@ChessboardMan Thanks for your feedback! You make a fair point and we'll be sure to keep it in mind. We have no ill intentions towards people with different views and we'll keep them in mind.
Edit: the ship behaviors also get harder, not easier. The game isn't for the faint of heart, although we definitely understand if people don't like that. We just apologize if the game ever gets boring and we'll think on how to handle that.
@ikki5 We hope you'll check out our Miiverse community, since a number of people have made it further than the reviewer (who seems below 20 points) and love it. We do keep everyone's feedback in mind, though, and will consider making the game move a bit faster for people who think it is too slow. We're a small startup and don't have a complicated user research lab, but it is definitely on the agenda
@MagicEmperor We actually wanted to reconsider calling them that to avoid a lawsuit, but after researching it we found it is used fairly often in games and other media. Although we do make a fun nod to Disney during one of the Game Over screens.
@chiefeagle02 Check out our Miiverse community and try to figure out if it is the game for you. We have a number of dedicated players who love to see the new content that appears every 10 points (up to a certain point). Based on the text of the review, the reviewer never made it past 20. We probably should have sped up the appearance of new ship behaviors, but we wanted to make sure players could handle them which is why we drip them out at a certain rate. Plus, this really isn't the type of game you play in a single sitting.
@ChessboardMan Ship behaviors actually do become more complex the longer you play. We try to drip them out at a rate that we think people can handle instead of introduce new behaviors all at once. The further you get in the game, the more you'll need to keep track of since it is easy to become irresponsible and do something that you may have forgot about.
Some people might not enjoy the one life mechanic, but this game wasn't made for those people. We had in mind the masacore audience and people who like games such as Kaizo Mario that involve a lot of memorization and easy deaths. If anything, we have had more failures in marketing and actually want people who don't have tolerance for these types of games to stay away since they likely won't like them. Hold Your Fire has a thriving Miiverse community of people trying to best their scores and unlock all the different death types (something no one has done yet on Miiverse).
We do admit that the beginning might be slow, but this isn't the type of game you try to beat in one sitting anyway (just like Explody Bomb). It is a game that you gradually get good at, hence the budget price. As soon as you feel frustrated, you take a break and try again later. We also spread out the content so people can talk about what else is to come on Miiverse. We want our customers to get their money's worth.
I'm not going to question the reviewer's subjective experience of the game. I'm sad they didn't have fun and I'll keep their feedback in mind if we do a patch, sequel, or when we make another game. I just wanted to let you know that the game does become more complex. From the wording in the review, the reviewer probably never got past 20 (probably due to boredom for which we are sorry if that's the case).
It doesn't bother me when not everyone likes our games because we know we have fans and hearing complaints helps us know how to get new fans. If anything, your enjoyment (or lack thereof) is a personal matter. I'm usually horrible at hard games, but find enjoyment in making them because I like to challenge people's expectations. The question remains how to make that enjoyable for our target audience. I'd like to expand that audience, but it is hard to know what everyone likes. As a small company, our research involves whatever we can find on the Internet, but in an ideal world we would have to have a UX lab to really answer those questions. We hope to get there one day.
It is only our second game and we hope to please as many people as possible over time. We hope you'll try out our games and voice your concerns directly to us. This can be through Miiverse or our social media channels. We'll strive to be more active so we can know what our fans do (or don't) desire, but our dedication is to our fans first. But we do hope to widen that circle.
We're sorry that you didn't enjoy the game. Please note that we take your feedback to heart and consider it for this and future Wii U and XBOX One gaming products.
Please note that there are some general bug fixes coming to the game and we're adding some features that people wanted, such as music and using the ZR Button to fire. There is also a bigger update planned with new features and updated graphics. We will continue to maintain the game as long as there is interest in it!
You can track our progress on this and future games by visiting Alkterios Games' website, social media channels, and Miiverse communities. Thanks for your review.
Comments 8
Re: Review: Hold Your Fire: A Game About Responsibility (Wii U eShop)
@ChessboardMan Thanks for your feedback! You make a fair point and we'll be sure to keep it in mind. We have no ill intentions towards people with different views and we'll keep them in mind.
Edit: the ship behaviors also get harder, not easier. The game isn't for the faint of heart, although we definitely understand if people don't like that. We just apologize if the game ever gets boring and we'll think on how to handle that.
Re: Review: Hold Your Fire: A Game About Responsibility (Wii U eShop)
@Ricube What territory are you in? I edited the post to reflect that it only works in North America.
