zomg I really wanted to make a balanceboard/zapper game!!! Actually I wanted to make a power pad power glove zapper game but, you know. I want to get this already! Looks like Sin and Punishment (but worse, but with a balance board).
@Nnooo thanks, that should be helpful if we don't have to translate any in-game text, though i think we'll still have to make all our error dialogs bigger for German haha!
Did you mean Havok or Hypnok? I get stuck on Hypnok.
@L.Brown: about 14 pages of manual and a fairly limited amount of in game text. If you read the manual of Liight (which you can do without purchasing it), thats the bulk of the work.
I'll be straight with you guys about the Euro release.
Liight is, as we've said before, a labor of love. It cost a lot of money to make this game, and as an indie game, it’s all my own personal money. Not a lot of money for a game development budget, but a lot of money for a single person. Even if we manage to break the performance threshold... well let’s just say we're not in it for the money.
The North American version of the game required only the manual in Spanish and French, and I was lucky enough to have two friends who speak those languages natively to translate the manual. The Euro version requires that the entire game and manual be translated into 6 different languages, and that means paying a testing lab to translate it for me.... I really just can't pour more money into this game until some starts to come back out. Plus I promised Roland I'd buy him a Stun Runner machine.
Anyway, the short answer to the Euro question is: You can have it when enough North American copies sell to pay for the translation! It won't take long after that; the game is identical.
Unless we can get some volunteers going here : ) Anyone want to do some translating? I need Dutch, Italian and German still.
Nice review! So glad you liked the game! I really appreciate how much you appreciated how much time we spent play-testing and tweaking the increasing difficulty of the 100 puzzles. I’ve gotten a lot of early feedback from people who thought the initial game was too easy, but really the first 25 puzzles are there to introduce most of the core solving concepts before we throw you to the wolves. Let me add a few things...
The static targets can indeed be aggravating when you hear them for a long time, and in some cases the music itself can be too, when you're solving a complicated puzzle. You may have noticed the sound icon on the lower left of every puzzle: this toggles all music (including static!) off while you solve. Ahhhhh…
Given the random aspect of the music (the musical components of each puzzle are selected randomly every time you play) there is no real concept of a 'complete' sonic backdrop. You did notice that we let you sit on the Puzzle Solved screen as long as you like to listen to your finished puzzle, but if you really want to enjoy the musical aspect of Liight, I recommend hitting up the Create mode and just dragging more and more targets onto the board, removing the ones you don't like. I like to put some on Spinners and let them spin in and out of the light to switch tracks.
Nonstop mode is basically a second game that uses the same concepts but in a different way. 100 puzzles won't last you forever and like the review says, not everyone has friends with Liight (though I encourage you to share puzzles with everyone you know anyway!). It doesn't feel like the rest of the game on purpose, but maybe it should have been released as a sequel with more focus. Too bad, you get it for free. Unfortunately we were unable to get online leaderboards into the game, so I think maybe the mistake is not including a high score on the chart that is high enough for people to understand the full potential. For what it's worth, the high score included in the game is the highest score achieved by a player at PAX in 2009 when we showed the game (and those are his initials and we promised at PAX to keep the highest score in the game). He only played it three times or so. Studio Walljump will be promoting Liight with a Nonstop contest soon, and I hope that you all take a second look at it then, if you're not already addicted to it. I can only put it in an analogy that makes sense to gamers; you know how in Ikaruga you can either play the game just to survive, or you can play the game for score by chaining everything in 3's? It's kind of like that, except I seem to have failed to make that second layer of gameplay obvious enough to players. I'm curious what all your high scores are!
As for the rotation.... c'est la wii. The best way to cope in Liight is to grab targets using only the B trigger and twist your wrist like turning a key. This helps you easily tweak the rotation without messing up the position.
As an owner of almost all the VB games, I can say that there really isn't a game concept in there that you haven't already played (in color). Virtual Tennis was the best game, and it came with the system, and it was only cool because ball would literally go over your shoulder when you were in the front row (and come back when your ai teammate hit it behind you!). If you want these games, you want an updated release, not a red and black port... and there isn't anything in there so good you're missing out. The VB was more about submersion than 3D, imho.
Agreed; this is hardly news. Liight just failed Lotcheck for the 4th time in two months. Its just hard to get stuff to get all the way through their testing. I just had to fix a bug where the game would lock up if you repeatedly pressed the power button at an exact moment during the loading screen. That sort of thing. It has nothing to do with the actual game; Lotcheck doesn't do that.
