@Zyph Projects like OOT don’t happen all the time. Yes, overtime can be part of the job. Add that workload to other games that were being worked on at the time, along with games that were wrapping up, and home life, and it was the ideal time to switch to graphic design. No regrets. Well…maybe one or two.
@Desrever It's printed on foil. It was one of my first attempts with foil printing. It looked good but not enough to make it worth it. Prime 2 on the other hand turned out much better.
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Re: Former Nintendo Of America Associate Producer Talks Crunch On Zelda: Ocarina Of Time
@Zyph Projects like OOT don’t happen all the time. Yes, overtime can be part of the job. Add that workload to other games that were being worked on at the time, along with games that were wrapping up, and home life, and it was the ideal time to switch to graphic design. No regrets. Well…maybe one or two.
Re: Random: Metroid Prime's Logo Went Through 53 Different Iterations
@Desrever It's printed on foil. It was one of my first attempts with foil printing. It looked good but not enough to make it worth it. Prime 2 on the other hand turned out much better.
Re: Random: Metroid Prime's Logo Went Through 53 Different Iterations
@Desrever Somewhere in my secret lock box is the only prototype Metroid Prime package on foil.
Re: Former Nintendo Of America Associate Producer Talks Crunch On Zelda: Ocarina Of Time
@CharlieGirl Couldn't agree more.