason, but all of it is done through the same renderer used on the wii: it's exact as in the same code is being used to draw this-- these shots are not meant to be misleading you will see the same graphics on your wii (same lighting, polycount, fidelity, etc...). We are our own publisher on this title and lack resources for a better way to take the shots. If you want to see what it looks like in 480-- select that on the youtube control.