With Liight currently in Lotcheck and PAX coming around again, I'm asking if I can get Liight shown there again last minute. Probably not but either way I will be enjoying the DQ9 lounge!
And to echo DAaaMan64, DigiPen is awesome, I graduated from there too!
Thanks to everyone who has been waiting for Liight since we announced it ages ago. Sorry for the long delay, and I hope you all enjoy it when it comes out!!! Thanks for the Preview Sean!
If you're collecting it for yourself, what does it matter what other people have? If you're collecting it just to resell, then play the 'game' the way it works; pay more attention to the re-release schedule and buy/sell accordingly!
@MedaVerse You went from fans to developers on your own and you released a finished game. Thats more than anyone else can say on this thread! This game will have it's fans!
I love this kind of game! Super Sprint on the NES was great and this looks like it's going to be good too. I'm also glad someone else made a game with a double 'i' in the title, people are giving me crap for that all the time!
I'm all about new games that look like old games, but only when it's a new concept too... anyone know if this is anything special or just 'classic' gameplay? Looked fairly standard to me in the trailer.
The middle trailer is a custom level maker, the same one we used to make all the puzzles that come with the game. Unfortunately you will need friend codes to share over the Internet, but only the ones you already have for your basic address book.
I'm hoping for Europe by the end of the year, but no promises! It really depends on how much of the game we are required to translate. No co-op play, it doesn't really fit. Two player is more like taking turns creating and solving, or talking together to solve a puzzle. I really want the leaderboards but it's become difficult for us to add, so we are still trying to fit it in as we close out all our bugs. I'll take all the art style comparisons as a compliment, I'm a big fan of the bit generations stuff!
Hey guys. I apologize for the long delay between news and info on the game. When we announced I thought we were much closer than we were! I'm glad to see people are still interested and enthusiastic about the game, and I hope those videos can answer a few questions about how the game works. Hopefully our pax10 status will give is lots of visibility and you can read lots of good reviews! If anyone has any questions I'll be checking the forums to answer them.
gameking23: Yeah, it's coming, it's coming! We are a PAX 10 2009 winner this year!!! We will be playable at PAX (and we were playable at GDC). Indi development just takes longer than I expected, so I apologize for announcing so early.
check out www.studiowalljump.com/liight for more info!
I own Orbital, Sound Voyager, Dialhex, Dotstream and Digidrive for GBA and I think they are all pretty sweet games. Not for everone, but as fresh game concepts they are really original and refreshing to me. I love showing off Sound Voyager... if you've never played it, you actually play it with headphones and your eyes closed and try to steer yourself through stereo sound. It also has a mode called "Sound Cock" where you try to catch a chicken you can only hear. GOTY! Honestly I think Dotstream is the most boring but probably the most accessable too. I think they're doing a good job picking the best ones out with Orbital and Dialhex. I sure wish I had those english instructions when i was learning Orbital...
@Auntman: The twisting is totally natural, and its not a complete 1:1 twist, so if you want to twist something upside down, you don't actually have to turn your wrist upside down.
@Naturestee: haha oh I played it plenty! And I don't miss it : )
No real-time online play, sorry. It doesn't really make sense in this game anyway, so its not like you're going to be playing Liight and think, "man i wish i could play this online right now!!". Pretty much everything you would want to do can be done with WiiConnect24 for this game.
Hey again. Just wanted to address the 'hardcore' comments real quick. Obviously Liight is a casual game at its core... on a scale of 1 to 10, 1 being Bejeweled, 2 being WiiSports and 10 being Ikaruga, I'd give it a 3.5. Nonstop mode however is more of a 5, and if you play seriously for points, its more like a 7 imho. If you've played Ikaruga for example, you know theres a huge difference between simply playing for survival and playing for a huge chain bonus. Nonstop has that same duality. I suspect most casual gamers wont even notice it exists until they realize how big other people's scores are getting! Anyway.... glad to see people are interested in the game!
Hey guys!! I'm Nick from Studio Walljump. Sorry about my email... make sure you're using nicholas@ and not nick@. @wiiboy... yeah, its all about moving the light with the pointer and twisting your wrist to aim the light. You can break it down into two movements to make it easier too, so that you can do one without messing up the other.
