Made by the Graveyard Keeper team, one of my favorite life sims ever. It was definitely the most historically accurate take on medieval graveyard keeping.
@Dogorilla I got 1 hour out of it a decade ago and was done. It's more a mini-puzzle game wrapped up like a SRPG. There's no growth from what I recall and the boards are all 4x4 or maybe up to 6x6. It's something to wait a wee bit o' time on, and perhaps with your love or SRPGs, it might be better, but it's not RPG, more of a series small puzzles.
@SpoonySpoons I've played every English DQ game, every fan-translated game, and a few Japanese-only ones. This indeed is the worst. By far. I'd play a mobile game over this - and I avoid mobile like the plague. 😂
@Orochilocka Hard to say. I enjoyed playing it. But I beat it at 24 hours and feel no need to go back and do more. And heck, I love DQ and the series enough to run a podcast all about them (DQ Slime Time). But I really enjoy games based on their combat, and honestly this didn't work.
The battle system here gives players little to no customization or agency. Also, the monsters scale with you so walking the same island at level 40, you'll see level 30-50 monsters, the same as you saw them 10-30 when you were level 20. And you know what? Sure you're stronger, but so are they. You and a level 40 team are going to take the exact amount of time to wipe out level 40 monsters as your level 20 team took to wipe out level 20 monsters. Battle never evolves, it never changes. You & your monsters learn zero new abilities the entire game. You never feel any stonger. Heck, when I beat the final boss and other big ones, it wasn't because I got stronger or better, because there was really no way to. It was because I spent a lot more money on bullets. I spent 20+ mins on the final boss just slowly chipping away and healing and restoring MP becuase I had a ton of money to spend on those items. There were never really any area of effect spells or skills except each monsters special one that charges up slowly. In regular DQ games, you start off only being able to stab stab, heal. By the end, you're using powering magic and learning skills that attack everyone at once a and just sometimes being able to curb-stomp people. That never happens in Treasures. The battles at hour 40 take as long, and play out exactly the same as the battles at level 20 or 5.
@rawzeku I played 24 hours on my Switch Lite and never once noticed a single slowdown. It's butter smooth. I went back to Pokemon after playing and was immediately shocked again at Pokemon's jank.
@gcunit While not as much as Builders, there's quite a bit of inventory management and combat is quite difficult to participate in. I wiped out a good dozen times in 24 hours. Maybe I'm not as good asTrent, but I definitely didn't find the game easy. My 9 year-old is going to try, but I know there will be parts he struggles.
@Orochilocka The treasure is worth money. That money is only then applied towards your "team rank". Increasing team rank increases the slots you can use to upgrade monster stats, decrease cool-down time on skills, and other passive increases.
@rjejr I played and beat it at the 24 hour mark, and I didn't even get any of the 7 story quest items started until past the 10 hour mark. There were a TON of quests I left unfinished that I might go back now in post-game to do.
@Mando44646 No No No, not at all. There are about 20 monster models, recolors make 74 total monsters. There is no breeding, no equipment, no way to give them commands. It's most definitely not a DQM.
Comments 11
Re: Persona-Inspired JRPG 'Bloomtown: A Different Story' Lands On Switch Next Month
Made by the Graveyard Keeper team, one of my favorite life sims ever. It was definitely the most historically accurate take on medieval graveyard keeping.
Re: Countdown: 3DS eShop Spotlight - Dragon Quest Wars
@Dogorilla I got 1 hour out of it a decade ago and was done. It's more a mini-puzzle game wrapped up like a SRPG. There's no growth from what I recall and the boards are all 4x4 or maybe up to 6x6. It's something to wait a wee bit o' time on, and perhaps with your love or SRPGs, it might be better, but it's not RPG, more of a series small puzzles.
Re: Countdown: 3DS eShop Spotlight - Dragon Quest Wars
@SpoonySpoons I've played every English DQ game, every fan-translated game, and a few Japanese-only ones. This indeed is the worst. By far. I'd play a mobile game over this - and I avoid mobile like the plague. 😂
Re: Review: Dragon Quest Treasures - A Trove Of JRPG Goodness, Perfect For Beginners
@Orochilocka Hard to say. I enjoyed playing it. But I beat it at 24 hours and feel no need to go back and do more. And heck, I love DQ and the series enough to run a podcast all about them (DQ Slime Time). But I really enjoy games based on their combat, and honestly this didn't work.
The battle system here gives players little to no customization or agency. Also, the monsters scale with you so walking the same island at level 40, you'll see level 30-50 monsters, the same as you saw them 10-30 when you were level 20. And you know what? Sure you're stronger, but so are they. You and a level 40 team are going to take the exact amount of time to wipe out level 40 monsters as your level 20 team took to wipe out level 20 monsters. Battle never evolves, it never changes. You & your monsters learn zero new abilities the entire game. You never feel any stonger. Heck, when I beat the final boss and other big ones, it wasn't because I got stronger or better, because there was really no way to. It was because I spent a lot more money on bullets. I spent 20+ mins on the final boss just slowly chipping away and healing and restoring MP becuase I had a ton of money to spend on those items. There were never really any area of effect spells or skills except each monsters special one that charges up slowly. In regular DQ games, you start off only being able to stab stab, heal. By the end, you're using powering magic and learning skills that attack everyone at once a and just sometimes being able to curb-stomp people. That never happens in Treasures. The battles at hour 40 take as long, and play out exactly the same as the battles at level 20 or 5.
Re: Review: Dragon Quest Treasures - A Trove Of JRPG Goodness, Perfect For Beginners
@rawzeku I played 24 hours on my Switch Lite and never once noticed a single slowdown. It's butter smooth. I went back to Pokemon after playing and was immediately shocked again at Pokemon's jank.
Re: Review: Dragon Quest Treasures - A Trove Of JRPG Goodness, Perfect For Beginners
@gcunit While not as much as Builders, there's quite a bit of inventory management and combat is quite difficult to participate in. I wiped out a good dozen times in 24 hours. Maybe I'm not as good asTrent, but I definitely didn't find the game easy. My 9 year-old is going to try, but I know there will be parts he struggles.
Re: Review: Dragon Quest Treasures - A Trove Of JRPG Goodness, Perfect For Beginners
@Orochilocka The treasure is worth money. That money is only then applied towards your "team rank". Increasing team rank increases the slots you can use to upgrade monster stats, decrease cool-down time on skills, and other passive increases.
Re: Review: Dragon Quest Treasures - A Trove Of JRPG Goodness, Perfect For Beginners
@rjejr I played and beat it at the 24 hour mark, and I didn't even get any of the 7 story quest items started until past the 10 hour mark. There were a TON of quests I left unfinished that I might go back now in post-game to do.
Re: Review: Dragon Quest Treasures - A Trove Of JRPG Goodness, Perfect For Beginners
@Mando44646 No No No, not at all. There are about 20 monster models, recolors make 74 total monsters. There is no breeding, no equipment, no way to give them commands. It's most definitely not a DQM.
Re: Review: Harvestella - A Promising Genre Hybrid That Needs Some Watering
@AverageGamer your 3DS/Vita era comment now has me more interested!
Re: Review: Harvestella - A Promising Genre Hybrid That Needs Some Watering
How long of a game was it? More 30 hours or 60+?