In addition to drastically reducing the already-easy difficulty, the multiplayer component of Dreamland carries with it some odd quirks. All players share one pool of lives. Death, however, is not equal in this game. If supporting players die, they simply pull a life from the remainder. If that number hits zero, they're basically given infinite lives. If the primary player dies, however, all players get pulled back to the start of the area just entered or, if no lives remain, the game shoots the team back to restart the level with a continue. As a result of this strange design choice, the lead player gets forced into hiding, particularly in instances when players drain all of the lives out of the pool. Dreamland developer HAL should have looked to New Super Mario Bros. Wii, where every player has a life count, for a more effective system.
Comments 10
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IGN's take on multiplayer:
In addition to drastically reducing the already-easy difficulty, the multiplayer component of Dreamland carries with it some odd quirks. All players share one pool of lives. Death, however, is not equal in this game. If supporting players die, they simply pull a life from the remainder. If that number hits zero, they're basically given infinite lives. If the primary player dies, however, all players get pulled back to the start of the area just entered or, if no lives remain, the game shoots the team back to restart the level with a continue. As a result of this strange design choice, the lead player gets forced into hiding, particularly in instances when players drain all of the lives out of the pool. Dreamland developer HAL should have looked to New Super Mario Bros. Wii, where every player has a life count, for a more effective system.
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