Is this game somehow connected with "Wild Guns" on the SNES from Natsume? I know people are seeing a lot of comparisons to old games, but... the game-play and even the levels in this "Wild West Guns" are ripped right out of the SNES game. The train level, the inside the bar level and the outside the saloon level are all nearly identical. Anyone know if theres some shared team members?
Comments 45
Re: Horizon Riders
zomg I really wanted to make a balanceboard/zapper game!!! Actually I wanted to make a power pad power glove zapper game but, you know. I want to get this already! Looks like Sin and Punishment (but worse, but with a balance board).
Re: Review: Liight (WiiWare)
@Nnooo thanks, that should be helpful if we don't have to translate any in-game text, though i think we'll still have to make all our error dialogs bigger for German haha!
Looks like we just need Italian now.
Re: Review: Liight (WiiWare)
Did you mean Havok or Hypnok? I get stuck on Hypnok.
@L.Brown: about 14 pages of manual and a fairly limited amount of in game text. If you read the manual of Liight (which you can do without purchasing it), thats the bulk of the work.
Re: Review: Liight (WiiWare)
I'll be straight with you guys about the Euro release.
Liight is, as we've said before, a labor of love. It cost a lot of money to make this game, and as an indie game, it’s all my own personal money. Not a lot of money for a game development budget, but a lot of money for a single person. Even if we manage to break the performance threshold... well let’s just say we're not in it for the money.
The North American version of the game required only the manual in Spanish and French, and I was lucky enough to have two friends who speak those languages natively to translate the manual. The Euro version requires that the entire game and manual be translated into 6 different languages, and that means paying a testing lab to translate it for me.... I really just can't pour more money into this game until some starts to come back out. Plus I promised Roland I'd buy him a Stun Runner machine.
Anyway, the short answer to the Euro question is: You can have it when enough North American copies sell to pay for the translation! It won't take long after that; the game is identical.
Unless we can get some volunteers going here : ) Anyone want to do some translating? I need Dutch, Italian and German still.
Re: Review: Liight (WiiWare)
Nice review! So glad you liked the game! I really appreciate how much you appreciated how much time we spent play-testing and tweaking the increasing difficulty of the 100 puzzles. I’ve gotten a lot of early feedback from people who thought the initial game was too easy, but really the first 25 puzzles are there to introduce most of the core solving concepts before we throw you to the wolves. Let me add a few things...
The static targets can indeed be aggravating when you hear them for a long time, and in some cases the music itself can be too, when you're solving a complicated puzzle. You may have noticed the sound icon on the lower left of every puzzle: this toggles all music (including static!) off while you solve. Ahhhhh…
Given the random aspect of the music (the musical components of each puzzle are selected randomly every time you play) there is no real concept of a 'complete' sonic backdrop. You did notice that we let you sit on the Puzzle Solved screen as long as you like to listen to your finished puzzle, but if you really want to enjoy the musical aspect of Liight, I recommend hitting up the Create mode and just dragging more and more targets onto the board, removing the ones you don't like. I like to put some on Spinners and let them spin in and out of the light to switch tracks.
Nonstop mode is basically a second game that uses the same concepts but in a different way. 100 puzzles won't last you forever and like the review says, not everyone has friends with Liight (though I encourage you to share puzzles with everyone you know anyway!). It doesn't feel like the rest of the game on purpose, but maybe it should have been released as a sequel with more focus. Too bad, you get it for free. Unfortunately we were unable to get online leaderboards into the game, so I think maybe the mistake is not including a high score on the chart that is high enough for people to understand the full potential. For what it's worth, the high score included in the game is the highest score achieved by a player at PAX in 2009 when we showed the game (and those are his initials and we promised at PAX to keep the highest score in the game). He only played it three times or so. Studio Walljump will be promoting Liight with a Nonstop contest soon, and I hope that you all take a second look at it then, if you're not already addicted to it. I can only put it in an analogy that makes sense to gamers; you know how in Ikaruga you can either play the game just to survive, or you can play the game for score by chaining everything in 3's? It's kind of like that, except I seem to have failed to make that second layer of gameplay obvious enough to players. I'm curious what all your high scores are!
As for the rotation.... c'est la wii. The best way to cope in Liight is to grab targets using only the B trigger and twist your wrist like turning a key. This helps you easily tweak the rotation without messing up the position.
Thanks for the great review!!!
Re: Nintendo Download: 14th March 2011 (North America)
Just my luck to launch with Plants vs $*@# Zombies!!! Stupid headline grabbing vegetables...
