Comments 2

Re: Stardew Valley's Version 1.5 Update For Nintendo Switch Is Now Available

Rhinosopotamus

@Broforce Wasnt breath of the wild £60 and stardew is only £11.99. So about 1/5 the cost. Keep in mind the DEV work for 5 years on the game. If the game was a complete flop he wouldnt have made any money from his time. When a developer works at Nintendo they get paid regardless.
Because there is so much more risk associated for a smaller developer it makes sense that he would charge money to mitigate that additional risk. Also keep in mind all of of the store fronts that stardew sells on keep 30 percent of the price, Chuckle fish the publisher of the mobile version also takes a cut of mobile sales so each mobile version the single developer like takes less then a 50 percent cut of sales.
So for a piece of art that has literally hundreds of hours worth of content the dev is getting around £8 or less for his work. To me that is a pretty great deal for the consumer.
Id personally rather give £12 to Stardew then say £60 to hello games who is only had a 12 person team and charged full price for what is essentially and indie game.
It is all a matter of perspective, but if it were me i would rather worry less about how successful a developer is doing financially and worry more about how much value you will get from the product itself.
everyone has to calculate value in there own way, but size of the dev team is not indicative to value no matter how you chalk it up.
Keep in mind the people who see the most benefit for the next zelda game are the investors of nintendo and no the actual developers themselves. Id rather reward small devs then reward multi-millionaire investors . To each his own though

Re: Stardew Valley's Version 1.5 Update For Nintendo Switch Is Now Available

Rhinosopotamus

@Broforce For what reason? Do you think because it was made by one person it is less of a game? It took him 5 years to make. It is a fantastic game with millions of copies sold. The developer deserves the money much more then a huge company worth billions.
I just simply cannot understand how the size of the dev team has any bearing on whether you would purchase a product. Look at how ***** EAs Anthem was. They probably had 300 people or more working on that game at any given time. Just because i large team worked on it doesnt make it a good game or vice versa.
Pirating a version from a small DEV is even worse then pirating a game from a large DEV which can more easily eat the loss of the sale