Comments 7

Re: Review: The Legend of Zelda: Skyward Sword HD - A Remaster That Truly Soars

Lifeis2-D

I am willing to bet approximately 99% of the people who had issues with the motion controls on the original not being 1:1 had pirated the game. It came with an update the pirates lacked (at least for a while...) that enabled Motionplus to work properly. They are where the "janky" or "inaccurate" crap came from.

Motionplus was capable of 1:1. This isn't something people can debate. It is a fact. The other problem with that is that the average person is not a trained swordsperson. If anything, 1:1 movement is too accurate for most. This is why Wii Sports tennis used an interpretive version - it's more fun for someone who doesn't have the technical ability of someone who knows it for real.

Skyward Sword, legally owned, with Motionplus update, did 1:1. It just did. Sorry to be so blunt but this isn't up for debate.

Re: Demo For Stunning Fan-Made 2D Metroid Prime Game Released

Lifeis2-D

@Ghost_of_Hasashi The entire thing is firmly marked as an unofficial fan creation even on the title screens. One of the original producers is fully aware of it, and I've not only released demos over the last year that they could have noticed, I've actively invited and said any legitimate DMCA request would be honoured happily right up to the final release. Even the "proper" game has the first episode for free (so nobody is in danger of losing money if they somehow want to consider a LA/Pokemon style game anything close to the original). But there are other fan produced LiS games and even full length movies on youtube, and those are also tolerated.

As for the "repro" cart argument... I lose what exactly in that scenario? Any developer can have their game pirated to hell. I haven't made and have no interest in making any money from this.

Frankly if some Chinese bootleg company feels they even could make anything from selling this, I'd be mostly flattered my niche home creation full of crappy art and bashed together in my free time was seen as worth that. Even more so if someone likes it enough to want to go to the trouble of spending money for one when the ROM/browser versions are free for all. I have the only two legit carts of it that exist, I know I made it, other people know I made it, and I'm not losing out on money because I have no desire for any here and wouldn't be making any either way.
People enjoying it is far more rewarding.

Re: Demo For Stunning Fan-Made 2D Metroid Prime Game Released

Lifeis2-D

Okay. As someone who has recently made and released a free and complete fan game - a full ACTUAL GAMEBOY adaptation of the first episode of Life is Strange as a "lite" RPG - using GB Studio, I feel very qualified to answer all of these "why do it" questions;

Because I wanted to. Because I enjoy that game enough that I wanted to make a tribute to it. Because I wanted to see just how close it was possible to get to telling the same emotional story, with the same characters, in a form where if you could travel back in time (because LiS), you could actually play it on a real Gameboy cart and get something close to the same experience.

And going by the feedback? My time and attempt at doing so, purely for my own enjoyment, created something that people enjoy as an alternative take on it.

And no, trying to recreate them in such a low fidelity form isn't lazy, when you have to deal with every sprite and frame of animation and background and scripting and gameplay mechanics, collision detection, etc. It's about finding workarounds and tricks and doing things that most people wouldn't consider possible, to see if it works. I couldn't give a toss about attention. I made it in tribute and respect for the people whose work I loved. And I did it to show it could be done - I had zero programming experience and learned as I went over the course of the last year in my free time. If I could do that, anyone could. And the web browser version is up for free, for all to play, as is the ROM. I have zero interest in making any money from it, and if people get a couple of hours of entertainment out of it particularly right now - great.

Sometimes it's just nice to do things and give them away to people to hopefully enjoy, because you can.

And since one of the producers on the original and LiS 2 was quote "excited" to try my take on the game, apparently he sees some value in a project like it too.

Thanks to a GBxCart RW and a cheap bootleg cart (not a flash cart, an actual cart) from ebay, I have my own Gameboy cart of the end result too. I may well write a second cart and send it off to him someday. I also want a label and box made up.

I hope that explains it.
And now, back to episode 2...