Re: Liight Approved for WiiWare
Here is a newer, fancier trailer for the game:
http://www.youtube.com/watch?v=o3CZK3F8qTk
Re: Liight Approved for WiiWare
@Omega I will take that as a huge compliment!!
Re: Liight Approved for WiiWare
Thanks for your patience guys.
Re: If You Want Virtual Boy Games on 3DS, Speak Up
As an owner of almost all the VB games, I can say that there really isn't a game concept in there that you haven't already played (in color). Virtual Tennis was the best game, and it came with the system, and it was only cool because ball would literally go over your shoulder when you were in the front row (and come back when your ai teammate hit it behind you!). If you want these games, you want an updated release, not a red and black port... and there isn't anything in there so good you're missing out. The VB was more about submersion than 3D, imho.
Re: La-Mulana Fails Nintendo Approval Process
Agreed; this is hardly news. Liight just failed Lotcheck for the 4th time in two months. Its just hard to get stuff to get all the way through their testing. I just had to fix a bug where the game would lock up if you repeatedly pressed the power button at an exact moment during the loading screen. That sort of thing. It has nothing to do with the actual game; Lotcheck doesn't do that.
Re: Stand Back, This chick chick BOOM Video is About to Go Off
I think this looks pretty sweet, I think I would have a good time playing this with my friends! Can't wait!
Re: Nintendo Lays Out PAX Showing
With Liight currently in Lotcheck and PAX coming around again, I'm asking if I can get Liight shown there again last minute. Probably not but either way I will be enjoying the DQ9 lounge!
And to echo DAaaMan64, DigiPen is awesome, I graduated from there too!
Re: First Impressions: Liight
Thanks to everyone who has been waiting for Liight since we announced it ages ago. Sorry for the long delay, and I hope you all enjoy it when it comes out!!! Thanks for the Preview Sean!
Re: Talking Point: Are Rereleases Killing the Retro Market?
If you're collecting it for yourself, what does it matter what other people have? If you're collecting it just to resell, then play the 'game' the way it works; pay more attention to the re-release schedule and buy/sell accordingly!
Re: Sin & Punishment 2
wow I can't believe someone else already said that....
Re: Sin & Punishment 2
oooooooooh yeeeeeeeeeeeeeeeah
Re: Review: Gravitronix (WiiWare)
This thread is vicious.
@MedaVerse
You went from fans to developers on your own and you released a finished game. Thats more than anyone else can say on this thread! This game will have it's fans!
Re: Brand New Dragon Quest Wars Screenshots
did they say 'metal slime fast'?
I think I pooped a little.
Re: You, Me, and the Cubes
This looks awesome, I'm so there.
Re: Muramasa: The Demon Blade Boss Trailer
bad.... ass.
Re: Review: OVERTURN (WiiWare)
Sounds sweet!
Re: Grotesque Tactics: Evil Heroes Announced
I love turn based strategy games but I'd like to see a Wii screenshot. These are 800x600 and wii is only 640x480...
Re: DRiiFT MANIA
I love this kind of game! Super Sprint on the NES was great and this looks like it's going to be good too. I'm also glad someone else made a game with a double 'i' in the title, people are giving me crap for that all the time!
Re: Review: 3D Tetris (Virtual Boy)
I have this one and the puzzle mode on this game is really cool. Overall though i'd have to say that it's still more fun to play regular old tetris.
Re: La-Mulana Coming to WiiWare
I'm all about new games that look like old games, but only when it's a new concept too... anyone know if this is anything special or just 'classic' gameplay? Looked fairly standard to me in the trailer.
Re: Brand New Liight Gameplay Trailers Released
The middle trailer is a custom level maker, the same one we used to make all the puzzles that come with the game.
Unfortunately you will need friend codes to share over the Internet, but only the ones you already have for your basic address book.
Re: Brand New Liight Gameplay Trailers Released
@Stuffgamer1: Sadly yes. The colorblind testers I've had were essentially unable to play the game. Sorry.
Re: Brand New Liight Gameplay Trailers Released
I'm hoping for Europe by the end of the year, but no promises! It really depends on how much of the game we are required to translate.
No co-op play, it doesn't really fit. Two player is more like taking turns creating and solving, or talking together to solve a puzzle.
I really want the leaderboards but it's become difficult for us to add, so we are still trying to fit it in as we close out all our bugs.
I'll take all the art style comparisons as a compliment, I'm a big fan of the bit generations stuff!