Re: Review: Hold Your Fire: A Game About Responsibility (Wii U eShop)
@Ricube @SH007ME @retro_player_22 @Seanmyster6 @MagicEmperor @Tempestryke @KTT @ULTRA-64 @andrea987 @Shiryu @DarthNocturnal @chiefeagle02 @ChessboardMan @ShanaUnite @ikki5
We posted free download codes in the Nintendo Life forum and are hosting an AMA there. The link is here: https://www.nintendolife.com/forums/wiiu_eshop/hold_your_fire_wii_u_download_codes
Re: Review: Hold Your Fire: A Game About Responsibility (Wii U eShop)
@ikki5 We hope you'll check out our Miiverse community, since a number of people have made it further than the reviewer (who seems below 20 points) and love it. We do keep everyone's feedback in mind, though, and will consider making the game move a bit faster for people who think it is too slow. We're a small startup and don't have a complicated user research lab, but it is definitely on the agenda
Re: Review: Hold Your Fire: A Game About Responsibility (Wii U eShop)
@MagicEmperor We actually wanted to reconsider calling them that to avoid a lawsuit, but after researching it we found it is used fairly often in games and other media. Although we do make a fun nod to Disney during one of the Game Over screens.
Re: Review: Hold Your Fire: A Game About Responsibility (Wii U eShop)
@chiefeagle02 Check out our Miiverse community and try to figure out if it is the game for you. We have a number of dedicated players who love to see the new content that appears every 10 points (up to a certain point). Based on the text of the review, the reviewer never made it past 20. We probably should have sped up the appearance of new ship behaviors, but we wanted to make sure players could handle them which is why we drip them out at a certain rate. Plus, this really isn't the type of game you play in a single sitting.
Re: Review: Hold Your Fire: A Game About Responsibility (Wii U eShop)
@ChessboardMan Ship behaviors actually do become more complex the longer you play. We try to drip them out at a rate that we think people can handle instead of introduce new behaviors all at once. The further you get in the game, the more you'll need to keep track of since it is easy to become irresponsible and do something that you may have forgot about.
Some people might not enjoy the one life mechanic, but this game wasn't made for those people. We had in mind the masacore audience and people who like games such as Kaizo Mario that involve a lot of memorization and easy deaths. If anything, we have had more failures in marketing and actually want people who don't have tolerance for these types of games to stay away since they likely won't like them. Hold Your Fire has a thriving Miiverse community of people trying to best their scores and unlock all the different death types (something no one has done yet on Miiverse).
We do admit that the beginning might be slow, but this isn't the type of game you try to beat in one sitting anyway (just like Explody Bomb). It is a game that you gradually get good at, hence the budget price. As soon as you feel frustrated, you take a break and try again later. We also spread out the content so people can talk about what else is to come on Miiverse. We want our customers to get their money's worth.
I'm not going to question the reviewer's subjective experience of the game. I'm sad they didn't have fun and I'll keep their feedback in mind if we do a patch, sequel, or when we make another game. I just wanted to let you know that the game does become more complex. From the wording in the review, the reviewer probably never got past 20 (probably due to boredom for which we are sorry if that's the case).
It doesn't bother me when not everyone likes our games because we know we have fans and hearing complaints helps us know how to get new fans. If anything, your enjoyment (or lack thereof) is a personal matter. I'm usually horrible at hard games, but find enjoyment in making them because I like to challenge people's expectations. The question remains how to make that enjoyable for our target audience. I'd like to expand that audience, but it is hard to know what everyone likes. As a small company, our research involves whatever we can find on the Internet, but in an ideal world we would have to have a UX lab to really answer those questions. We hope to get there one day.
It is only our second game and we hope to please as many people as possible over time. We hope you'll try out our games and voice your concerns directly to us. This can be through Miiverse or our social media channels. We'll strive to be more active so we can know what our fans do (or don't) desire, but our dedication is to our fans first. But we do hope to widen that circle.
Thank you for your time!
Re: Review: Explody Bomb (Wii U eShop)
We're sorry that you didn't enjoy the game. Please note that we take your feedback to heart and consider it for this and future Wii U and XBOX One gaming products.
Please note that there are some general bug fixes coming to the game and we're adding some features that people wanted, such as music and using the ZR Button to fire. There is also a bigger update planned with new features and updated graphics. We will continue to maintain the game as long as there is interest in it!
You can track our progress on this and future games by visiting Alkterios Games' website, social media channels, and Miiverse communities. Thanks for your review.