Comments 6

Re: Nintendo Close To Hitting $1.8 Billion In Revenue From Mobile Games

Klone_page2

@RubyCarbuncle Yeah, at the time I was using an iphone 5S and my tablet was an older android. I could run it on my android tablet (google playstore even said my tablet was supported), but all textures were black and the game would crash frequently. I found an ipad mini on sale, so I got it and enjoyed it more outside of the game. For me DL was worth it, as it became my solace during the first few weeks of the pandemic and while I couldn't find a switch to purchase.

Re: Nintendo Close To Hitting $1.8 Billion In Revenue From Mobile Games

Klone_page2

@Z-Core Regarding FEH, they're in game sales have been in decline, but the game has been around for 5 years. They made 100 million in sales, during their first 4 months of live service. I really hope that they can bring that game around, for me and other year one players, its become very stale and new modes are too focused on pvp, which feels like the game is going in the wrong direction.

Re: Nintendo Close To Hitting $1.8 Billion In Revenue From Mobile Games

Klone_page2

@Arawn93 Dragalia Lost didn't get much advertisement by Nintendo after its initial launch. Unlike all the other mobile titles, it was a brand new IP, and it didn't have an existing fanbase to support it. It also didn't benefit from any switch/console releases during its lifetime. Lastly, unlike all the other games, Dragalia Lost was a story/text heavy game and never got localization in most countries, it was too ambitious for a mobile game. I've played all the mobile games, except Dr Mario World, and I think that Dragalia Lost was the best, but like all the other mobile games it was starting to show its age. I think that Dragalia Lost would've been better as a switch title, as it had a very high buy-in at launch to even play it (I had to buy a new tablet just to have space to download it).