Re: Brand New Liight Gameplay Trailers Released
Hey guys. I apologize for the long delay between news and info on the game. When we announced I thought we were much closer than we were! I'm glad to see people are still interested and enthusiastic about the game, and I hope those videos can answer a few questions about how the game works. Hopefully our pax10 status will give is lots of visibility and you can read lots of good reviews! If anyone has any questions I'll be checking the forums to answer them.
Re: Liight
Hey guys
gameking23: Yeah, it's coming, it's coming! We are a PAX 10 2009 winner this year!!! We will be playable at PAX (and we were playable at GDC). Indi development just takes longer than I expected, so I apologize for announcing so early.
check out www.studiowalljump.com/liight for more info!
Re: Review: Space Squash (Virtual Boy)
lol you guys review Virtual Boy games? awesome. At first I thought, "they're porting virtual boy games to virtual console now??".
Re: Sin & Punishment 2 (Wii) E3 Trailer
The first Sin and Punishment has some of my favorite bits of video gaming ever in it... I'm all in for this one too!
Re: Brand New Sorcery Blade Game Play Video
People are really thinking this looks good? It looks like an N64 title to me. I think I can hold off on this one.
Re: More Bit Generations Games Coming To WiiWare
No I think its funny here too ; )
Re: More Bit Generations Games Coming To WiiWare
I own Orbital, Sound Voyager, Dialhex, Dotstream and Digidrive for GBA and I think they are all pretty sweet games. Not for everone, but as fresh game concepts they are really original and refreshing to me. I love showing off Sound Voyager... if you've never played it, you actually play it with headphones and your eyes closed and try to steer yourself through stereo sound. It also has a mode called "Sound Cock" where you try to catch a chicken you can only hear. GOTY! Honestly I think Dotstream is the most boring but probably the most accessable too. I think they're doing a good job picking the best ones out with Orbital and Dialhex. I sure wish I had those english instructions when i was learning Orbital...
Re: Studio Walljump Interview: Liight
@Auntman: The twisting is totally natural, and its not a complete 1:1 twist, so if you want to twist something upside down, you don't actually have to turn your wrist upside down.
@Naturestee: haha oh I played it plenty! And I don't miss it : )
Re: Studio Walljump Interview: Liight
lol....
All you guys who "miss" project h.a.m.m.e.r..... never played project hammer.
Re: Treasure To Support WiiWare?
Im in for anything those guys decide to put out. Seems with four players and the wii's graphics and all that, we could do with some Rakugaki Showtime!
Re: Empty Clip Studios Interview - Groovin' Blocks
Two-man studios are the future!!!!!!!!!!!!
Best of luck guys. I'll buy it just to support you! Loving the studio logo btw.
Re: Studio Walljump Announces Liight For WiiWare
No real-time online play, sorry. It doesn't really make sense in this game anyway, so its not like you're going to be playing Liight and think, "man i wish i could play this online right now!!". Pretty much everything you would want to do can be done with WiiConnect24 for this game.
Re: Groovin' Blocks
I love how they've got the background on two axis, like how the table is flat and then the numbers are standing up on it. That looks cool.
Re: Studio Walljump Announces Liight For WiiWare
Hey again. Just wanted to address the 'hardcore' comments real quick. Obviously Liight is a casual game at its core... on a scale of 1 to 10, 1 being Bejeweled, 2 being WiiSports and 10 being Ikaruga, I'd give it a 3.5.
Nonstop mode however is more of a 5, and if you play seriously for points, its more like a 7 imho. If you've played Ikaruga for example, you know theres a huge difference between simply playing for survival and playing for a huge chain bonus. Nonstop has that same duality. I suspect most casual gamers wont even notice it exists until they realize how big other people's scores are getting!
Anyway.... glad to see people are interested in the game!
Re: Studio Walljump Announces Liight For WiiWare
Hey guys!! I'm Nick from Studio Walljump.
Sorry about my email... make sure you're using nicholas@ and not nick@.
@wiiboy... yeah, its all about moving the light with the pointer and twisting your wrist to aim the light. You can break it down into two movements to make it easier too, so that you can do one without messing up the other.
Re: Wild West Guns
Is this game somehow connected with "Wild Guns" on the SNES from Natsume? I know people are seeing a lot of comparisons to old games, but... the game-play and even the levels in this "Wild West Guns" are ripped right out of the SNES game. The train level, the inside the bar level and the outside the saloon level are all nearly identical. Anyone know if theres some shared team members?