@ZimmerRemmiz as I said, I get that it's optimization, but there are other ways to do it and most would be, in my opinion, better. Other games accomplish similar things with better mechanics. Even within BotW and TotK there are things that are tracked or reset more effectively. Both are solidly good games despite the blood moon mechanic and I do understand that, especially on essentially tablet hardware from several years ago, something has to give in order for all the wonderful things about these games to be possible, but I'm not going to change my mind about hating it just because I know it serves a purpose, and I hope that, when Nintendo DOES upgrade to the next level of hardware, they take note that it's more important to many gamers that there be enough hardware ability to track even minor victories than that we get ray tracing or lifelike renders, and that a few of us still have trauma from original Zelda games that didn't save properly that is absolutely triggered by the blood moon reset long after we thought we were permanently past this.
@Chaotic_Neutral I never really minded destructable weapons but I have always HATED the blood moon mechanic. I am sure there is some optimization reason, but the inability to clear even a small area, and the fact that sometimes monsters reset literally in the middle of battle makes combat incredibly less satisfying. In general, I do very much like BotW and TotK, but blood moons are, IMO, the worst single mechanic in any game I have ever played, and there were times my partner and I almost just quit BotW because of it. I guess the one silver lining is that you can (and should) exploit it to connect Zonai devices to your weapons even more than you might otherwise, because if this one mechanic must persist it should at least be an exploit.
My 8 yo is playing through them and it's been fun to watch, and occasionally help. I had to lay down the line when he kept asking me about later parts of the game or telling me how he was going to make Portal 3 without actually finishing playing Portal 2 though. "Do. You. Want. Me. To. Ruin. The. End.???!"
Comments 3
Re: Random: Use A Portable Pot To Take Your Zelda: Tears Of The Kingdom Builds To The Next Level
@ZimmerRemmiz as I said, I get that it's optimization, but there are other ways to do it and most would be, in my opinion, better. Other games accomplish similar things with better mechanics. Even within BotW and TotK there are things that are tracked or reset more effectively. Both are solidly good games despite the blood moon mechanic and I do understand that, especially on essentially tablet hardware from several years ago, something has to give in order for all the wonderful things about these games to be possible, but I'm not going to change my mind about hating it just because I know it serves a purpose, and I hope that, when Nintendo DOES upgrade to the next level of hardware, they take note that it's more important to many gamers that there be enough hardware ability to track even minor victories than that we get ray tracing or lifelike renders, and that a few of us still have trauma from original Zelda games that didn't save properly that is absolutely triggered by the blood moon reset long after we thought we were permanently past this.
Re: Random: Use A Portable Pot To Take Your Zelda: Tears Of The Kingdom Builds To The Next Level
@Chaotic_Neutral I never really minded destructable weapons but I have always HATED the blood moon mechanic. I am sure there is some optimization reason, but the inability to clear even a small area, and the fact that sometimes monsters reset literally in the middle of battle makes combat incredibly less satisfying. In general, I do very much like BotW and TotK, but blood moons are, IMO, the worst single mechanic in any game I have ever played, and there were times my partner and I almost just quit BotW because of it. I guess the one silver lining is that you can (and should) exploit it to connect Zonai devices to your weapons even more than you might otherwise, because if this one mechanic must persist it should at least be an exploit.
Re: Backlog Club: Have You Seriously Not Played Portal Yet?
My 8 yo is playing through them and it's been fun to watch, and occasionally help. I had to lay down the line when he kept asking me about later parts of the game or telling me how he was going to make Portal 3 without actually finishing playing Portal 2 though. "Do. You. Want. Me. To. Ruin. The. End.???!"