@Solomon_Rambling In the Home area's stone pad, use the control button and your character looks up at the stars. Scroll through the pages and find your friend. Tap on the friend and then there's an icon to join your friend's location. Once you're together, if you go somewhere within a short space of time, you'll stay together, e.g. if you both decide to teleport to Home at about the same time, you'll be in the same Home space.
@Hikingguy Because it has online features. Namely, that up to three Mii characters of people on your friends list can appear in the game and join you. Same as the original Wii version. It isn't actual online gameplay, but it's still online features, so it has the boilerplate about requiring Nintendo Online account and everything else that a true online multiplayer game would have. A bit deceiving, but as the description doesn't mention online play, it's pretty clear it doesn't exist.
The web site for the game, and the game's packaging, does not mention online play. The back of the package does have the boilerplate about requiring a subscription to Nintendo Online for online functions, but that's it.
I suspect these "online functions" are simply the appearance of friends' Mii characters against which you can compete — not against the actual friend, but just an AI of their Mii, like you had with the Wii version. No actual online play.
This game really would do well with online play (I imagine the event hosts having an icon showing that there are online people waiting to play that event, rather than people actually milling about the resorts which would be much more difficult to implement). The AI characters are too easy to beat, so you end up with nothing but going for your own personal best, and trying to find all the secret spots (and added to the Switch version, the elusive animals to get pictures of).
At least the Switch version should be able to handle splitscreen local multiplayer. The Wii version couldn't. Even with two players, the Wii version's frame rate was unacceptably low, which was a bit weird because their earlier Wii Ski & Snowboard wasn't so bad at it.
But just the ability to do splitscreen better, a couple of new fishing events, and the find-the-animals challenge aren't really enough to warrant a $50 purchase for those of us with the Wii version and a still-connected Wii or Wii U, unless you really are going to do a lot of local multiplayer, perhaps.
This is a shame, because it's otherwise quite a fun little game. Might hope for a good eShop sale at some point...
@RETRO_J I must agree that this review seems rushed and the reviewer apparently didn't actually play it in certain ways (maybe he's a "gamer" who just doesn't want to bother with games that don't involve blowing stuff up).
It starts off with a lie about there being only 9-Ball and 8-Ball available. There's no mention of the game of Rotation, nor the one-player "Basic Game" and how it works. Also, the description of the motion control is incorrect, so apparently the reviewer never actually used it. Unfortunately, you don't actually pull back; you just shove your arm forward in lieu of a button press. The shot power is still determined by the R button. That was quite disappointing, and I sometimes find myself thrusting my arm forward hard to make a powerful shot, forgetting that power is determined only by how long I hold down the R button before moving my arm.
(And the HD rumble is practically nonexistent. Every 10 balls or so that sink, you get a little vibration. It does not "feel like you're holding the cue" as advertised.)
However, the fact that you can put spin on the cue ball, and the fact that players can handicap themselves with shorter guide lines, are essential points that should be mentioned in a game review. It makes it easier for players of mixed skill to have a competitive game. The three available view modes also are absolutely necessary to mention in a sports game review.
Despite the disappointing aspects I mentioned, I find the game quite enjoyable and would recommend it given the low price point.
"The game is due for release in April, and was only included in the North American version of the Nintendo Direct broadcast — which would suggest that Nintendo is releasing it in that region first before pushing it elsewhere."
I think it's been out in Japan for a while. This looks like 「だるめしスポーツ店」.
Comments 5
Re: Review: Sky: Children of the Light - An Experience That Soars On Switch
@Solomon_Rambling In the Home area's stone pad, use the control button and your character looks up at the stars. Scroll through the pages and find your friend. Tap on the friend and then there's an icon to join your friend's location. Once you're together, if you go somewhere within a short space of time, you'll stay together, e.g. if you both decide to teleport to Home at about the same time, you'll be in the same Home space.
Re: Review: Go Vacation (Switch)
@Hikingguy Because it has online features. Namely, that up to three Mii characters of people on your friends list can appear in the game and join you. Same as the original Wii version. It isn't actual online gameplay, but it's still online features, so it has the boilerplate about requiring Nintendo Online account and everything else that a true online multiplayer game would have. A bit deceiving, but as the description doesn't mention online play, it's pretty clear it doesn't exist.
Re: Rumour: Go Vacation For Switch Might Include Online Play Based On eShop Listing
The web site for the game, and the game's packaging, does not mention online play. The back of the package does have the boilerplate about requiring a subscription to Nintendo Online for online functions, but that's it.
I suspect these "online functions" are simply the appearance of friends' Mii characters against which you can compete — not against the actual friend, but just an AI of their Mii, like you had with the Wii version. No actual online play.
This game really would do well with online play (I imagine the event hosts having an icon showing that there are online people waiting to play that event, rather than people actually milling about the resorts which would be much more difficult to implement). The AI characters are too easy to beat, so you end up with nothing but going for your own personal best, and trying to find all the secret spots (and added to the Switch version, the elusive animals to get pictures of).
At least the Switch version should be able to handle splitscreen local multiplayer. The Wii version couldn't. Even with two players, the Wii version's frame rate was unacceptably low, which was a bit weird because their earlier Wii Ski & Snowboard wasn't so bad at it.
But just the ability to do splitscreen better, a couple of new fishing events, and the find-the-animals challenge aren't really enough to warrant a $50 purchase for those of us with the Wii version and a still-connected Wii or Wii U, unless you really are going to do a lot of local multiplayer, perhaps.
This is a shame, because it's otherwise quite a fun little game. Might hope for a good eShop sale at some point...
Re: Review: Pool Billiard (Switch eShop)
@RETRO_J I must agree that this review seems rushed and the reviewer apparently didn't actually play it in certain ways (maybe he's a "gamer" who just doesn't want to bother with games that don't involve blowing stuff up).
It starts off with a lie about there being only 9-Ball and 8-Ball available. There's no mention of the game of Rotation, nor the one-player "Basic Game" and how it works. Also, the description of the motion control is incorrect, so apparently the reviewer never actually used it. Unfortunately, you don't actually pull back; you just shove your arm forward in lieu of a button press. The shot power is still determined by the R button. That was quite disappointing, and I sometimes find myself thrusting my arm forward hard to make a powerful shot, forgetting that power is determined only by how long I hold down the R button before moving my arm.
(And the HD rumble is practically nonexistent. Every 10 balls or so that sink, you get a little vibration. It does not "feel like you're holding the cue" as advertised.)
However, the fact that you can put spin on the cue ball, and the fact that players can handicap themselves with shorter guide lines, are essential points that should be mentioned in a game review. It makes it easier for players of mixed skill to have a competitive game. The three available view modes also are absolutely necessary to mention in a sports game review.
Despite the disappointing aspects I mentioned, I find the game quite enjoyable and would recommend it given the low price point.
Re: 3DS eShop Title Rusty's Real Deal Baseball Is Free-To-Play Gaming With A Nintendo Twist
"The game is due for release in April, and was only included in the North American version of the Nintendo Direct broadcast — which would suggest that Nintendo is releasing it in that region first before pushing it elsewhere."
I think it's been out in Japan for a while. This looks like 「だるめしスポーツ店」.